Editing Ganondorf (SSBM)
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Latest revision | Your text | ||
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**{{buff|It autocancels earlier (frame 34 → 26).}} | **{{buff|It autocancels earlier (frame 34 → 26).}} | ||
**{{nerf|Both hits have shorter durations (7-12 → 7-8 (hit 1), 20-29 → 20-21 (hit 2)).}} | **{{nerf|Both hits have shorter durations (7-12 → 7-8 (hit 1), 20-29 → 20-21 (hit 2)).}} | ||
**{{nerf|Both hits have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2) | **{{nerf|Both hits have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2)}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Forward aerial has a different animation: an arcing downward punch.}} | **{{change|Forward aerial has a different animation: an arcing downward punch.}} | ||
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|fairname=Skull Crusher ({{ja|頭蓋骨クラッシャー|Zugaikotsu Kurasshā}}, ''Cranium Crusher'') | |fairname=Skull Crusher ({{ja|頭蓋骨クラッシャー|Zugaikotsu Kurasshā}}, ''Cranium Crusher'') | ||
|fairdmg=17% | |fairdmg=17% | ||
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag | |fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard). | ||
|bairname=Hidden Gauntlet ({{ja|隠しガントレット|Kakushi Gantoretto}}) | |bairname=Hidden Gauntlet ({{ja|隠しガントレット|Kakushi Gantoretto}}) | ||
|bairdmg=16% | |bairdmg=16% | ||
|bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack | |bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack. This is the second most powerful back aerial in the game (second to Zelda). | ||
|uairname=Vulture Kick ({{ja|ハゲタカキック|Hagetaka Kikku}}) | |uairname=Vulture Kick ({{ja|ハゲタカキック|Hagetaka Kikku}}) | ||
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late) | |uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late) | ||
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|ssname=Gerudo Dragon | |ssname=Gerudo Dragon | ||
|ssdmg=17% (Ground), 16% (Air) | |ssdmg=17% (Ground), 16% (Air) | ||
|ssdesc=Lunges forward, uppercutting any opponents who come in his path. One of Ganondorf's best launchers, and it can hit slightly behind him, making it particularly useful in tech situations, but is very unsafe on whiff. Unlike [[Raptor Boost]], this move does not meteor smash opponents when used in the air. Instead, it will launch them diagonally upwards. The move causes [[Helpless|helplessness]] if used in the air. | |ssdesc=Lunges forward, uppercutting any opponents who come in his path. One of Ganondorf's best launchers, and it can hit slightly behind him, making it particularly useful in tech situations, but is very unsafe on whiff. Unlike [[Raptor Boost]], this move does not meteor smash opponents when used in the air. Instead, it will launch them diagonally upwards. The move causes [[Helpless|helplessness]] if used in the air. | ||
|usname=Dark Dive | |usname=Dark Dive | ||
|usdmg=1% (hits 1-4), 15% (release), 6% (breakout) | |usdmg=1% (hits 1-4), 15% (release), 6% (breakout) |