Editing Ganondorf (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 20: | Line 20: | ||
Ganondorf currently ranks 14th out of 26 in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series, and the only time he has not been a bottom-tier character. Ganondorf boasts extreme power, good [[reach]], decent [[chaingrab]]bing ability, and very useful [[aerial]]s, including the strongest [[meteor smash]] in the game in his [[down aerial]]. He also has several effective [[edgeguarding]] options including the aforementioned down aerial. His endurance is also quite good, with high weight and a far-reaching [[recovery]]. | Ganondorf currently ranks 14th out of 26 in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series, and the only time he has not been a bottom-tier character. Ganondorf boasts extreme power, good [[reach]], decent [[chaingrab]]bing ability, and very useful [[aerial]]s, including the strongest [[meteor smash]] in the game in his [[down aerial]]. He also has several effective [[edgeguarding]] options including the aforementioned down aerial. His endurance is also quite good, with high weight and a far-reaching [[recovery]]. | ||
Nonetheless, Ganondorf has | Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad [[neutral game]] due to his poor [[dash dance]] and lack of non-committal [[approach]] options, forcing Ganondorf players to rely more on [[read]]s and a bait-and-punish playstyle. Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and chaingrabbed due to his size and [[weight]], and is very easily edgeguarded due to his very predictable (albeit long-distance) recovery. His speed and size also mean he is vulnerable to [[projectile]]s and has few ways to deal with characters that outrange him or rush him down. While Ganondorf has notably good [[matchup]]s against all characters historically tiered lower than him, and also on a few high-tiers reliant on [[wavedash]]ing for movement, he struggles to maintain ground against top-tier characters, such as {{SSBM|Fox}} and {{SSBM|Sheik}}. | ||
Like many ''Melee'' mid-tiers, Ganondorf falls victim to the metagame's most common fighters. Although he is often considered to be a nonviable pick at the highest level of play, a handful of players, such as {{Sm|Bizzarro Flame}} and {{Sm|Kage}}, have shown Ganondorf can get close to the final rounds of major [[tournament]]s. | Like many ''Melee'' mid-tiers, Ganondorf falls victim to the metagame's most common fighters. Although he is often considered to be a nonviable pick at the highest level of play, a handful of players, such as {{Sm|Bizzarro Flame}} and {{Sm|Kage}}, have shown Ganondorf can get close to the final rounds of major [[tournament]]s. | ||