Editing Ganondorf (SSB4)

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|dairname= 
|dairname= 
|dairdmg=19% (legs), 17% (body)
|dairdmg=19% (legs), 17% (body)
|dairdesc=A double foot stomp. It discharges [[electric]]ity upon landing and is the most powerful [[meteor smash]] in the game if hit with the lower half of his body, with grounded opponents being KO'd under 120% while being unable to tech the move. There is a [[sourspot]] on his shoulder that hits horizontally with less damage, but is still stronger than his forward and back aerial at higher percentages, though not as effective as when hitting with the meteor smash hitbox off-stage. Has surprisingly little ending lag, but moderately high landing lag unless used with a full hop. It does not meteor smash until 10%, making it very unsafe at low percentages, although it is capable of chaining into itself at very low percentages. All hitboxes have [[transcendent priority]], meaning that it cannot cancel out projectiles.
|dairdesc=A double foot stomp. It discharges [[electric]]ity upon landing and is the most powerful [[meteor smash]] in the game if hit with the lower half of his body, with grounded opponents being KO'd under 120% while being unable to tech the move. There is a [[sourspot]] on his shoulder that hits horizontally with less damage, but is still stronger than his forward and back aerial at higher percentages, though not as effective as when hitting with the meteor smash hitbox off-stage. Has surprisingly little ending lag, but moderately high landing lag and doesn't autocancel unless used with a full hop. It does not meteor smash until 10%, making it very unsafe at low percentages, although it is capable of chaining into itself at very low percentages. All hitboxes have [[transcendent priority]], meaning that it cannot cancel out projectiles.
|grabname= 
|grabname= 
|grabdesc=Reaches out with his right hand. Despite Ganondorf's size, it is one of the shortest reaching grabs in the game, to the point of almost requiring him to be physically touching his opponent. His pivot grab has better range, but suffers from ending lag.
|grabdesc=Reaches out with his right hand. Despite Ganondorf's size, it is one of the shortest reaching grabs in the game, to the point of almost requiring him to be physically touching his opponent. His pivot grab has better range, but suffers from ending lag.
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|bthrowname= 
|bthrowname= 
|bthrowdmg=5% (hit 1), 5% (throw)
|bthrowdmg=5% (hit 1), 5% (throw)
|bthrowdesc=Throws the opponent behind himself and hits them with a side kick. Decent knockback and can set up an edgeguard. Ganondorf's strongest throw, KOing 31% earlier than his forward throw, though its moderate ending lag means it has severely less combo potential in comparison.
|bthrowdesc=Throws the opponent behind himself and hits them with a side kick. Decent knockback and can set up an edgeguard. Ganondorf's strongest throw, KOing 31% earlier than his forward throw, though its high ending lag means it has severely less combo potential in comparison, as he cannot act until he takes a step forward.
|uthrowname= 
|uthrowname= 
|uthrowdmg=7% (hit 1), 3% (throw)
|uthrowdmg=7% (hit 1), 3% (throw)

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