Editing Freezing
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{move|Ice|Neither term seems to be more popular, so we should probably go with the script name (plus it's consistent with the other elemental effect names).}} | |||
:''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].'' | :''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].'' | ||
[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | [[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | ||
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**All these increases to freeze time still abide by the 250-frame cap, and can only be done up to 5 times<!--ice_damage_continue_max in the game's params--> until the opponent thaws out. | **All these increases to freeze time still abide by the 250-frame cap, and can only be done up to 5 times<!--ice_damage_continue_max in the game's params--> until the opponent thaws out. | ||
Uniquely, {{SSBU|Hero}}'s [[Kacrackle Slash]] applies a 2× multiplier to the initial freeze time, giving him a greater advantage over the opponent compared to other freezing attacks | Uniquely, {{SSBU|Hero}}'s [[Kacrackle Slash]] applies a 2× multiplier to the initial freeze time, giving him a greater advantage over the opponent compared to other freezing attacks. | ||
In all games, a frozen character automatically [[jump]]s after thawing out, canceling out most of their remaining launch speed, and can perform other actions immediately (except in ''Melee'', where they sustain 16 frames of [[ending lag]]), though their horizontal momentum is still temporarily locked. Additionally, they are protected from subsequent freezing attempts for 60 frames after thawing out. | In all games, a frozen character automatically [[jump]]s after thawing out, canceling out most of their remaining launch speed, and can perform other actions immediately (except in ''Melee'', where they sustain 16 frames of [[ending lag]]), though their horizontal momentum is still temporarily locked. Additionally, they are protected from subsequent freezing attempts for 60 frames after thawing out. | ||
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|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|[[Down smash]] | |[[Down smash]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|{{SSBU|Hero}} | |{{SSBU|Hero}} | ||
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|- | |- | ||
|[[Lucas]] | |[[Lucas]] | ||
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|PK Freeze | |||
|- | |- | ||
|{{SSB4|Luigi}} | |{{SSB4|Luigi}} | ||
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|- | |- | ||
|{{SSB4|Ness}} | |{{SSB4|Ness}} | ||
| | |[[PK Freeze]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
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|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|Down smash | |Down smash | ||
| | |{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Glice]] | |[[Glice]] | ||
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|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|[[Twinrova|Kotake]]'s ice spell | |[[Twinrova|Kotake]]'s ice spell | ||
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4-3}} {{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|Falling Icicles | |Falling Icicles | ||
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4-U}} {{GameIcon|SSBU}} | ||
|} | |} | ||