Editing Freezing
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{move|Ice|Neither term seems to be more popular, so we should probably go with the script name (plus it's consistent with the other elemental effect names).}} | |||
:''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].'' | :''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].'' | ||
[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | [[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | ||
[[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], | [[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], used in ''Brawl'']] | ||
[[ | '''Freezing''', also known as '''ice''', is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. | ||
In ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack, cause the actual ping sound. | |||
Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the | Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the Support [[Spirit]] skill Water & Ice Attack ↑, as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the Spirit skill or trait Water/Freezing Resist ↑ will worsen freezing attacks. | ||
In ''Super Smash Bros. Ultimate'', the Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage the player takes from freezing attacks. | |||
In | |||
==Technical Data== | |||
{{incomplete|Data for Melee, Brawl and Smash 4}} | |||
===''[[Super Smash Bros. Ultimate]]''=== | |||
The base time an opponent is frozen is calculated with '''5 × d + 0.5 × p''', rounded down, where; | |||
* d = Damage taken not considering the [[1v1 multiplier]]. [[Stale-move negation]] will affect this, however. | |||
* p = Opponent's [[percentage]] before the attack connects. | |||
Fighters hit by a freezing attack are [[frozen]] for an amount of time based on the [[damage]] dealt by the attack; in ''Ultimate'' only, the duration is typically increased by 1 frame for every 2 percent of the victim's current damage. For example, if {{SSBU|Mario}} is hit by PK Freeze at max charge at 25%, the equation will be 5 × 21.8 + 0.5 × 25. As a result, the base time spent frozen will be 121.5 frames. Since only [[damage]] influences the equation, factors such as [[weight]] and [[knockback]] are irrelevant. | |||
Similar to when [[buried]], opponents can [[mash]] to reduce the number of frames spent frozen. For every input, 4 frames of ice are removed<ref>https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828 Ice effect detailed here</ref>. However, if opponents are hit by an attack, they suffer an additional 4 frames of ice as well. | |||
Fighters will take 0.5× damage and 0.25× knockback while frozen. As a result, it is very difficult to [[KO]] an opponent while frozen, with even powerful [[meteor smash]]es dealing negligible knockback. However, given the amount of time an opponent can stay frozen, despite the halved damage, it is an excellent way to build damage, since they are immobile. Setting opponents up with other external factors such as [[item]]s and [[projectile]]s is also effective. | |||
Additionally, {{SSBU|Hero}}'s [[Kacrackle Slash]] applies a 2× multiplier to base frozen time<ref>https://rubendal.github.io/ssbu/#/Character/Hero 0x10239ee7f0</ref>, giving him ample time to set the opponent up. | |||
==The Subspace Emissary== | ==The Subspace Emissary== | ||
Freezing is one of the more useful [[effect]]s in [[The Subspace Emissary]]: it deals extra damage to [[flame]]-based enemies and about half of the [[boss]]es, and is only specifically resisted by [[Glice]]s. However, it cannot cause non-fighter enemies to freeze, and attacks with the freezing effect are rare and almost exclusively [[indirect]], which most enemies and bosses resist; [[Judge]] is the only non-indirect freezing attack available in The Subspace Emissary, and it can only be used at random. | Freezing is one of the more useful [[effect]]s in [[The Subspace Emissary]]: it deals extra damage to [[flame]]-based enemies and about half of the [[boss]]es, and is only specifically resisted by [[Glice]]s. However, it cannot cause non-fighter enemies to freeze, and attacks with the freezing effect are rare and almost exclusively [[Specials: Indirect|indirect]], which most enemies and bosses resist; [[Judge]] is the only non-indirect freezing attack available in The Subspace Emissary, and it can only be used at random. | ||
==List of freezing attacks== | ==List of freezing attacks== | ||
===By characters=== | ===By characters=== | ||
{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |||
!width=12%|Character | !width=12%|Character | ||
!width=50%|Move(s) | !width=50%|Move(s) | ||
Line 41: | Line 39: | ||
|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|[[Down smash]] | |[[Down smash]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|{{SSBU|Hero}} | |{{SSBU|Hero}} | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=2|Kirby (Copy Abilities) | ||
|Ice Shot | |Ice Shot | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[PK Freeze]] | |[[PK Freeze]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Lucas]] | |[[Lucas]] | ||
| | |PK Freeze | ||
|- | |- | ||
|{{SSB4|Luigi}} | |{{SSB4|Luigi}} | ||
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|- | |- | ||
|{{SSB4|Ness}} | |{{SSB4|Ness}} | ||
| | |[[PK Freeze]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|} | |} | ||
===By items=== | ===By items=== | ||
{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |||
!width=12%|Character | !width=12%|Character | ||
!width=50%|Move(s) | !width=50%|Move(s) | ||
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===By enemies and bosses=== | ===By enemies and bosses=== | ||
{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |||
!width=12%|Enemy/Boss | !width=12%|Enemy/Boss | ||
!width=50%|Attack(s) | !width=50%|Attack(s) | ||
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|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|Down smash | |Down smash | ||
| | |{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Glice]] | |[[Glice]] | ||
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{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |||
!width=12%|Stage | !width=12%|Stage | ||
!width=50%|Hazard | !width=50%|Hazard | ||
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|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|[[Twinrova|Kotake]]'s ice spell | |[[Twinrova|Kotake]]'s ice spell | ||
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4-3}} {{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|Falling Icicles | |Falling Icicles | ||
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4-U}} {{GameIcon|SSBU}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Japanese ''Super Smash Bros.'' minisite], an "ice" [[effect]] was originally planned for inclusion in ''[[Super Smash Bros.]]'', but was ultimately not used. | *According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Japanese ''Super Smash Bros.'' minisite], an "ice" [[effect]] was originally planned for inclusion in ''[[Super Smash Bros.]]'', but was ultimately not used. | ||
*In [[Stamina | *In [[Stamina Smash|Stamina fights]], characters who are KO'd from freezing attacks cannot thaw out unless they are hit by [[Flame]] attacks. In ''[[Super Smash Bros. Ultimate]]'', this does not seem to delay the defeated character's self-destruction. | ||
{{Effects}} | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |