Editing Fox (SSBB)

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Fox is a lightweight who boasts impressive mobility, having the 3rd fastest dashing speed and the second fastest walking speed in the game (with {{SSBB|Marth}} having the fastest walking speed). Almost all of his attacks come out quickly and combo with each other. Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't make opponents flinch. However, it is able to force approaches, unless the opponent has a lasting reflector, an absorbing move such as [[PSI Magnet]], or their [[crouch]] is low enough to avoid it.
Fox is a lightweight who boasts impressive mobility, having the 3rd fastest dashing speed and the second fastest walking speed in the game (with {{SSBB|Marth}} having the fastest walking speed). Almost all of his attacks come out quickly and combo with each other. Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't make opponents flinch. However, it is able to force approaches, unless the opponent has a lasting reflector, an absorbing move such as [[PSI Magnet]], or their [[crouch]] is low enough to avoid it.


One of Fox's primary advantages is his impressive KO power. His up smash is a fast and powerful vertical finisher, and is also his only move that can KO reliably under 100%. It's a good move due to its high knockback scaling, impressive speed for a smash attack, and respectable reach. It can also be [[combo]]'d into, most notably from a down aerial. Up aerial is also a great finisher; it can KO quickly when used near the upper blast line and is useful in juggling situations to close stocks early. Fox's impressive vertical KO options can be dangerous to characters with poor vertical endurance or momentum cancelling.
One of Fox's primary advantages is his impressive KO power. His up smash is a fast and powerful vertical finisher, and is also his only move that can KO reliably under 100%. It's a good move due to its high knockback scaling, impressive speed for a smash attack, and respectable reach. It can also be [[combo]]'d into, most notably from a down aerial. Up aerial is also a great finisher; it can KO quickly when used near the upper blast line and is useful in juggling situations to close stocks early. Fox's impressive vertical KO options can be dangerous to characters with poor vertical endurance or momentum cancelling.  


Fox his a variety of other useful moves besides his finishers. His forward aerial can add extra height to Fox's jump, due to producing a hovering effect if used shortly after jumping (known as Foxcoptering) - this can extend his recovery and allow him to quickly recover vertically, which isn't possible with his primary vertical recovery move ([[Fire Fox]]). His back air has high horizontal knockback and a generous auto-cancel window. As far as specials go, Fox's Blaster can easily build damage from a distance, refresh stale moves if it hits, and steal KOs in a Time match. Fox's Reflector not only reflects projectiles, but can [[semi-spike]] opponents when used in the air, making it a useful tool for [[gimp]]ing poor and/or slow recoveries, and also slows Fox's aerial movement. The jump cancel has been replaced with a dash cancel, allowing a continuous shine volley across the stage (it works best at 70% and above depending on the character). As far as recovery goes, [[Fox Illusion]] can be used to gain a horizontal boost, and can also be canceled before completion to trick opponents, as opposed to Fire Fox, which comes off much slower but can move vertically. However, Fire Fox is easily edgeguarded, due to leaving Fox vulnerable during the charge required to use the move (though it can damage opponents if they get too close). Fox is also able to [[wall jump]], [[boost grab]], and [[DACUS]] (though his [[Slide smash|sliding up smash]] doesn't gain much less distance than his DACUS).
Fox his a variety of other useful moves besides his finishers. His forward aerial can add extra height to Fox's jump, due to producing a hovering effect if used shortly after jumping (known as Foxcoptering) - this can extend his recovery and allow him to quickly recover vertically, which isn't possible with his primary vertical recovery move ([[Fire Fox]]). His back air has high horizontal knockback and a generous auto-cancel window. As far as specials go, Fox's Blaster can easily build damage from a distance, refresh stale moves if it hits, and steal KOs in a Time match. Fox's Reflector not only reflects projectiles, but can [[semi-spike]] opponents when used in the air, making it a useful tool for [[gimp]]ing poor and/or slow recoveries, and also slows Fox's aerial movement. The jump cancel has been replaced with a dash cancel, allowing a continuous shine volley across the stage (it works best at 70% and above depending on the character). As far as recovery goes, [[Fox Illusion]] can be used to gain a horizontal boost, and can also be canceled before completion to trick opponents, as opposed to Fire Fox, which comes off much slower but can move vertically. However, Fire Fox is easily edgeguarded, due to leaving Fox vulnerable during the charge required to use the move (though it can damage opponents if they get too close). Fox is also able to [[wall jump]], [[boost grab]], and [[DACUS]] (though his [[Slide smash|sliding up smash]] doesn't gain much less distance than his DACUS).
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Another of Fox's weaknesses regards his transition from ''Melee'' to ''Brawl''; ''Brawl''{'}s general gameplay changes hinder Fox more than they help him. The introduction of hitstun cancelling as well as the cast's universally decreased falling speeds greatly reduce the potency of Fox's combo game like most characters. This means Fox can struggle to rack up damage and approach as effectively as he could in ''Melee''. Fox's only strong damage racking tool at lower percents is his up tilt which while effective, can be SDIed out of. The changes to air dodges also hinders Fox, as it not only hinders his combo ability, but it also removes his ability to [[wavedash]], which was one of his most vital movement options. The removal of DI against non tumble hitstun also immensely hinders Fox, as it means that he is now susceptible to inescapable chain grabs, as well as making it much more difficult to escape moves which chain into themselves multiple times (although this does also benefit his up tilt).
Another of Fox's weaknesses regards his transition from ''Melee'' to ''Brawl''; ''Brawl''{'}s general gameplay changes hinder Fox more than they help him. The introduction of hitstun cancelling as well as the cast's universally decreased falling speeds greatly reduce the potency of Fox's combo game like most characters. This means Fox can struggle to rack up damage and approach as effectively as he could in ''Melee''. Fox's only strong damage racking tool at lower percents is his up tilt which while effective, can be SDIed out of. The changes to air dodges also hinders Fox, as it not only hinders his combo ability, but it also removes his ability to [[wavedash]], which was one of his most vital movement options. The removal of DI against non tumble hitstun also immensely hinders Fox, as it means that he is now susceptible to inescapable chain grabs, as well as making it much more difficult to escape moves which chain into themselves multiple times (although this does also benefit his up tilt).


Lastly, Fox has a poor grab game. The blaster shots fired from his up and back throws are very easily avoided with successful DI, while up throw now struggles to combo because of its higher ending lag, combined with the cast's slower falling speeds. Back throw lacks KO potential and it has a poor launch angle for setting up edgeguards. Down throw is a decent setup throw which deals good damage but unlike Falco's, it does not have any guaranteed follow ups. While forward throw is Fox's strongest throw, it cannot KO before 150% at the edge. Because of it's glaring problems, Fox's grab game is very inconsistent and unreliable.
Lastly, Fox has a poor grab game. The blaster shots fired from his up and back throws are very easily avoided with successful DI, while up throw now struggles to combo because of its higher ending lag, combined with the cast's slower falling speeds. Back throw lacks KO potential and it has a poor launch angle for setting up edgeguards. Down throw is a decent setup throw which deals good damage but unlike Falco's, it does not have any guaranteed follow ups. While forward throw is Fox's strongest throw, it cannot KO before 150% at the edge. Because of it's glaring problems, Fox's grab game is very inconsistent and unreliable.  


The end result is that Fox is a glass cannon. He can have difficulty approaching characters with superior range, forcing him to rely on his Blaster to approach if needed, which some characters can avoid rather effortlessly. His combination of being very light, and having very high falling speed and extreme gravity, along with an exploitable recovery gives him extremely poor endurance, especially against characters who can abuse his falling speed/gravity. However, he has excellent mobility on the ground, many quick and highly damaging moves, a very strong offensive game due to his speed and attack power, and once the opponent is knocked back he has flexible follow up options, but his speed can make him tough to control. Fox is overall a very fragile character who is very difficult to play and master but once he is mastered, he can be very difficult for most of the cast to deal with. This makes him a very solid character, although he does possess near unwinnable matchups against certain characters.
The end result is that Fox is a glass cannon. He can have difficulty approaching characters with superior range, forcing him to rely on his Blaster to approach if needed, which some characters can avoid rather effortlessly. His combination of being very light, and having very high falling speed and extreme gravity, along with an exploitable recovery gives him extremely poor endurance, especially against characters who can abuse his falling speed/gravity. However, he has excellent mobility on the ground, many quick and highly damaging moves, a very strong offensive game due to his speed and attack power, and once the opponent is knocked back he has flexible follow up options, but his speed can make him tough to control. Fox is overall a very fragile character who is very difficult to play and master but once he is mastered, he can be very difficult for most of the cast to deal with. This makes him a very solid character, although he does possess near unwinnable matchups against certain characters.
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Fox was notorious for being considered by many to be the best character in ''Melee'' with some players even seeing him as [[broken]] due to his infamous dominance. As a result of this, Fox has been significantly nerfed overall despite technically receiving more buffs. All the traits that made Fox excel in the previous game are still intact: his excellent mobility, great frame data, the ability to force approaches with his Blaster, and his impressive and effective KO and damage racking ability (though the damage output on some of his attacks were toned down slightly). Some of his moves have seen improvements to their speed and some of his moves have seen various adjustments to either make them more reliable or to increase their utility such as his forward and down aerials. His aerials in general have lower landing lag and more lenient [[auto-cancel]] windows making the removal of [[L-canceling]] a fairly small loss for him compared to other veterans. His recovery has also been improved as his air speed is faster, his falling speed/gravity are lower, [[Fox Illusion]] travels more distance, his double jump is higher and he can use his forward aerial to increase the height of his jumps making him harder to edgeguard overall.
Fox was notorious for being considered by many to be the best character in ''Melee'' with some players even seeing him as [[broken]] due to his infamous dominance. As a result of this, Fox has been significantly nerfed overall despite technically receiving more buffs. All the traits that made Fox excel in the previous game are still intact: his excellent mobility, great frame data, the ability to force approaches with his Blaster, and his impressive and effective KO and damage racking ability (though the damage output on some of his attacks were toned down slightly). Some of his moves have seen improvements to their speed and some of his moves have seen various adjustments to either make them more reliable or to increase their utility such as his forward and down aerials. His aerials in general have lower landing lag and more lenient [[auto-cancel]] windows making the removal of [[L-canceling]] a fairly small loss for him compared to other veterans. His recovery has also been improved as his air speed is faster, his falling speed/gravity are lower, [[Fox Illusion]] travels more distance, his double jump is higher and he can use his forward aerial to increase the height of his jumps making him harder to edgeguard overall.


However, the changes to ''Brawl'''s mechanics have severely harmed him. He is much more frail than in ''Melee'' due to the changes in the knockback formula making his vertical endurance in particular significantly worse, despite being heavier. The introduction of [[hitstun canceling]] hinders him overall as while it makes him less susceptible to combos, it also significantly hinders his followup potential. The removal of [[DI]] against moves which don't put opponents into [[tumble]] also significantly hinders him as it makes him far more susceptible to inescapable [[chain grab]]s and [[lock]]s most notably from {{SSBB|Pikachu}} and {{SSBB|Sheik}}. The removal of [[wavedashing]] also severely harms him more than almost any other veteran as he was one of the characters who could abuse it the most due to his fast jumpsquat as well as his [[Reflector]] which could be jump cancelled.
However, the changes to ''Brawl'''s mechanics have severely harmed him. He is much more frail than in ''Melee'' due to the changes in the knockback formula making his vertical endurance in particular significantly worse, despite being heavier. The introduction of [[hitstun canceling]] hinders him overall as while it makes him less susceptible to combos, it also significantly hinders his followup potential. The removal of [[DI]] against moves which don't put opponents into [[tumble]] also significantly hinders him as it makes him far more susceptible to inescapable [[chain grab]]s and [[lock]]s most notably from {{SSBB|Pikachu}} and {{SSBB|Sheik}}. The removal of [[wavedashing]] also severely harms him more than almost any other veteran as he was one of the characters who could abuse it the most due to his fast jumpsquat as well as his [[Reflector]] which could be jump cancelled.  


As for his direct nerfs, the reduced range on [[Blaster]] has weakened his ability to zone and force approaches. His new back aerial is slower, has a shorter duration and has less range hindering its spacing potential. His general combo game is far worse: down throw can no longer [[tech-chase]], up throw is ineffective for combos and chain-grabs due to the slower fall speeds as well as its greatly increased ending lag. His KO'ing ability is weaker: up smash and up aerial, his two best finishers in ''Melee,'' have had their damage and knockback reduced as well as being slower, and they are also more difficult to combo into in the new physics and with the loss of Fox's Shine combos although his up smash is still a very strong vertical finisher and Fox still has ways to combo into it mainly with his down aerial although he can also potentially combo into it for a kill with his late neutral aerial or even his reflector at specific percents.
As for his direct nerfs, the reduced range on [[Blaster]] has weakened his ability to zone and force approaches. His new back aerial is slower, has a shorter duration and has less range hindering its spacing potential. His general combo game is far worse: down throw can no longer [[tech-chase]], up throw is ineffective for combos and chain-grabs due to the slower fall speeds as well as its greatly increased ending lag. His KO'ing ability is weaker: up smash and up aerial, his two best finishers in ''Melee,'' have had their damage and knockback reduced as well as being slower, and they are also more difficult to combo into in the new physics and with the loss of Fox's Shine combos although his up smash is still a very strong vertical finisher and Fox still has ways to combo into it mainly with his down aerial although he can also potentially combo into it for a kill with his late neutral aerial or even his reflector at specific percents.  


The most severe nerf was to his [[Reflector]]. While it has seen some improvements such as having lower ending lag, stronger stalling capabilities, increased intangibility and has altered knockback preventing it from knocking down lighter characters at lower percents, it has slower start-up and can no longer be jump-cancelled hindering its safety. The removal of wavedashing drastically harms Reflector's utility as wavedashing was what gave Shine its incredible followup potential making the main reason why the move was so oppressive in ''Melee''.
The most severe nerf was to his [[Reflector]]. While it has seen some improvements such as having lower ending lag, stronger stalling capabilities, increased intangibility and has altered knockback preventing it from knocking down lighter characters at lower percents, it has slower start-up and can no longer be jump-cancelled hindering its safety. The removal of wavedashing drastically harms Reflector's utility as wavedashing was what gave Shine its incredible followup potential making the main reason why the move was so oppressive in ''Melee''.  


Overall, while Fox's buffs do not compensate from the nerfs he received from ''Brawl'''s new mechanics as well as the nerfs some of his key moves received, he's still considered a viable character who only has a few extremely bad matchups and he is still overall stronger compared to most other ''Melee'' veterans.
Overall, while Fox's buffs do not compensate from the nerfs he received from ''Brawl'''s new mechanics as well as the nerfs some of his key moves received, he's still considered a viable character who only has a few extremely bad matchups and he is still overall stronger compared to most other ''Melee'' veterans.
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===Aesthetics===
===Aesthetics===
*{{change|Fox's design is now a mix between his design in ''Star Fox Assault'' and ''Star Fox Command''. Fox also looks more detailed due to the boost in graphics.}}
*{{change|Fox's design is now a mix between his design in ''Star Fox Assault'' and ''Star Fox Command''. Fox also looks more detailed due to the boost in graphics.}}
*{{change|Fox has a new idle stance. He now takes on a fighting stance and hops in place rapidly. In addition, Fox has two new idle animations; one where he takes a Tae-Kwon-Do-esque fighting stance, and the other where he does a beckoning gesture with his hand.}}
*{{change|Fox has a new idle stance. He now takes on a fighting stance and hops in place rapidly. In addition, Fox has two new idle animations; one where he takes a Tae-Kwon-Do-esque fighting stance, and the other where he does a beckoning gesture with his hand.}}  
*{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}}
*{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}}
*{{change|Fox's previous [[taunt]] has been moved to his down taunt.}}
*{{change|Fox's previous [[taunt]] has been moved to his down taunt.}}
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*{{nerf|Fox [[dash]]es slower (2.2 → 2.08).}}
*{{nerf|Fox [[dash]]es slower (2.2 → 2.08).}}
**{{buff|His initial dash is slightly faster (2.02 → 2.1) now being the fastest in the game.}}
**{{buff|His initial dash is slightly faster (2.02 → 2.1) now being the fastest in the game.}}
*{{buff|Fox's [[air speed]] is faster (0.83 → 0.89) improving his recovery and ability to escape aerial pressure.}}
*{{buff|Fox's [[air speed]] is faster (0.83 → 0.89) improving his recovery and ability to escape aerial pressure.}}  
**{{nerf|However, due to dashes no longer transferring momentum to air speeds, his aerial approach is significantly slower, going from the 2nd fastest out of 26 characters in ''Melee'' with dash momentum (only behind {{SSBM|Captain Falcon}}), to tied for the 27th fastest out of 39 characters in ''Brawl''.}}
**{{nerf|However, due to dashes no longer transferring momentum to air speeds, his aerial approach is significantly slower, going from the 2nd fastest out of 26 characters in ''Melee'' with dash momentum (only behind {{SSBM|Captain Falcon}}), to tied for the 27th fastest out of 39 characters in ''Brawl''.}}
*{{buff|Fox's additional [[air acceleration]] is higher (0.06 → 0.08), increasing the total amount (0.08 → 0.09) despite his base air acceleration being lower (0.02 → 0.01). However, it is much lower relative to the cast, going from the 2nd highest out of 26 characters to just the 13th highest out of 39.}}
*{{buff|Fox's additional [[air acceleration]] is higher (0.06 → 0.08), increasing the total amount (0.08 → 0.09) despite his base air acceleration being lower (0.02 → 0.01). However, it is much lower relative to the cast, going from the 2nd highest out of 26 characters to just the 13th highest out of 39.}}
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Fox's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Fox.
Fox's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Fox.


{{Trophy/Fighter
:'''Fox'''
|name=Fox
::''The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.''
|image=Fox - Brawl Trophy.png
 
|mode=Classic
{{Trophy games|console1=SNES|game1_pal=Starwing|game1_ntsc=[[lylatwiki:Star Fox|Star Fox]]|console2=DS|game2=[[lylatwiki:Star Fox Command|Star Fox Command]]}}
|desc=The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.
 
|gamelist-ntsc={{Trophy games|console1=SNES|game1={{iw|lylatwiki|Star Fox|game}}|console2=DS|game2={{iw|lylatwiki|Star Fox Command}}}}
:'''Landmaster (Fox)'''
|gamelist-pal={{Trophy games|console1=SNES|game1=Starwing|console2=DS|game2=Star Fox Command}}
::''{{Flag|North America}} Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance, antiair, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.<br>{{Flag|Europe}} Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance, anti-air, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.''
|game=Brawl
 
}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Landmaster (Fox)
<gallery>
|image=Landmaster (Fox) - Brawl Trophy.png
Fox - Brawl Trophy.png|Classic Mode trophy
|desc-ntsc=Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance, antiair, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.
Landmaster (Fox) - Brawl Trophy.png|[[Landmaster]] trophy
|desc-pal=Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance, anti-air, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.
</gallery>
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
</center>
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Fox|Alternate costumes]]==
==[[Alternate costume (SSBB)#Fox|Alternate costumes]]==

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