Editing Fox (SSBB)
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**{{buff|It reflects projectiles earlier (frame 4 → 2).}} | **{{buff|It reflects projectiles earlier (frame 4 → 2).}} | ||
**{{buff|It has increased intangibility (frame 1 → 1-4).}} | **{{buff|It has increased intangibility (frame 1 → 1-4).}} | ||
**{{buff|It no longer has set knockback (80 (set)/100 (scaling) → 60 (base)/30 (scaling)), preventing it from knocking down lighter characters until higher percents and making [[shine spike]]s gradually harder to recover from on higher percents | **{{buff|It no longer has set knockback (80 (set)/100 (scaling) → 60 (base)/30 (scaling)), preventing it from knocking down lighter characters until higher percents and making [[shine spike]]s gradually harder to recover from on higher percents. | ||
**{{buff|Lastly, the move can now be canceled with a [[roll]] or [[sidestep]] when successfully reflecting a projectile.}} | **{{buff|Lastly, the move can now be canceled with a [[roll]] or [[sidestep]] when successfully reflecting a projectile.}} | ||
**{{nerf|Reflector can no longer be jump canceled, which combined with the removal of wavedashing removes almost all of Fox's shine combos as well as hindering its safety. Its hitbox also has more startup lag (frame 1 → 3), deals less damage against aerial opponents (5% → 4%), and launches at a higher angle (0° → 10°), which coupled with the slower falling speeds in ''Brawl'' hinders its gimping potential despite its increased knockback.}} | **{{nerf|Reflector can no longer be jump canceled, which combined with the removal of wavedashing removes almost all of Fox's shine combos as well as hindering its safety. Its hitbox also has more startup lag (frame 1 → 3), deals less damage against aerial opponents (5% → 4%), and launches at a higher angle (0° → 10°), which coupled with the slower falling speeds in ''Brawl'' hinders its gimping potential despite its increased knockback.}} | ||