Editing Event match

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Event matches were introduced in ''[[Super Smash Bros. Melee]]'', as part of the game's single-player mode. Only 10 are initially available to the player, with the rest appearing as the player fulfills a number of other objectives in the game with increasing difficulty. There are a total of fifty-one event matches in ''Melee'', and beating all of them unlocks the stage {{SSBM|Final Destination}}.
Event matches were introduced in ''[[Super Smash Bros. Melee]]'', as part of the game's single-player mode. Only 10 are initially available to the player, with the rest appearing as the player fulfills a number of other objectives in the game with increasing difficulty. There are a total of fifty-one event matches in ''Melee'', and beating all of them unlocks the stage {{SSBM|Final Destination}}.


A majority of ''Melee''{{'}}s event matches allow the player to select their character, although several of them require the use of an assigned character. Of note is that, with the exception of {{SSBM|Pikachu}}, all characters in the [[Original 12]] from ''[[Smash 64]]'' have their own dedicated event match.
A majority of ''Melee''{{'}}s event matches allow the player to select their character, although several of them require the use of an assigned character. Of note is that, with the exception of {{SSBM|Pikachu}}, all characters in the [[Original 12]] from [[Smash 64]] have their own dedicated event match.


Unique to ''Melee''{{'}}s event matches, compared to its other single-player modes, is that some matches require players and opponents to use an [[Palette swap|alternate costume]].
Unique to ''Melee''{{'}}s event matches, compared to its other single-player modes, is that some matches require players and opponents to use an [[Palette swap|alternate costume]].
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|Complete at least 27 event matches and unlock all unlockable characters. ||Event Matches 40-50
|Complete at least 27 event matches and unlock all unlockable characters. ||Event Matches 40-50
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|Clear {{SSBM|Classic Mode}} and [[Adventure Mode]] at least once each and complete all other 50 events. <!--Defeating Giga Bowser in Adventure is NOT a requirement NOR is completing All-Star Mode.-->||[[Event 51: The Showdown]]
|Clear {{SSBM|Classic Mode}} and [[Adventure Mode]] at least once each and complete all other 50 events. <!--Defeating Giga Bowser in Adventure is NOT a requirement, and neither is clearing All-Star Mode.-->||[[Event 51: The Showdown]]
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|}


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A completely new set of 41 solo event matches appeared in ''[[Super Smash Bros. Brawl]]'', alongside a separate set of 21 [[Co-op mode|co-op]] event matches. Altogether, this brings to a total of sixty-two event matches. ''Brawl'' also introduced three [[difficulty]] levels for each event match: Easy, Normal, and Hard. The player starts with 10 solo event matches and 8 co-op event matches.
A completely new set of 41 solo event matches appeared in ''[[Super Smash Bros. Brawl]]'', alongside a separate set of 21 [[Co-op mode|co-op]] event matches. Altogether, this brings to a total of sixty-two event matches. ''Brawl'' also introduced three [[difficulty]] levels for each event match: Easy, Normal, and Hard. The player starts with 10 solo event matches and 8 co-op event matches.


Unlike in ''Melee'' (where most of the events allow the player to choose any character), almost all of ''Brawl''{{'}}s event matches have an assigned character. Only the [[All-Star Match]]es (for solo events) and the final two solo and co-op events allow the player to choose any character. This appears to be done so that players are required to use nearly every character at least once; all 35 characters available from the [[character selection screen]] have at least one assigned event, counting {{SSBB|Pokémon Trainer}} as a single character. {{SSBB|Sheik}} doesn't have an assigned event, but can be freely swapped in for {{SSBB|Zelda}} where applicable. {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} each have a separate event match (solo and co-op). {{SSBB|Luigi}} and {{SSBB|Jigglypuff}} lack an assigned solo event, but they appear as assigned characters in co-op events ([[Co-Op Event 11: The Great Remodeling Battle]] and [[Co-Op Event 16: Jigglypuff's Great Comeback]], respectively).
Unlike in ''Melee'' (where most of the events allow the player to choose any character), almost all of ''Brawl''{{'}}s event matches have an assigned character. Only the [[All-Star Match]]es (for solo events) and the final two solo and co-op events allow the player to choose any character. This appears to be done so that players are required to use nearly every character at least once; all 35 characters available from the [[character selection screen]] have at least one assigned event. All characters from Smash 64's [[Original 8]] (this time including {{SSBB|Pikachu}}) have their own solo and co-op events. {{SSBB|Pokémon Trainer}} is considered a single character for his assigned solo and co-op events. {{SSBB|Sheik}} doesn't have an assigned event, but can be freely swapped in for {{SSBB|Zelda}} where applicable. As for the remaining two switched in characters ({{SSBB|Samus}} and {{SSBB|Zero Suit Samus}}), both characters have a separate event match (solo and co-op). {{SSBB|Luigi}} and {{SSBB|Jigglypuff}} lack an assigned solo event, but they appear as assigned characters in co-op events ([[Co-Op Event 11: The Great Remodeling Battle]] and [[Co-Op Event 16: Jigglypuff's Great Comeback]], respectively).


===Unlockable event matches===
===Unlockable event matches===
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|Complete at least 18 of events 1-20 and unlock {{SSBB|Captain Falcon}}, {{SSBB|Lucario}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Marth}}, and {{SSBB|R.O.B.}}||Event Matches 21-28
|Complete at least 18 of events 1-20 and unlock {{SSBB|Captain Falcon}}, {{SSBB|Lucario}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Marth}}, and {{SSBB|R.O.B.}}||Event Matches 21-28
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|Complete at least 20 of events 1-28 and unlock all characters||Events 29-40
|Complete at least 20 of events 1-28 and unlock all characters||Events 30-40
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|Complete events 1-40||[[Event 41: The FINAL Final Battle]]
|Complete events 1-40||[[Event 41: The FINAL Final Battle]]
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As for the maps below, each color represents rewards for each event completed. '''Yellow''' means gold, '''light green''' means a Crazy Orders pass, and '''dark green''' means a trophy. Any path showing a character's icon means that particular character needs to be unlocked before that event can be unlocked.
As for the maps below, each color represents rewards for each event completed. '''Yellow''' means gold, '''light green''' means a Crazy Orders pass, and '''dark green''' means a trophy. Any path showing a character's icon means that particular character needs to be unlocked before that event can be unlocked.
===Solo events===
===Solo events===
{{SSB4-Wii U solo event matches}}
{{SSB4-Wii U solo event matches}}


===Group events===
===Group events===
{{SSB4-Wii U group event matches}}
{{SSB4-Wii U group event matches}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Traditional event matches are absent from ''Ultimate''. However, [[Spirit]] Battles (and stages from the [[World of Light]]) feature similar fights with unique conditions. In addition, fights in various fighters' {{SSBU|Classic Mode}} routes have unique conditions similar to those of event matches. Also, [[All-Star Smash]] is similar to [[Co-Op Event 21: The True All-Star Battle]] from ''Brawl'' and [[The Ultimate Battle]] from ''for Wii U''.
Traditional event matches are absent from ''Ultimate''. However, [[Spirit]] Battles (and stages from the [[World of Light]]) feature similar fights with unique conditions. In addition, fights in various fighters' {{SSBU|Classic Mode}} routes have unique conditions similar to those of event matches.


==See also==
==See also==
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==Trivia==
==Trivia==
*In ''for Wii U'', all randomized stages will have a consistent layout across matches until the player leaves the Event screen. For example, [[Gamer]] will always have the same objects and [[Port Town Aero Dive]] will always stop at the same places.
*In the ''Wii U'' version, all randomized stages will have a consistent layout across matches until the player leaves the Event screen. For example, [[Gamer]] will always have the same objects and [[Port Town Aero Dive]] will always stop at the same places.
*''Brawl'' is the only game in the series in which none of the event matches involve fighting [[boss]]es (aside from [[minor boss]]es like [[Giant DK]] and [[Giant Bowser]]).
*''Brawl'' is the only game in the series in which none of the event matches involve fighting [[boss]]es (aside from [[minor boss]]es like [[Giant DK]] and [[Giant Bowser]]).
*Mario is the only character to have more events than the others, both in Solo and Group events.
*Mario is the only character to have more events than the others, both in Solo and Group events.

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