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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|image=[[File:Olimar Final Smash SSBU.gif|300px]]
|image=[[File:End_of_Day_SSB4_WiiU.jpeg|300px]]
|caption=Olimar using End of Day in ''Ultimate''.
|caption=Olimar hops on the ship in {{forwiiu}}.
|user=[[Olimar]]
|user=[[Olimar]]
|universe={{uv|Pikmin}}
|universe={{uv|Pikmin}}
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|interwikipage=Sunset
|interwikipage=Sunset
}}
}}
'''End of Day''' ({{ja|一日の終わり|Ichinichi no Owari}}, ''End of One Day'') is [[Captain Olimar|Olimar]]'s [[Final Smash]].
 
{{tabber|align=center|title1=Brawl|tab1=
{{Cquote|''As dusk falls, climb into Olimar's ship and take to the starry skies. Back on the stage, foes are attacked by the fierce wild beasts that come out to feed at night.''|cite=''Brawl''{{'}}s instruction manual}}
|title2=3DS|tab2=
{{Cquote|''Take to the sky as wild beasts attack your foes.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title3=Ultimate|tab3=
{{cquote|''Olimar boards a ship and flies off, leaving his foes at the mercy of the indigenous creatures. The ship's return can be controlled with left and right. Upon landing, it explodes and launches nearby foes.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}
 
'''End of Day''' ({{ja|一日の終わり|Ichinichi no Owari}}, ''End of One Day'') is [[Captain Olimar|Olimar]]'s [[Final Smash]]. Captain Olimar takes off in [[Hocotate Ship|his spaceship]] (which [[buries]] and hurts enemies, doing about 27% [[damage]] from entering to take-off), leaving his opponents alone for [[Red Bulborb]]s (a common {{uv|Pikmin}} enemy) to attack them. During the duration of the Bulborbs' attacks, the opponents receive about 47% damage. Afterward, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is often powerful enough to land a KO after the Bulborbs do their damage, placing this Final Smash as one of the most devastating in ''[[Super Smash Bros. Brawl]]'', and it is almost as equally destructive in ''Super Smash Bros. 4''. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack.


==Overview==
==Overview==
[[File:End of Day takeoff.jpg|thumb|End of Day in ''Brawl''.]]
[[File:End of Day takeoff.jpg|thumb|End of Day in ''Brawl''.]]
The {{s|pikipedia|Hocotate ship}} will suddenly appear and the background will change to a starry night sky. The same ship appears if [[Alph]] is being used despite Alph using a different ship named the {{s|pikipedia|S.S. Drake}} in his home series. Olimar will quickly enter the ship and fly away, and the Pikmin stay behind. All opponents close enough to the ship upon activation will be [[buried]], and all opponents outside the bury radius can still move for the duration of the Final Smash. The [[camera]] will follow Olimar's ascent into space and then fixate on the sky mostly above the upper [[blast line]], causing players to struggle to see what they are doing. The ship will automatically steer towards the center of the stage no matter where the attack was initiated. The ship has a [[meteor smash]] effect if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to [[edgeguard]] by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed.
Upon activation of this move, the [[camera]] will follow Olimar's ascent into space and then fixate on the sky mostly above the upper [[blast line]], causing opposing players to struggle to see what they are doing. The time of day changes to nighttime for the duration of this Final Smash, no matter what stage one is playing on. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed. Olimar's ship is a [[meteor smash]] if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to [[edgeguard]] by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel.
 
When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to [[helpless]]ness (it uses the [[tumbling]] animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot [[tech]] on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform [[Pikmin Order]]. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.


While the ship is suspended in the air, several [[Bulborb]]s can be seen attacking the opponents off-screen. The Bulborbs deal a small amount of damage (0.358333%{{GameIcon|Brawl}}/0.125%{{GameIcon|SSB4}}/0.1875%{{GameIcon|Ultimate}}), but deal that damage every [[frame]] for 120{{GameIcon|Brawl}}{{GameIcon|SSB4}}/{{rollover|81|parameter is actually 80 but there are 81 hits in practice|?}}{{GameIcon|Ultimate}} frames, resulting in a maximum of 43%{{GameIcon|Brawl}}/15%{{GameIcon|SSB4}}/15.1875%{{GameIcon|Ultimate}}. The background then returns to normal as the ship falls back down to the stage and explodes, dealing massive damage and knockback to all opponents within range of the explosion. While the ship in ''Super Smash Bros. Brawl'' only falls straight down and falls fins first, ''Super Smash Bros. 4'' introduced the ship falling nose first while on fire and the player being able to steer the ship while it is falling.
As Olimar's ship always falls at the center of the stage, it is considered a good idea to pitfall trap the opponents at the center and upper parts of the stage. The ship's liftoff can [[buried|bury]] opponents, but only if they are close to the ship at liftoff. In ''SSB4'', the ship's descent can be controlled, allowing more range and overall usage, but also with the danger of a [[SD]] if overshot.


When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to [[helpless]]ness (it uses the [[tumbling]] animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot [[tech]] on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform [[Pikmin Order]]. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.
All damage from End of Day can be avoided by characters with high vertical recovery like {{SSBB|Pit}}, {{SSBB|R.O.B.}}, and {{SSBB|Meta Knight}} or characters with multiple midair jumps such as {{SSBB|Kirby}}, {{SSBB|Jigglypuff}}, and {{SSBB|King Dedede}} by allowing them to stay within range of the camera (avoiding [[hoop damage]]) when it pans upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star [[KO]]'d automatically. Other characters can also partially dodge the Final Smash by [[sidestepping]] constantly, provided they were not buried before the Bulborbs attack. In [[Mushroomy Kingdom]] 1-2 (the underground version), a player on the top layer of blocks can also avoid the Bulborbs.


All damage from End of Day can be avoided by characters with high vertical recovery like [[Pit]] and [[R.O.B.]] or characters with multiple midair jumps such as [[Kirby]] and [[Jigglypuff]] by allowing them to stay within range of the camera (avoiding [[hoop damage]]) when it tilts upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star [[KO]]'d automatically. Other characters can also partially dodge the Final Smash by [[sidestepping]] constantly.
Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's Great Aether). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2. (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl'''s KO-allotting system.)


Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state.
Whether the main part of the move has an actual [[hitbox]] or not is unknown; the Bulborb models created (only one in ''Brawl'', two in ''SSB4'') simply bob up and down at the bottom of the screen while the opponents take steady damage.


End of Day is one of the four Final Smashes that can affect a team player with Team Attack turned off prior to ''Ultimate'', and the only Final Smash to do so in ''Ultimate'', a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]] (''Brawl'' only) prior to that game. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a self-destruct.
End of Day is one of the four [[Final Smash]]es that can affect a team player with Friendly Fire turned off, a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]]. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a [[self-destruct]].


The confirmation of the move at {{SSBB|Smash Bros. DOJO!!}} stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
The confirmation of the move at [[Smash Bros. DOJO!!]] stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.


==Instructional quotes==
==Origin==
{{InstructionalQuotes
[[File:End of Day origin.png|thumb|left|The end of a day in ''Pikmin 2''.]]
|ssbbchar=Olimar
{{SSBB|Olimar}}'s Final Smash originates from ''[[pikipedia:Pikmin (game)|Pikmin]]'' on the [[Nintendo]] [[GameCube]], where at the end of each day, Olimar will have to gather up his army and then fly off into the atmosphere in his ship, the S.S. Dolphin, along with the Pikmin [[Onion]]s. If any Pikmin are left behind, they are eaten by predators on the surface. The spaceship used by Olimar in ''Brawl'', known as the Hocotate Ship, is taken from ''[[Pikmin 2]]'', and the landing could possibly be a reference to the S.S. Dolphin crashing at the beginning of or during the bad ending of ''Pikmin''.
|ssbbdesc=As dusk falls, climb into Olimar's ship and take to the starry skies. Back on the stage, foes are attacked by the fierce wild beasts that come out to feed at night.
{{-}}
|ssb4-3char=Olimar
|ssb4-3desc=Take to the sky as wild beasts attack your foes.
|ssbuchar=Olimar
|ssbudesc=Olimar boards a ship and flies off, leaving his foes at the mercy of the indigenous creatures. The ship's return can be controlled with left and right. Upon landing, it explodes and launches nearby foes.
}}


==Trophies==
==Trophy Descriptions==
===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
{{Trophy
[[File:End of Day - Brawl Trophy.png|left|thumb|135x235px|End of Day trophy in ''Brawl''.]]
|name=End of Day
;End of Day
|image=End of Day - Brawl Trophy.png
:''Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.''
|desc=Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{clear}}
|game=Brawl
}}
{{clrl}}
 
===In ''Super Smash Bros. for Wii U''===
===In ''Super Smash Bros. for Wii U''===
{{Trophy
[[File:EndOfDayTrophyWiiU.png|left|thumb|135x235px|End of Day trophy in ''for Wii U''.]]
|name=End of Day
;End of Day
|image=EndOfDayTrophyWiiU.png
{{Flag|North America}} ''On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks and you can adjust his less-than-safe landing!''<br />
|desc-ntsc=On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks, and you can adjust his less-than-safe landing!
{{Flag|Europe}} ''On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats into orbit every evening. That's how his Final Smash works, too: Olimar takes off in his trusty Dolphin<sup>[sic]</sup>, then in comes the beasties to take care of the other fighters. When Olimar returns, make sure he touches down, er...safely!''
|desc-pal=On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats to orbit every evening. That's how his Final Smash works, too: Olimar takes off in his trusty Dolphin,{{sic}} then in come the beasties to take care of the other fighters. When Olimar returns, make sure he touches down, er...safely!
{{clear}}
|game=ssb4-wiiu
}}
{{clrl}}


==End of Day KO glitch==
==End of Day KO Glitch==
The '''End of Day Star/Screen KO glitch''' is a glitch in {{forwiiu}} that allows [[Star KO]]s and [[Screen KO]]s to still occur when the [[match timer]] reaches [[Match timer#Final countdown timer|five seconds]], despite the game being programmed to prevent this from happening. To perform the glitch, Olimar must be in the match and have the Final Smash glow, then use it when a character is about to be KO'd off the upper [[blast line]] when the timer is under five seconds. Make it so the character going to be KO'd does not hit Olimar's ship, as this will Meteor Smash them to the ground. The glitch is done easiest when a character is about to be KO'd by a [[Beetle]]. If done correctly, the KO'd character will be Star or Screen KO'd instead of Blast KO'd and the match can potentially end before the KO animation completes - this would not be recommended in serious matches, as no points/stock/coins will be taken from the victim. The glitch also only works on stages that have Star and/or Screen KOs enabled.
The '''End of Day Star/Screen KO Glitch''' is a glitch in {{forwiiu}} that allows [[Star KO]]s and [[Screen KO]]s to still occur when the [[match timer]] reaches [[Match timer#Final countdown timer|five seconds]], despite the game being programmed to prevent this from happening. To perform the glitch, Olimar must be in the match and have the Final Smash glow, then use it when a character is about to be KO'd off the upper [[blast line]] when the timer is under five seconds. Make it so the character going to be KO'd does not hit Olimar's ship, as this will Meteor Smash them to the ground. The glitch is done easiest when a character is about to be KO'd by a [[Beetle]]. If done correctly, the KO'd character will be Star or Screen KO'd instead of Blast KO'd and the match can potentially end before the KO animation completes - this would not be recommended in serious matches, as no points/stock/coins will be taken from the victim. The glitch also only works on stages that have Star and/or Screen KOs enabled.


{{#widget:YouTube|id=DG33RQq--30}}
{{#widget:YouTube|id=DG33RQq--30}}
==Origin==
[[File:End of Day origin.png|thumb|left|The end of a day in ''Pikmin 2''.]]
{{SSBB|Olimar}}'s Final Smash originates from ''{{iw|pikipedia|Pikmin|game}}'' on the [[Nintendo]] [[GameCube]], where at the end of each day, Olimar will have to gather up his army and then fly off into the atmosphere in his ship, the S.S. Dolphin, along with the Pikmin [[Onion]]s. If any Pikmin are left behind, they are eaten by predators on the surface. The spaceship used by Olimar in ''Brawl'', known as the Hocotate Ship, is taken from ''[[Pikmin 2]]'', and the landing could possibly be a reference to the S.S. Dolphin crashing at the beginning of or during the bad ending of ''Pikmin''.
{{clr}}
==Gallery==
<gallery>
EndOfDay crash landing.jpg|The ship crashes onto its victims, and the explosion is very powerful.
End of Day SSB4 WiiU.jpeg|Olimar entering the Hocotate Ship in {{forwiiu}}.
End_of_Day_Explosion_SSB4_WiiU.jpeg|The explosion at the end of the Final Smash.
Olimar SSBU Skill Preview Final Smash.png|End of Day as shown by the [[Move List]] in ''Ultimate''.
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|一日の終わり|Ichinichi no Owari}}
|en=End of Day
|fr=Crépuscule
|es=Final del día
|de=Sternenfahrt
|it=Notte di Olimar {{GameIcon|SSBB}}<br/>Atterraggio della Hocotate {{GameIcon|SSBU}}
|nl=Zonsondergang
|ru={{rollover|Конец дня|Konets dnya|?}}
|ko={{rollover|일몰|Ilmol|?}}
|zh={{rollover|一天的落幕|Yītiān De Luòmù|?}}
}}


==Trivia==
==Trivia==
*The [[trophies]] for End of Day have had a few errors:
*The [[trophy|trophies]] for End of Day have had a few errors:
**The ''Brawl'' trophy states that Olimar takes the Onion, but he in fact takes his ship, the [[Hocotate Ship]].
**The ''Brawl'' trophy states that Olimar takes the Onion, but he in fact takes his ship, the [[Hocotate Ship]].
**Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the ''Pikmin'' games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash.
**Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash.
**Finally, the Bulborbs attacking the players do not harm the Pikmin in ''Smash'' (in ''Pikmin'' games, Pikmin left behind would be eaten by their predators).
**Finally, the Bulborbs attacking the players do not harm the Pikmin in ''Smash'' (in the games, Pikmin left behind were eaten).
**The PAL version of the ''Smash 4'' trophy erroneously states that Olimar takes the Dolphin, where, again, Olimar instead takes the Hocotate Ship.
**The British English version of the ''Smash for Wii U'' trophy erroneously states that Olimar takes the Dolphin, where, again, Olimar instead takes the Hocotate Ship.
*Because the camera goes up along with the ship, it views things that can only otherwise be viewed via hacking the game:
*Because the camera goes up along with the ship, it views things that can only otherwise be viewed via hacking the game:
**In [[New Pork City]], the tower on the top of the stage in the background can be seen in the night sky.
**In [[New Pork City]], the tower on the top of the stage in the background can be seen in the night sky.
**In {{SSBB|Yoshi's Island}}, the player can see the moon where [[Yoshi]] fought {{s|mariowiki|Raphael the Raven}}.
**In {{SSBB|Yoshi's Island}}, the player can see the moon where [[Yoshi]] fought {{s|mariowiki|Raphael the Raven}}.
**In the underground section of [[Castle Siege]], instead of the night sky, the player can see the roof of the cave.
**In the underground section of [[Castle Siege]], instead of the night sky, the player can see the roof of the cave.
**In [[Frigate Orpheon]], the player can see the upsidedown plaform.
**On [[Delfino Plaza]], the player is able to see {{s|mariowiki|Corona Mountain}}.
**On [[Delfino Plaza]], the player is able to see {{s|mariowiki|Corona Mountain}}.
**On the [[Halberd]], the player can see the top part of the staision before the halberd takes off.
**On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it.
**On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it.
**In [[Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky.
**In [[Mario Circuit (SSB4)|Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky.
**On [[Rainbow Cruise]], the stage above can be seen while on the ship.
**If done on [[Flat Zone 2]], Olimar will fly out of the Game and Watch.
**On [[Flat Zone 2]] and [[Flat Zone X]], Olimar will fly out of the Game & Watch.
**Similarly, on [[Dream Land GB]], Olimar will fly out of the Game Boy.
**In the [[Port Town Aero Drive]], various background parts can be seen during the Final Smash.
**On [[Mushroom Kingdom II]], the top of the background plane is visible.
**In [[The Great Cave Offensive]], the players can see the top part of the stage.
**On [[75m]], the player can see the top of the ladder that is next to [[Donkey Kong]].
***Because the night sky backdrop now covers elements that are not on the same plane as the fighters, some of the above cannot be seen in ''Ultimate''.
*Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash.
*Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash.
*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up.
*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up.
*If the player uses one of Olimar's alternate costumes to play as [[Alph]], they will still use the Hocotate Ship, as opposed to the {{s|pikipedia|S.S. Drake}}. The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of ''{{s|pikipedia|Pikmin 3}}''.
*If the player uses one of Olimar's alternate costumes to play as [[Alph]], they will still use the Hocotate Ship, as opposed to the {{s|pikipedia|S.S. Drake}}. The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of ''{{s|pikipedia|Pikmin 3}}''.
*The Bulborb models created (only one in ''Brawl'', two in ''Smash 4'') are an on-screen overlay similar to [[Peach Blossom]] and simply bob up and down at the bottom of the screen.
*When Olimar uses this Final Smash in ''Brawl'', the stage is still visible and simply darkens as a star overlay appears. In ''SSB4'', this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
*When Olimar uses this Final Smash in ''Brawl'', the stage is still visible and simply darkens as a star overlay appears. In ''SSB4'', this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
*In ''SSB4'', if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
*In ''SSB4'', if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
*In ''Ultimate'', if End of Day is used on the [[Training (stage)|Training stage]], the Bulborbs will not attack the opponents on the ground because the camera doesn't tilt enough for them to reach.
*In ''Ultimate'', if End of Day is used on the [[Training Stage]], the Bulborbs will not attack the opponents on the ground, because the camera pan will make it too high for them to reach.
*In ''Ultimate'', End of Day's parameters for the Bulborbs say they should deal 15% over the course of 80 frames, resulting in each frame dealing 0.1875%. In practice the Bulborbs attack for 1 extra frame for a total of 15.1875%.
 
==Gallery==
<gallery>
EndOfDay crash landing.jpg|The ship crashes onto its victims, and the explosion is very powerful.
End_of_Day_Explosion_SSB4_WiiU.jpeg|The explosion in {{forwiiu}}.
Olimar SSBU Skill Preview Final Smash.png|End of Day as shown by a Skill Preview in ''Ultimate''.
</gallery>


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