Editing Dr. Mario (SSBU)

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**{{nerf|It has more landing lag (6 frames → 8).}}
**{{nerf|It has more landing lag (6 frames → 8).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{change|Dr. Mario's down aerial is a double foot stomp, whereas Mario's has been [[Mario Tornado]] since ''Brawl''. Unlike Mario's, it hits once instead of six times.}}
**{{change|Dr. Mario's down aerial is a double foot stomp, whereas Mario's has been [[Mario Tornado]] since ''Brawl''. Unlike Mario's, it hits once instead of five.}}
**{{change|It can meteor smash and send opponents horizontally instead of vertically (94° (looping hits), 75° (final hit) → (270°/361°). This makes it very good at edgeguarding, tech-chasing and starting combos, but less effective at KOing on-stage, juggling and extending/finishing combos.}}
**{{change|It can meteor smash and send opponents horizontally instead of vertically (94° (looping hits), 75° (final hit) → (270°/361°). This makes it very good at edgeguarding, tech-chasing and starting combos, but less effective at KOing on-stage, juggling and extending/finishing combos.}}
**{{nerf|It deals slightly less base damage (1.4% (hits 1-5), 5.5% (hit 6); 12.5% (total) → 12%).}}
**{{nerf|It deals slightly less base damage (1.4% (hits 1-5), 5.5% (hit 6); 12.5% (total) → 12%).}}
Line 138: Line 138:
**{{nerf|It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending lag (frame 38 → 43).}}
**{{nerf|It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending lag (frame 38 → 43).}}
**{{nerf|It lacks a landing hit.}}
**{{nerf|It lacks a landing hit.}}
**{{nerf|It has significantly smaller hitboxes (4.3u/7.0u (looping hits), 11u (final hit) →  4.5u/5.2u), giving it significantly less range around Dr. Mario. Unlike Mario's, it cannot hit opponents above him.}}
**{{nerf|It has significantly smaller hitboxes (4.3u/7.0u (looping hits), 11u (final hit) →  4.5u/5.2u), giving it significantly range around Dr. Mario. Unlike Mario's, it cannot hit opponents above him.}}
**{{change|Dr. Mario is silent when performing this move, unlike Mario.}}
**{{change|Dr. Mario is silent when performing this move, unlike Mario.}}


Line 260: Line 260:
|neutral2dmg=1.764%
|neutral2dmg=1.764%
|neutral3dmg=4.704%
|neutral3dmg=4.704%
|neutraldesc=The {{iw|mariowiki|Punch}} + Punch + {{iw|mariowiki|Kick}} combo from ''{{iw|mariowiki|Super Mario 64}}''. Useful for spacing and comes out quickly. The first and second hits can also jab lock. Additionally, unlike Mario, the close-range hitbox of the first hit can [[jab cancel]] into Super Jump Punch at high percentages for a guaranteed KO confirm.
|neutraldesc=The {{iw|mariowiki|Punch}} + Punch + {{iw|mariowiki|Kick}} combo from ''{{iw|mariowiki|Super Mario 64}}''. Useful for spacing and comes out quickly. The first and second hits can also jab lock.
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltdmg=10.584%
|ftiltdmg=10.584%
Line 478: Line 478:


===Tier placement and history===
===Tier placement and history===
In the early metagame, opinions on Dr. Mario remained largely the same as it was in ''Super Smash Bros. 4''. Although his power, out of shield options, and damage racking capabilities were improved in the transition to ''Ultimate'', his sluggish speed, atrocious recovery, and mediocre range indicated that his worst weaknesses were still largely unaddressed, leaving him with poor matchups against characters such as {{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Lucina}}. Although players such as {{Sm|Lui$}}, {{Sm|Locus}}, and {{Sm|Oryon}} saw success with Dr. Mario, most would either drop him or relegated him to a secondary, worsening his poor representation. As a result, most players, including {{Sm|Dark Wizzy}} and {{Sm|Mr.R}}, viewed Dr. Mario as a low tier, with some going as far as to say that he was one of the worst characters in the game. The current tier list reflects this, as Dr. Mario is ranked just above the likes of {{SSBU|King Dedede}}, {{SSBU|Little Mac}}, and {{SSBU|Ganondorf}}.
In the early metagame, opinions on Dr. Mario remained largely the same as it was in ''Super Smash Bros. 4''. Although his power, out of shield options, and damage racking capabilities were improved in the transition to ''Ultimate'', his sluggish speed, atrocious recovery, and mediocre range indicated that his worst weaknesses were still largely unaddressed, leaving him with poor matchups against characters such as {{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Lucina}}. Although players such as {{Sm|Lui$}}, {{Sm|Locus}}, and {{Sm|Oryon}} saw success with the characters, most would either drop the character or relegated him to a secondary, worsening his poor representation. As a result, most players, including {{Sm|Dark Wizzy}} and {{Sm|Mr.R}}, viewed Dr. Mario as a low tier, with some going as far as to say that he was one of the worst characters in the game. The current tier list reflects this, as Dr. Mario is ranked just above the likes of {{SSBU|King Dedede}}, {{SSBU|Little Mac}}, and {{SSBU|Ganondorf}}.


Despite this negative perception, however, Dr. Mario still saw glimpses of success thanks to the efforts of dedicated mains, including {{Sm|Tsumusuto}} in Japan, {{Sm|JaZaR}} in Mexico, and {{Sm|Mabel}} during the online metagame. Furthermore, Dr. Mario received buffs from game updates that improved his combo and punish games. This left his true viability up to debate, with players such as {{Sm|Nairo}} and {{Sm|Leffen}} believing Dr. Mario was potentially a viable character, while other players maintained that he was still an unviable fighter due to improvements to other fighters, as well as the introductions of {{SSBU|Min Min}}, {{SSBU|Steve}}, and {{SSBU|Sephiroth}}. Nevertheless, Dr. Mario's perception has improved since the early metagame, although he is unanimously agreed to be inferior to {{SSBU|Mario}}.
Despite this negative perception, however, Dr. Mario still saw glimpses of success thanks to the efforts of dedicated mains, including {{Sm|Tsumusuto}} in Japan, {{Sm|JaZaR}} in Mexico, and {{Sm|Mabel}} during the online metagame. Furthermore, Dr. Mario received buffs from game updates that improved his combo and punish games. This left his true viability up to debate, with players such as {{Sm|Nairo}} and {{Sm|Leffen}} believing Dr. Mario was potentially a viable character, while other players maintained that he was still an unviable fighter due to improvements to other fighters, as well as the introductions of {{SSBU|Min Min}}, {{SSBU|Steve}}, and {{SSBU|Sephiroth}}. Nevertheless, Dr. Mario's perception has improved since the early metagame, although he is unanimously agreed to be inferior to {{SSBU|Mario}}.

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