Editing Dr. Mario (SSBM)

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|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Panchi}})
|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Panchi}})
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 80%-100% and is the most powerful forward aerial in the game, knockback-wise (along with {{SSBM|Zelda}}'s). Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its FAF is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move.
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 120% and is the second most powerful forward. Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its FAF is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move.
|bairname=Drop Kick, M.D. ({{ja|ドロップキック、医学博士|Doroppu Kikku, Igakuhakushi}})
|bairname=Drop Kick, M.D. ({{ja|ドロップキック、医学博士|Doroppu Kikku, Igakuhakushi}})
|bairdmg=8% (clean), 7% (late)
|bairdmg=8% (clean), 7% (late)

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