Editing Dr. Mario (SSBM)

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Line 152: Line 152:
*[[Dr. Tornado]]:
*[[Dr. Tornado]]:
**{{buff|Dr. Tornado does more knockback than the Mario Tornado, improving its KO potential.}}
**{{buff|Dr. Tornado does more knockback than the Mario Tornado, improving its KO potential.}}
**{{nerf|Dr. Tornado has less vertical recovery distance.}}
**{{change|Dr. Tornado hits less times (7 → 5) and the last hit launches opponents horizontally instead of vertically. Dr. Mario also lacks a voice clip when performing the move.}}
**{{change|Dr. Tornado hits less times (7 → 5) and the last hit launches opponents horizontally instead of vertically. Dr. Mario also lacks a voice clip when performing the move.}}
**{{nerf|Dr. Tornado's looping hits use one large hitbox rather than 3 small ones, which reaches out less far overall. The hitboxes are also less active, with each hitbox except the final two lasting for only 1 frame instead of 2. Combined with the lower hit rate, this makes Dr. Mario far more vulnerable while using the move.}}
**{{buff|The final hit is much bigger, especially on the ground (6.25u → 9.37u (ground)/8.2u (air)). Additionally, the delay between the penultimate and final hits is 2 frames shorter, due to the altered timing of the multi-hits, making the final hit less likely to drop.}}


==Moveset==
==Moveset==

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