Editing Donkey Kong (SSB)
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Down smash is overall a situational move for Donkey Kong as while it has utility in some areas, the move is often too risky for the reward it can give. | Down smash is overall a situational move for Donkey Kong as while it has utility in some areas, the move is often too risky for the reward it can give. | ||
|nairname= | |nairname=DK Lariat ({{ja|DKラリアット|DK rariatto}}) | ||
|nairdmg=15% (clean), 12% (late) | |nairdmg=15% (clean), 12% (late) | ||
|nairdesc=Donkey Kong spins around with his arms out. It starts off dealing 15% but after its first four active frames, it deals less damage and knockback. It comes out quickly on frame 4 and it has a somewhat long hitbox duration, making it a decent defensive move. It has above average damage for a neutral aerial although its knockback is below average. It can lead into followups at lower percents but its utility is limited at higher percents and it does not hit below Donkey Kong very well, making him easy to hit from below. It also has high ending lag which can make it quite unsafe to use off stage. | |nairdesc=Donkey Kong spins around with his arms out. It starts off dealing 15% but after its first four active frames, it deals less damage and knockback. It comes out quickly on frame 4 and it has a somewhat long hitbox duration, making it a decent defensive move. It has above average damage for a neutral aerial although its knockback is below average. It can lead into followups at lower percents but its utility is limited at higher percents and it does not hit below Donkey Kong very well, making him easy to hit from below. It also has high ending lag which can make it quite unsafe to use off stage. |