Editing Diddy Kong (SSB4)
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**{{nerf|The first two hits have smaller hitboxes (6u/4u/4u/3u (hit 1)/6u/4u/4u (hit 2) → 5u/3.7u/3.7u (both)) and the first hit's foot hitbox has been removed. This makes the hand hitbox less disjointed and it gives the move less range below Diddy, especially on the first hit.}} | **{{nerf|The first two hits have smaller hitboxes (6u/4u/4u/3u (hit 1)/6u/4u/4u (hit 2) → 5u/3.7u/3.7u (both)) and the first hit's foot hitbox has been removed. This makes the hand hitbox less disjointed and it gives the move less range below Diddy, especially on the first hit.}} | ||
**{{nerf|The second and third hits have more startup lag (frame 11 (hit 2)/18 (hit 3) → 12/19).}} | **{{nerf|The second and third hits have more startup lag (frame 11 (hit 2)/18 (hit 3) → 12/19).}} | ||
**{{buff|The third hit deals much | **{{buff|The third hit deals much much knockback (70 (base), 70 (scaling) → 50/129), greatly improving its KO potential.}} | ||
**{{buff|The third hit has larger hitboxes (6u/4u/4u → 6.5u/4.5u).}} | **{{buff|The third hit has larger hitboxes (6u/4u/4u → 6.5u/4.5u).}} | ||
**{{change|The third hit now launches opponents away from Diddy Kong instead of towards him (95° → 85°).}} | **{{change|The third hit now launches opponents away from Diddy Kong instead of towards him (95° → 85°).}} |