Editing Diddy Kong (SSB4)

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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|2.5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSB4|2.5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3)
|usmashdesc=Diddy Kong hops briefly and performs a stationary cartwheel. Damage wise, it is rather weak, in terms of knockback however, it is rather average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first hitbox coming out on frame 5, It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which can score a kill. This gives it a large amount of safety and consistency that circumvents its poor knockback.
|usmashdesc=Diddy Kong hops briefly and performs a stationary cartwheel. Rather weak when compared to most other smash attacks, dealing a low amount of vertical knockback that starts killing at around 120%. However, it is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which can score a kill. This gives it a large amount of safety and consistency that circumvents its poor knockback.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back)
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back)

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