Editing Diddy Kong (SSB4)
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| Latest revision | Your text | ||
| Line 384: | Line 384: | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|2.5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSB4|2.5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3) | ||
|usmashdesc=Diddy Kong hops briefly and performs a stationary cartwheel. | |usmashdesc=Diddy Kong hops briefly and performs a stationary cartwheel. Rather weak when compared to most other smash attacks, dealing a low amount of vertical knockback that starts killing at around 120%. However, it is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which can score a kill. This gives it a large amount of safety and consistency that circumvents its poor knockback. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back) | ||