Editing Diddy Kong (SSB4)

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As a result, while Diddy was directly nerfed coming to 1.0.4/Wii U, he overall ended up as a more potent character as the changes to LSI greatly benefitted Diddy Kong, giving him far more effective combos and significantly greater KO potential. This resulted in Diddy becoming one of the most successful characters during early ''Smash 4'' Wii U tournaments and likely as a result, Diddy would later receive some significant nerfs.
As a result, while Diddy was directly nerfed coming to 1.0.4/Wii U, he overall ended up as a more potent character as the changes to LSI greatly benefitted Diddy Kong, giving him far more effective combos and significantly greater KO potential. This resulted in Diddy becoming one of the most successful characters during early ''Smash 4'' Wii U tournaments and likely as a result, Diddy would later receive some significant nerfs.


Update [[1.0.6]] reduced the KO power of a handful of Diddy's moves with the most notable of which being up aerial. Up aerial was previously incredibly powerful, especially since up aerial was an incredibly fast and versatile move which could be used as a powerful combo ender for KOes. The move received a significant damage and knockback decrease which made it a significantly less devastating KO move. Diddy's up and down throws were also adjusted which had poor synergy with Diddy's weakened up aerial. Up throw was made weaker which did make it a better combo tool at higher percents but when combined with up aerial's reduced power, this notably meant that up throw up aerial did not lead into KOes until significantly higher percents. Down throw received more knockback which made down throw up aerial (which was previously only a true KO confirm without DI) a significantly more restrictive confirm than it previously was. While these changes were impactful overall, making Diddy a less overtuned character, Diddy still remained a highly potent character despite them, with the nerfs failing to significantly bring Diddy down compared to the rest of the cast.
Update [[1.0.6]] reduced the KO power of a handful of Diddy's moves with the most notable of which being up aerial. Up aerial was previously incredibly powerful, especially since up aerial was an incredibly fast and versatile move which could be used as a powerful combo ender for KOes. The move received a significant damage and knockback decrease which made it a significantly less devastating KO move. Diddy's up and down throws were also adjusted which had poor synergy with Diddy's weakened up aerial. Up throw was made weaker which did make it a better combo tool at higher percents but when combined with up aerial's reduced power, this notably meant that up throw up aerial did not lead into KOes until significantly higher percents. Down throw received more knockback which made down throw up aerial (which was previously only a true KO confirm with DI) a significantly more restrictive confirm than it previously was. While these changes were impactful overall, making Diddy a less ridiculous character, Diddy still remained a highly potent character despite them, with the nerfs failing to significantly bring Diddy down compared to the rest of the cast.


Update [[1.0.8]] brought along more changes to Diddy, including some impactful nerfs. Diddy Kong's up aerial was made slower in numerous ways which considerably hindered its utility. Its hitbox came out one frame later, significantly reducing the move's downwards range (which had numerous affects), it gained more ending lag and its auto-cancel window became far less lenient, resulting in up aerial becoming harder to land and removing a whole bunch of applications it previously had. In addition to this, its knockback was significantly reduced again, resulting in the move becoming a significantly weaker KO move. Diddy's throws were also negatively adjusted again. Up throw received a damage decrease with no significant knockback change which made Diddy's up throw combos less damaging and when combined with up aerial becoming weaker, this notably removed up throw up aerial as a KO confirm on flat ground. Down throw saw a significant increase to its knockback which completely removed any remaining ability it had to lead into up aerial for potential KOes. These changes overall were even more impactful than the nerfs Diddy received in 1.0.6 and they did slightly bring Diddy down compared to the rest of the cast.
Update [[1.0.8]] brought along more changes to Diddy, including some impactful nerfs. Diddy Kong's up aerial was made slower in numerous ways which considerably hindered its utility. Its hitbox came out one frame later, significantly reducing the move's downwards range (which had numerous affects), it gained more ending lag and its auto-cancel window became far less lenient, resulting in up aerial becoming harder to land and removing a whole bunch of applications it previously had. In addition to this, its knockback was significantly reduced again, resulting in the move becoming a significantly weaker KO move. Diddy's throws were also negatively adjusted again. Up throw received a damage decrease with no significant knockback change which made Diddy's up throw combos less damaging and when combined with up aerial becoming weaker, this notably removed up throw up aerial as a KO confirm on flat ground. Down throw saw a significant increase to its knockback which completely removed any remaining ability it had to lead into up aerial for potential KOes. These changes overall were even more impactful than the nerfs Diddy received in 1.0.6 and they did slightly bring Diddy down compared to the rest of the cast.

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