SSBM Icon.png
This article's title is unofficial.

Decagrab

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Could be better-written, GIF, improved referencing
You can discuss this issue on the talk page or edit this page to improve it.

The Decagrab is an advanced technique in Super Smash Bros. Melee. This techniques is exclusive to characters with a tether grab, namely Samus, Link and Young Link, that allows them to greatly extend their grab range.

Overview[edit]

All tether grabs can be performed while airborne with a standard hitbox, known colloquially as a Zair attack. To perform a decagrab, the landing lag of a Zair needs to be canceled, followed immediately by a a dash attack while holding any grab input (Z, R + A, L + A). If done correctly, the dash attack will be canceled into a grab after the tether despawns with most of the momentum being maintained, significantly extending how far the tether grab reaches.

There are several ways to cancel landing lag, such as slipping off of an edge or being interrupted by an item. For Link and Young Link, the Boomerang is commonly used to to cancel landing lag, though it requires precise timing and some situational awareness.

Video[edit]

References[edit]

Young Link document that explains Decagrab