Editing Dark Samus (SSBU)

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**Unlike them, Dark Samus is the only one to be an [[Echo Fighter]].
**Unlike them, Dark Samus is the only one to be an [[Echo Fighter]].
*Dark Samus is the second fighter revealed to have been cloned from a female fighter (in her case, {{SSBU|Samus}}), with the first being {{SSBU|Daisy}}.
*Dark Samus is the second fighter revealed to have been cloned from a female fighter (in her case, {{SSBU|Samus}}), with the first being {{SSBU|Daisy}}.
*Much like Daisy's base fighter, {{SSBU|Peach}}, having a [[Daisy]]-based alternate costume in all of her previous appearances, Dark Samus's base fighter, Samus, has a [[Dark Samus]]-based alternate costume in ''Super Smash Bros. 4''. This costume was removed in ''Super Smash Bros. Ultimate'', likely to make it easier to distinguish between Samus and Dark Samus. This scenario is similar to {{SSBU|Ike}}'s loss of his [[Chrom]]-inspired alternate costume following {{SSBU|Chrom}}'s inclusion as a fighter in ''Ultimate''.
*Much like Daisy's base fighter, {{SSBU|Peach}}, having a [[Daisy]]-based alternate costume in all of her previous appearances, Dark Samus' base fighter, Samus, has a [[Dark Samus]]-based alternate costume in ''Super Smash Bros. 4''. This costume was removed in ''Super Smash Bros. Ultimate'', likely to make it easier to distinguish between Samus and Dark Samus. This scenario is similar to {{SSBU|Ike}}'s loss of his [[Chrom]]-inspired alternate costume following {{SSBU|Chrom}}'s inclusion as a fighter in ''Ultimate''.
**Incidentally, Dark Samus, Daisy, and Chrom are Echo Fighters.
**Incidentally, Dark Samus, Daisy, and Chrom are Echo Fighters.
*Dark Samus is the only Echo Fighter who can wall jump.
*Dark Samus is the only Echo Fighter who can wall jump.
*Dark Samus is the second non-Japanese character to be playable in ''Super Smash Bros.'', with the first being [[Diddy Kong]]. She is also the first fighter in the series that was created by an American developer ({{iw|wikipedia|Retro Studios}}).
*Dark Samus is the second non-Japanese character to be playable in ''Super Smash Bros.'', with the first being [[Diddy Kong]]. She is also the first fighter in the series that was created by an American developer ({{iw|wikipedia|Retro Studios}}).
*Just like her fellow {{uv|Metroid}} newcomer {{SSBU|Ridley}}, ''Ultimate'' marks Dark Samus's first playable appearance.
*Just like her fellow {{uv|Metroid}} newcomer {{SSBU|Ridley}}, ''Ultimate'' marks Dark Samus' first playable appearance.
**On an extended note, Dark Samus is the first {{b|Metroid|creature}} to be playable in any capacity.
**On an extended note, Dark Samus is the first {{b|Metroid|creature}} to be playable in any capacity.
*According to [[Masahiro Sakurai]]'s weekly Famitsu column, Dark Samus was added due to her popularity overseas, while Chrom was added due to his popularity in Japan.
*According to [[Masahiro Sakurai]]'s weekly Famitsu column, Dark Samus was added due to her popularity overseas, while Chrom was added due to his popularity in Japan.
*Dark Samus is the second playable female villain, with the first being [[Koopalings|Wendy O. Koopa]].
*Dark Samus is the second playable female villain, with the first being [[Koopalings|Wendy O. Koopa]].
**She is also the only Echo Fighter who is a villain, as the rest of the Echo Fighters are either heroes or, in [[Dark Pit]]'s case, an anti-hero.
**She is also the only Echo Fighter who is a villain, as the rest of the Echo Fighters are either heroes or, in [[Dark Pit]]'s case, an anti-hero.
*While Dark Samus normally has a different idle stance from Samus, she will assume Samus's idle stance briefly after using an animation directly borrowed from Samus (such as any attack excluding her dash attack, smash attacks, special moves, Final Smash, or flinching in any way). This is similar to other Echo Fighters, though unlike the other examples (save for {{SSBU|Simon}} and {{SSBU|Richter}}), Dark Samus does not revert to her base fighter's idle stance while holding a small item.
*While Dark Samus normally has a different idle stance from Samus, she will assume Samus' idle stance briefly after using an animation directly borrowed from Samus (such as any attack excluding her dash attack, smash attacks, special moves, Final Smash, or flinching in any way). This is similar to other Echo Fighters, though unlike the other examples (save for {{SSBU|Simon}} and {{SSBU|Richter}}), Dark Samus does not revert to her base fighter's idle stance while holding a small item.
**On a similar note, Dark Samus dashes on her feet while carrying heavy items (such as a [[crate]]) despite floating by default to move around. This is possibly an animation carryover from Samus. She also uses Samus's animations when walking/dashing off a platform.
**On a similar note, Dark Samus dashes on her feet while carrying heavy items (such as a [[crate]]) despite floating by default in order to move around. This is possibly an animation carryover from Samus. She also uses Samus' animations when walking/dashing off a platform.
*All of Dark Samus's Arm Cannon-based moves (except for down tilt, up smash, and forward aerial) alter the Arm Cannon to match the color of her {{iw|metroidwiki|Phazon Suit}}'s {{iw|metroidwiki|visor}} and highlights.
*All of Dark Samus' Arm Cannon-based moves (except for down tilt, up smash, and forward aerial) alter the Arm Cannon to match the color of her {{iw|metroidwiki|Phazon Suit}}'s {{iw|metroidwiki|visor}} and highlights.
*Dark Samus is one of two characters in ''Ultimate'' who share another character's star KO voice clip (in her case, Samus's), with the other being {{SSBU|Dr. Mario}} (who has {{SSBU|Mario}}'s star KO voice clip).
*Dark Samus is one of two characters in ''Ultimate'' who shares another character's star KO voice clip (in her case, Samus'), with the other being {{SSBU|Dr. Mario}} (who has {{SSBU|Mario}}'s star KO voice clip).
*If Dark Samus is firing a shooting item, such as a [[Ray Gun]] or [[Fire Flower]], or wielding a [[Daybreak]] and is moving around with it, the sounds of her walking can be heard even though she floats while holding it. This is possibly due to an oversight.
*If Dark Samus is firing a shooting item, such as a [[Ray Gun]] or [[Fire Flower]], or wielding a [[Daybreak]] and is moving around with it, the sounds of her walking can be heard despite the fact that she floats while holding it. This is possibly due to an oversight.
*Dark Samus, Samus, {{SSBU|Mr. Game & Watch}} and {{SSBU|Pac-Man}} are the only fighters who do not emit flashing red eyes in the spirit battle preview screens in World of Light.
*Dark Samus, Samus, {{SSBU|Mr. Game & Watch}} and {{SSBU|Pac-Man}} are the only fighters who do not emit flashing red eyes in the spirit battle preview screens in World of Light.
*In French and German, the name tag and voice clip from the announcer on the victory screen are different from those used on the character select screen. In the former, the announcer pronounces her name in a more sinister way (akin to the English and Dutch versions), while the latter features a noticeable translation of "the" ('''die''' Dunkle Samus).
*In French and German, the name tag and voice clip from the announcer on the victory screen is different from the one used on the character select screen. In the former, the announcer pronounces her name in a more sinister way (akin to the English and Dutch versions), while the latter features a noticeable translation of "the" ('''die''' Dunkle Samus).
*Dark Samus's [https://www.nintendo.com/amiibo/detail/dark-samus-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on her Super Smash Blog entry.
*Dark Samus' [https://www.nintendo.com/amiibo/detail/dark-samus-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on her Super Smash Blog entry.


{{SSBUCharacters}}
{{SSBUCharacters}}

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