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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y|protected=preemptive}}
{{Disambig2|Dark Pit's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Dark Pit}}
{{disambig2|Dark Pit's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Dark Pit}}
{{Infobox Character
{{Infobox Character
|name = Dark Pit
|name = Dark Pit
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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 41
}}
}}
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]].
{{cquote|''Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. He is an [[Echo Fighter]] of {{SSBU|Pit}}, thus being classified as fighter #28<sup>ε</sup>.


Antony Del Rio and {{iw|wikipedia|Minami Takayama}}'s portrayals of Dark Pit from ''[[Super Smash Bros. 4]]'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations.
Antony Del Rio and Minami Takayama's portrayals of Dark Pit from ''Smash 4'' were repurposed for the English and Japanese versions of ''Ultimate'', with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations.
 
Dark Pit, alongside his base fighter Pit, are ranked 41st out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight rise for them compared to their 32nd out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked.
*Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the last character unlocked after {{SSBU|Wario}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the eighth character unlocked after {{SSBU|Wario}}.
*Have Dark Pit join the player's party in [[World of Light]].
*Have Dark Pit join the player's party in [[World of Light]].
Dark Pit must then be defeated on [[Reset Bomb Forest]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Dark Pit must then be defeated on [[Reset Bomb Forest]].


==Attributes==
==Attributes==
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his [[Final Smash]]). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his [[Final Smash]]). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.


The only major differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in a straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. They can also KO offstage opponents if charged up. In essence, Dark Pit's arrows are more effective as a standard projectile or on opponents who are in a disadvantageous state, but offer significantly less utility otherwise.
The only major differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state.


The second is his side special, [[Electroshock Arm]]. Compared to Pit's [[Upperdash Arm]], Electroshock Arm is more effective due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback; given its horizontal trajectory, it sends at an effective edgeguarding angle, and is a powerful tool for KOing especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.
The second is his side special, [[Electroshock Arm]]. When compared to Pit's side special, Electroshock Arm is more effective due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback; when including its horizontal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.


All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.
All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.
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Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters.
Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters.


==Differences from {{SSBU|Pit}}==
==Differences from Pit==  
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher - because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.


Dark Pit's differences, while sometimes significant, are often considered to be marginal enough to not affect his viability in most situations, including competitive play. Aside from matchups or stages where either character's special moves would prove useful, choosing Dark Pit over Pit is entirely up to personal preference.
However, Dark Pit's differences are marginal compared to other [[Echo Fighters]] (such as {{SSBU|Lucina}}, {{SSBU|Chrom}}, and {{SSBU|Ken}}). Aside from [[matchup]]s where Dark Pit's higher power or Pit's better camping ability would prove better, choosing Dark Pit over Pit is almost entirely up to personal preference.


===Aesthetics===
===Aesthetics===
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*{{change|Dark Pit has a unique victory theme.}}
*{{change|Dark Pit has a unique victory theme.}}
*{{change|Dark Pit's on-screen appearance has him descend while surrounded by purple rays of light as opposed to yellow ones.}}
*{{change|Dark Pit's on-screen appearance has him descend while surrounded by purple rays of light as opposed to yellow ones.}}
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied by halos or an archery gauntlet.}}
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}}
*{{change|Unlike his counterpart, Dark Pit does not have access to the [[Palutena's Guidance]] [[Smash Taunt]] on the [[Palutena's Temple]] stage.}}


===Special moves===
===Special moves===
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**{{buff|It travels slightly faster and further.}}
**{{buff|It travels slightly faster and further.}}
**{{nerf|It lasts for a shorter amount of time, and its trajectory cannot be controlled as much, making it less versatile.}}
**{{nerf|It lasts for a shorter amount of time, and its trajectory cannot be controlled as much, making it less versatile.}}
**{{change|The arrow is black and purple instead of white and cyan in color.}}
**{{change|It has a different sound effect when fired.}}
*[[Electroshock Arm]]:
*[[Electroshock Arm]]:
**{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}}
**{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}}
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**{{change|Dark Pit's Power of Flight causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}}
**{{change|Dark Pit's Power of Flight causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}}
*{{change|Dark Pit has a unique [[Final Smash]], being [[Dark Pit Staff]].}}
*{{change|Dark Pit has a unique [[Final Smash]], being [[Dark Pit Staff]].}}
**{{buff|Compared to Pit's [[Lightning Chariot]], Dark Pit Staff has much greater horizontal range, and can hit up to seven opponents at once. It can also be comboed into from Dark Pit's own attacks, such as back throw.}}
**{{nerf|It only hits directly in front of Dark Pit, whereas Lightning Chariot can hit opponents at any height due to its ability to be freely aimed.}}
===Misc.===
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|When trapped in Steve's grab, the fence posts are positioned closer to Steve. As such, Dark Pit's knee doesn't stick out as far through the fence.}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Much like {{SSBU|Pit}}, almost all aspects of Dark Pit's moveset have been improved, and he benefits from the changes to gameplay mechanics.
Much like {{SSBU|Pit}}, Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''.  


Dark Pit shares most of the same buffs with Pit, with the most significant ones being a better KO ability and aerial game. Several of his deal higher knockback, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable, which was a previously large weakness from ''SSB4''.
Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable.


Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.


Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast.
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.


Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) and carries many of his previous weaknesses from ''SSB4'', which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, however, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or given him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4''.
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of ''Ultimate'', leading to the same increasingly negative reception he had received during ''SSB4'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}.


{{SSB4 to SSBU changelist|char=Dark Pit}}
{{SSB4 to SSBU changelist|char=Dark Pit}}


==Update history==
==Update history==
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0 and 8.0.0.
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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==Moveset==
==Moveset==
*Dark Pit can perform [[Double jump#Multiple double jumps|3 double jumps]].
*Dark Pit can perform three [[midair jump]]s.
''For a gallery of Dark Pit's hitboxes, see [[Dark Pit (SSBU)/Hitboxes|here]].''
''For a gallery of Dark Pit's hitboxes, see [[Dark Pit (SSBU)/Hitboxes|here]].''


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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Cutter Rush ({{ja|カッターラッシュ|Kattā Rasshu}}) / Cutter Finish ({{ja|カッターフィニッシュ|Kattā Finisshu}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutralinfdmg=0.5% (loop), 2% (last)
|neutralinfdmg=0.5% (loop), 2% (last)
|neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Dark Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
|neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Dark Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltname=&nbsp;
|ftiltdmg=7% (base), 10% (tip)
|ftiltdmg=7% (base), 10% (tip)
|ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Dark Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Dark Pit's most situational attacks.
|ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Dark Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Dark Pit's most situational attacks.
|utiltname=Anti-Air Kick ({{ja|アンチエアキック|Anchi Ea Kikku}})
|utiltname=Anti-air Attack
|utiltdmg=4% (hit 1), 5% (hit 2)
|utiltdmg=4% (hit 1), 5% (hit 2)
|utiltdesc=Two alternate lunging kicks upward. Compared to ''Smash 4'', where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in ''Ultimate'' allow it to combo reliably into a neutral aerial or up aerial, even up to high percents.
|utiltdesc=Two alternate lunging kicks upward. Compared to ''Smash 4'', where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in ''Ultimate'' allow it to combo reliably into a neutral aerial or up aerial, even up to high percents.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname=&nbsp;
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Dark Pit's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents.
|dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Dark Pit's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents.
|dashname=Dash Slice ({{ja|ダッシュスライス|Dasshu Suraisu}})
|dashname=&nbsp;
|dashdmg=11%
|dashdmg=11%
|dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield.
|dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield.
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Silver Bow in order to perform an outward slash with the {{s|icaruspedia|Silver Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination.
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Silver Bow in order to perform an outward slash with the {{s|icaruspedia|Silver Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit.
|usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit.
|dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Dark Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its [[semi-spike]] angle.
|dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Dark Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its [[semi-spike]] angle.
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8)
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8)
|nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Dark Pit's aerials (hitting on frame 4), long lasting hitboxes, and [[autocancel]]s in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles.
|nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Dark Pit's aerials (hitting on frame 4), long lasting hitboxes, and [[autocancel]]s in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles.
|fairname=Front Cycle ({{ja|フロントサイクル|Furonto Saikuru}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range.
|fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base)
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base)
|bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Dark Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Dark Pit's aerials, KOing at around 135% from center stage, and making it one of Dark Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag.
|bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Dark Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Dark Pit's aerials, KOing at around 135% from center stage, and making it one of Dark Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag.
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5)
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5)
|uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed.
|uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed.
|dairname=Under-Arc Slash ({{ja|アンダースラッシュ|Andā Surasshu}}, ''Under Slash'')
|dairname=Under-Arc Slash
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Dark Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10.
|dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Dark Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10.  
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with his free hand.
|grabdesc=Reaches out with his free hand.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=&nbsp;
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A knee strike. A fairly fast pummel.
|pummeldesc=A knee strike. A fairly fast pummel.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowname=&nbsp;
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Slashes the opponent away. It is Dark Pit's most powerful throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
|fthrowdesc=Slashes the opponent away. Dark Pit's strongest throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowname=&nbsp;
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents.
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and them slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowname=&nbsp;
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow.
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow.
|dthrowname=Bone Divide ({{ja|ボーンディバイド|Bōn Dibaido}})
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Dark Pit's aerials except down aerial until high percents.
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Dark Pit's aerials except down aerial until high percents.
Line 198: Line 186:
|fsdmg=1% (startup), 39% (beam)
|fsdmg=1% (startup), 39% (beam)
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}}
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}}
===Stats===
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=2.09 | rdash=18-24
| run=1.828 | rrun=33-34
| walk=1.259 | rwalk=21-22
| trac=0.135 | rtrac=2-3
| airfric=0.008 | rairfric=57-66
| air=0.935 | rair=73-74
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.065 | raddaccel=40-44
| gravity=0.081 | rgravity=65-67
| fall=1.48 | rfall=62-64
| ff=2.368 | rff=60-62
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=31 | rjumpheight=56-57
| shorthop=14.96 | rshorthop=62-63
| djump= 23.70148302, 19.110125, 15.01259414  | rdjump=62-66
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Dark Pit English Announcer SSB4-SSBU.wav|English
Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Dark Pit French Announcer SSBU.wav|French
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'')
*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'')
*'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'')
*'''Side Taunt''': Spins his bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'')
*'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') (''Reference to chapter 21 of the Japanese dub of Kid Icarus: Uprising.'') This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.
*'''Down Taunt''': Turns around a bit, then points with his right blade (if it is in its bow form, he points the bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'')
<gallery>
<gallery>
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt.
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt.
Line 249: Line 207:
*Taps the tips of his buskins on the ground and then impatiently hops in place.
*Taps the tips of his buskins on the ground and then impatiently hops in place.
<gallery>
<gallery>
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose.
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose.
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Dark Pit Cheer English SSBU.ogg|center]]||[[File:Dark Pit Cheer Japanese SSBU.ogg|center]]||[[File:Dark Pit Cheer Italian SSBU.ogg|center]]||[[File:Dark Pit Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Dark Pit Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Pit Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Pittoo Pittoo Pittoo! || Black Pit! Burapi! || Pit Os - cu - ro! *claps 4 times* || Dark! Dark! Pit! || Pit malé - fique!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Dark Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Dark Pit Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Pit Cheer Spanish PAL SSBU.ogg|center]]||[[File:Dark Pit Cheer Russian SSBU.ogg|center]]||[[File:Dark Pit Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
| || Pit Sombrío! *clap 5 times* || Tem - ny Pit! || Beu - llaek Pi - teu!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''You've got no wings to fly.'').
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''Wings aren't swooping down at all of you.'').
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.'').
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.'').
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Tricky.'').
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Impudent.'').
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that strike you, goddess crap?'').
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that? Piece of goddess crap.'').
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]]
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]]
<gallery>
<gallery>
Line 302: Line 223:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
{{Pit and Dark Pit in competitive play (SSBU)}}
{{incomplete|make it different from Pit but it will not be that different}}
At the beginning of ''Ultimate's'' lifespan, Dark Pit was seen as a character who had improved significantly from ''SSB4'', with the universal increased mobility, landing lag reduction on all aerials, and new KO moves fixing many of his core problems from the previous game. However, Dark Pit's representation in the current stage of ''Ultimate'' has significantly dwindled due to how straightforward he is: professional players believe Dark Pit lacks an explosive factor in his kit, especially when compared to the cast (most of which gained significant game-changing buffs). Even characters considered less viable than him, such as {{SSBU|Little Mac}} and {{SSBU|Isabelle}}, showcase more polarized but notable strengths, while Dark Pit was deemed as fundamentals-based, a low-reward fighter. This has perpetuated his archetype as an "honest" character with average capabilities all around. Due to this, professionals such as {{Sm|Mew2King}}, {{Sm|Samsora}}, {{Sm|ESAM}}, and {{Sm|Armada}} have labeled Dark Pit as a low tier (or even bottom tier, in Mew2King's case, due to other characters outshining him and his echo, {{SSBU|Pit}}). However, his placement and viability in the meta are debatable to this day.
===Notable players===
====Active====
*{{Sm|KiraFlax|United States}} - Co-mains Dark Pit and {{SSBU|R.O.B.}} and is the best Dark Pit player in the world. Placed 1st at {{Trn|2GG: Breakthrough 2019}}, 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}}, and 49th at {{Trn|2GG: Kongo Saga}} using both characters.
*{{Sm|Len|Canada}} - Placed 3rd at {{Trn|The Pinnacle 2018}} and 25th at {{Trn|Play With Heart}}. Has wins over {{Sm|Alphicans}}, {{Sm|SpamCop}}, and {{Sm|FoCus}}.
*{{Sm|Lucky|Germany|p=Germany}} - The best Pit player in the world who sometimes uses Dark Pit instead. Placed 7th {{Trn|Calyptus Cup X: Purple Age}} and 17th at {{Trn|Ultimate Fighting Arena 2019}} with both Pit and Dark Pit, and 25th at {{Trn|Valhalla III}} using mostly Dark Pit.
*{{Sm|RaZe|Australia}} - Placed 5th at {{Trn|Big Cheese 2}} and {{Trn|Melbourne Esports Open}}, as well as 17th at {{Trn|Battle Arena Melbourne 11}}.


=={{SSBU|Classic Mode}}: Created Warriors==
=={{SSBU|Classic Mode}}: Created Warriors==
[[File:SSBU Congratulations Dark Pit.png|thumb|Dark Pit's congratulations screen.]]
[[File:SSBU Congratulations Dark Pit.png|thumb|right|Dark Pit's congratulations screen.]]
Dark Pit's opponents are characters that are artificial creations or genetically enhanced, with the exception of Pit, who is fought in reference to his and Dark Pit's rivalry in ''{{iw|icaruspedia|Kid Icarus: Uprising}}''. Due to being a robot, [[Galleom]] also fits this theme and is fought as the route's final boss.
Dark Pit's opponents (with the exception of Pit) are characters that were man-made creations or genetically enhanced fighters. While never explicitly mentioned to be artificially created, the boss of his route, [[Galleom]], could be assumed as such, due to the fact that he is a robot.
{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music||Notes
!Round!!Opponent!!Stage!!Music||Notes
|-
|-
|1||{{CharHead|Mewtwo|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||References how Mewtwo was created as a result of genetic experiments in the {{iw|bulbapedia|Pokémon Mansion}} on {{iw|bulbapedia|Cinnabar Island}}. It is a clone of [[Mew]], but its genes were spliced with that of another creature.
|1|||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||
|-
|-
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Opening/Menu - Metroid Prime}}''||References Dark Samus simply being a fusion of [[Samus]]' DNA and her {{iw|metroidwiki|Phazon Suit}}, animated by {{iw|metroidwiki|Phazon}}.
|2||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Opening/Menu - Metroid Prime}}''||
|-
|-
|3||{{CharHead|Link|SSBU|hsize=20px|color=Black}} (x3)||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||References [[Dark Link]]. Due to there being three Dark Links, this could also be a reference to the {{iw|zeldawiki|Dark Interlopers}}.
|3||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Black}} (x3)||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||
|-
|-
|4||{{CharHead|Cloud|SSBU|hsize=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''||After the Nibelheim incident, Cloud and [https://finalfantasy.fandom.com/wiki/Zack_Fair Zack Fair] were captured by [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra] and injected with [https://finalfantasy.fandom.com/wiki/Jenova Jenova] cells by [https://finalfantasy.fandom.com/wiki/Professor_Hojo Professor Hojo.] This turned them into [https://finalfantasy.fandom.com/wiki/Sephiroth_Clone Sephiroth Clones] with superhuman abilities.
|4||{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''||
|-
|-
|5||{{CharHead|Captain Falcon|SSBU|hsize=20px|color=Red}}||[[Big Blue]]||''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}''||References {{iw|fzerowiki|Blood Falcon}}, an evil clone of [[Captain Falcon]].
|5||{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}||[[Big Blue]]||''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}''||Captain Falcon is in his red costume, referencing Blood Falcon.
|-
|-
|6||{{CharHead|Pit|SSBU|hsize=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''||References Dark Pit's battles with [[Pit]].
|6||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''||
 
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||[[Galleom]]||[[Base]]||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||{{Head|Pit|g=SSBU|s=20px}} Pit appears as a teammate.
|Final||[[Galleom]]||Base||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} appears as a teammate.
|}
|}


Line 336: Line 263:
Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.
Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.


During the opening cutscene, Dark Pit was present on the cliffside when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
Dark Pit was present when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.


Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (World of Light)|Dracula's Castle]] sub-area, having to climb a chimney and beat the [[List of spirits (Super Mario series)|Boo]] spirit fight to reach him.
Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, having to climb a chimney and beat the Boo spirit fight to reach him.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|28<sup>ε</sup>
|28<sup>ε</sup>
|[[File:Dark Pit SSBU.png|center|108x108px]]
| [[File:Dark Pit SSBU.png|center|108x108px]]
|Dark Pit
| {{SSBU|Dark Pit}}
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
| [[File:SpiritTypeShield.png|20px|center|Shield]] <center>{{color|#18aef5|Shield}}</center>
|11,200
| 11,200
|[[Reset Bomb Forest]] ([[Ω form]])
| [[Reset Bomb Forest]] ([[Ω form]])
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
| ''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]==
==[[Spirit]]==
Dark Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Pit has been unlocked. Unlocking Dark Pit in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Dark Pit's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Dark Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Dark Pit.png|704. '''''Dark Pit'''''
File:Dark_Pit_Spirit.png|704. '''''Dark Pit'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 390: Line 318:
|-
|-
|721
|721
|{{SpiritTableName|Eggplant Wizard|size=64}}
|[[File:Eggplant Wizard Spirit.png|center|64x64px]]
|{{anchor|Eggplant Wizard}}Eggplant Wizard
|''Kid Icarus'' Series
|''Kid Icarus'' Series
|•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,300
|9,300
|[[Reset Bomb Forest]]
|[[Reset Bomb Forest]]
Line 403: Line 332:
===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 421: Line 351:
|-
|-
|117
|117
|{{SpiritTableName|Flies & Hand|link=y|size=64}}
|[[File:Flies Hand Spirit.png|center|64x64px]]
|{{anchor|Flies & Hand}}[[Flies & Hand]]
|''Mario Paint'' Series
|''Mario Paint'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•Tiny {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}}×4
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•Tiny {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}} (×4)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,000
|4,000
|[[Living Room]]
|[[Living Room]]
|•Assist Trophy Enemies (Flies & Hand)<br>•Item: [[Food]]
|•Assist Trophy Enemies ([[Flies & Hand]])<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|•Survive until the timer runs out<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|[[mariowiki:Gnat Attack|Flies]]
|[[mariowiki:Gnat Attack|Flies]]
|-
|-
|840
|840
|{{SpiritTableName|Phyllis & Pelly|size=64}}
|[[File:Phyllis & Pelly Spirit.png|center|64x64px]]
|{{anchor|Phyllis & Pelly}}Phyllis & Pelly
|''Animal Crossing'' Series
|''Animal Crossing'' Series
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,600
|3,600
|[[Town and City]]
|[[Town and City]]
Line 442: Line 374:
|•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|{{s|nookipedia|Phyllis}}
|{{s|nookipedia|Pelly}}
|-
|-
|1,377
|1,377
|{{SpiritTableName|ASTRAL CHAIN Hero (Male)|size=64}}
|[[File:AstralChainMale.png|center|64x64px]]
|{{anchor|ASTRAL CHAIN Hero (Male)}}ASTRAL CHAIN Hero (Male)
|''ASTRAL CHAIN''
|''ASTRAL CHAIN''
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}<br>•Metal {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}<br>•Metal {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,500
|9,500
|[[Fourside]] ([[Ω form]])
|[[Fourside]] ([[Ω form]])
Line 459: Line 392:
===As an ally===
===As an ally===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 477: Line 411:
|-
|-
|714
|714
|{{SpiritTableName|Pandora|size=64}}
|[[File:Pandora.png|center|64x64px]]
|{{anchor|Pandora}}Pandora
|''Kid Icarus'' Series
|''Kid Icarus'' Series
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,500
|3,500
|[[Kalos Pokémon League]] ([[Ω form]])
|[[Kalos Pokémon League]] ([[Ω form]])
Line 510: Line 445:
SSBUWebsiteDarkPit1.jpg|On [[Skyworld]].
SSBUWebsiteDarkPit1.jpg|On [[Skyworld]].
SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]].
SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]].
SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]].
SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]].
SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]].
SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]].
SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]].
SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]].
Line 516: Line 451:
SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUWebsiteSteve4.jpg|{{SSBU|Steve}} using [[Elytra]] near {{SSBU|Pit}} and Dark Pit on Temple.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=q2hJjyP8FGA}}
{{#widget:YouTube|id=q2hJjyP8FGA}}


Line 525: Line 459:
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game.
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game.
*Dark Pit, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Duck Hunt}} are the only fighters to appear as allies in spirit battles.
*Dark Pit is the only character to be an echo fighter of a character who debuted in ''Brawl''.
*Dark Pit is the only Echo Fighter to share his voice actor with his base counterpart.
*As the last character in {{SSBU|Samus}}'s unlock column of Classic Mode, and besides the fighter he echoes, Dark Pit can also be unlocked by clearing said mode as either Samus's echo {{SSBU|Dark Samus}} or {{SSBU|Wario}}.
**All three of these characters are dopplegängers of their original counterparts, while Dark Pit possesses both darkness (like Dark Samus) and anti-heroic traits (like Wario) at the same time.
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}.
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}.
*Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit.
*Dark Pit, [[Wii Fit Trainer]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
*Dark Pit has the least amount of spirits possessed as a main fighter, with a total of 1 (in this case, the Eggplant Wizard spirit)


{{SSBUCharacters}}
{{SSBUCharacters}}

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