Editing Dark Pit (SSBU)
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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Silver Bow has received negative [[shield damage]] (0 → -2.2).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Up smash's late first hit launches aerial opponents at a more inward angle (110° → 123°), allowing it to connect more reliably.}} | ||
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}} | |||
*{{bugfix|Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' |