Editing Dark Pit (SSBU)

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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Dark Pit}}
*{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Dark Pit}}
*{{nerf|Silver Bow has received negative [[shield damage]] (0 → -2.2).}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Dark Pit}}
*{{buff|Up smash's late first hit launches aerial opponents at a more inward angle (110° → 123°), allowing it to connect more reliably.}}
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Dark Pit}}
*{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}}
*{{buff|Back aerial has less landing lag (11 frames → 8).}}
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}}
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
*{{bugfix|Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''

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