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{{ | {{disambig2|Dark Pit's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Dark Pit}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Dark Pit | |name = Dark Pit | ||
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was | {{cquote|''Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. He is an [[Echo Fighter]] of {{SSBU|Pit}}, thus being classified as fighter #28ε. | |||
Antony Del Rio and | Antony Del Rio and Minami Takayama's portrayals of Dark Pit from ''Smash 4'' were repurposed for the English and Japanese versions of ''Ultimate'', with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked. | *Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the eighth character unlocked after {{SSBU|Wario}}. | ||
*Have Dark Pit join the player's party in [[World of Light]]. | *Have Dark Pit join the player's party in [[World of Light]]. | ||
Dark Pit must then be defeated on [[Reset Bomb Forest]] | With the exception of the third method, Dark Pit must then be defeated on [[Reset Bomb Forest]]. | ||
==Differences from | ==Differences from Pit== | ||
As in '' | As in ''Smash 4'', Dark Pit is almost completely identical to Pit, with all moves except his neutral special, side special, and Final Smash having identical properties. His differences, while few, are fairly notable. Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning, while Electroshock Arm launches at a lower angle, making it better as a KOing move than Upperdash Arm. | ||
Dark Pit's differences | However, Dark Pit's differences are marginal compared to some other Echo Fighters (such as {{SSBU|Lucina}}, {{SSBU|Chrom}}, and {{SSBU|Ken}}), so choosing him over Pit is almost entirely up to personal preference. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Dark Pit has unique taunts and victory poses.}} | *{{change|As with all other Echo Fighters, Dark Pit has unique taunts and victory poses.}} | ||
*{{change|Dark Pit has darker colored effects for some moves, such as Power of Flight and Silver Bow.}} | *{{change|Dark Pit has darker colored effects for some moves, such as Power of Flight and Silver Bow.}} | ||
*{{change|Dark Pit's defeated/No Contest animation is different | *{{change|Dark Pit's defeated/No Contest animation is different.}} | ||
*{{change|Dark Pit has a unique victory theme.}} | *{{change|Dark Pit has a unique victory theme.}} | ||
*{{change|Dark Pit's on-screen appearance has him descend while surrounded by purple rays of light as opposed to yellow ones.}} | *{{change|Dark Pit's on-screen appearance has him descend while surrounded by purple rays of light as opposed to yellow ones.}} | ||
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied | *{{change| The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}} | ||
===Special moves=== | ===Special moves=== | ||
*[[Silver Bow]]: | *[[Silver Bow]]: | ||
**{{buff|Silver Bow deals considerably more damage (3.2% → 5.5% (uncharged), 8.6% → 14% (fully charged)) than Palutena Bow, and launches opponents at a lower angle (60° → 45°), allowing it to KO | **{{buff|Silver Bow deals considerably more damage (3.2% → 5.5% (uncharged), 8.6% → 14% (fully charged)) than Palutena Bow, and launches opponents at a lower angle (60° → 45°), allowing it to KO more effectively.}} | ||
**{{buff|It travels slightly faster and further.}} | **{{buff|It travels slightly faster and further.}} | ||
**{{nerf|It lasts for a shorter amount of time, and its trajectory cannot be controlled as much | **{{nerf|It lasts for a shorter amount of time, and its trajectory cannot be controlled as much.}} | ||
*[[Electroshock Arm]]: | *[[Electroshock Arm]]: | ||
**{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}} | **{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}} | ||
Line 63: | Line 46: | ||
**{{change|Dark Pit's Power of Flight causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | **{{change|Dark Pit's Power of Flight causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | ||
*{{change|Dark Pit has a unique [[Final Smash]], being [[Dark Pit Staff]].}} | *{{change|Dark Pit has a unique [[Final Smash]], being [[Dark Pit Staff]].}} | ||
== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Dark Pit no longer has a weaker [[forward tilt]] or smaller neutral finisher, marginally buffing him in comparison to Pit. However, because of these changes, he now has a completely identical non-special moveset to his counterpart, with the only mechanical differences between him and Pit being his [[Silver Bow]], [[Electroshock Arm]], and [[Dark Pit Staff]]. Like Pit, he has been [[buff]]ed in comparison to his ''Smash 4'' iteration, benefiting largely from the universal changes in ''Ultimate'', and having increased KO ability on several of his moves. However, like his doppelgänger, he continues to see minimal tournament representation and results in the early metagame of ''Ultimate'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}. | |||
== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Dark Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, and his eyes and hair appear more detailed.}} | |||
*{{change|Dark Pit's idle animation has been slightly altered.}} | |||
*{{change|Dark Pit's down and side taunts are performed faster.}} | |||
*{{change|Many of Dark Pit's expressions, including when Screen KOed, are now identical to Pit's.}} | |||
*{{change|Most of Dark Pit's {{SSBU|alternate costume}}s have been altered, using more vibrant and easily distinguishable colors.}} | |||
Dark Pit | ===Attributes=== | ||
*{{buff|Like all characters, Dark Pit's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}} | |||
*{{buff|Dark Pit [[walk]]s faster (1.199 → 1.259).}} | |||
*{{buff|Dark Pit [[run]]s much faster (1.66215 → 1.828).}} | |||
**{{buff|Dark Pit's initial [[dash]] is significantly faster (1.5 → 2.09).}} | |||
*{{buff|Dark Pit's [[air speed]] is higher (0.89 → 0.935).}} | |||
*{{buff|Dark Pit's [[air acceleration]] is higher (0.065 → 0.075).}} | |||
*{{buff|Dark Pit's [[traction]] is significantly higher (0.0505 → 0.135), being tied with Pit's for the second highest in the game.}} | |||
*{{nerf|Forward [[roll]] has more ending lag ([[FAF]] 28 → 30).}} | |||
*{{nerf|Back roll has more startup (frame 4 → 5) and ending lag (FAF 28 → 35).}} | |||
*{{nerf|[[Spot dodge]] has more startup (frame 2 → 3).}} | |||
*{{nerf|[[Air dodge]] has more startup (frame 2 → 3) and significantly more ending lag (FAF 32 → 53).}} | |||
*{{buff|Air dodge grants more intangibility (frames 2-26 → 3-29).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|The first hit has less startup lag (frame 5 → 4), with its total duration reduced as well (FAF 27 → 26).}} | |||
**{{buff|Neutral infinite has a shorter gap between hits (3 frames → 2), alongside a different angle (25°/120° → [[Sakurai angle|361°]]) and knockback values (18/4 [[Set knockback|set]]/100 scaling → 8 base/10 scaling). This allows it to connect much more reliably, with opponents no longer being able to jump out of it before the finisher comes out.}} | |||
**{{buff|The neutral infinite deals drastically less [[hitlag]], making it harder to [[SDI]] out of.}} | |||
**{{buff|The infinite's finisher has less startup with a longer hitbox duration (frame 5 → frames 4-5). The hitbox is also larger, making it identical to Pit's.}} | |||
**{{buff|The finisher deals more knockback (45 base/170 scaling → 40/185).}} | |||
**{{nerf|The third hit and infinite deal less damage (5% → 4% (hit 3), 0.8% → 0.5% (infinite)).}} | |||
**{{nerf|The third hit has a shorter hitbox duration (frames 3-4 → 3).}} | |||
**{{nerf|The infinite's finisher has more ending lag (FAF 40 → 48).}} | |||
**{{change|The first and second hits of neutral attack have altered angles and knockback to keep opponents close to Dark Pit, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but worsens their jab cancel setups.}} | |||
**{{change|Neutral infinite's animation has changed. Instead of slashing horizontally with his bow fully formed like a buzzsaw, Dark Pit quickly slashes with the bow split in two.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has increased base knockback (15 → 40), making it identical to Pit's. This improves its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{change|Up tilt's animation has been altered into two lunging upward kicks. The move deals two hits instead from three, with its hitbox timings altered (frames 6, 8-10, 15-16 → 6-8, 15-16).}} | |||
**{{buff|It has noticeably less ending lag (FAF 43 → 33), which combined with Dark Pit's faster jumpsquat and jump speed turns it into a reliable combo starter.}} | |||
**{{buff|The first hit uses the [[autolink angle]] (100° → 365°) and has lower set knockback (110 → 85), enabling it to connect better into the second hit.}} | |||
**{{nerf|Up tilt deals less total damage (10% → 9%).}} | |||
**{{nerf|It has smaller hitboxes (4.5u → 4u (hit 1), 7.5u → 6u (hit 2)).}} | |||
**{{change|The second hit has increased base knockback (50 → 70), but significantly reduced knockback scaling (120 → 30). This removes its KO potential at high percents, but allows it to combo at a much wider percent range combined with its other changes.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less ending lag (FAF 32 → 26) and launches at a more vertical angle (55° → 75°). Combined with Dark Pit's faster jumpsquat, this significantly improves its combo potential.}} | |||
**{{change|It moves Dark Pit forward slightly with each use, allowing for a pseudo-[[crawl]].}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack's animation has been altered to a downward swipe of Dark Pit's blade. This gives it more vertical range.}} | |||
**{{buff|It has drastically increased knockback scaling (50 → 74), greatly improving its KO ability.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has less ending lag (FAF 59 → 55).}} | |||
**{{buff|The first hit has altered angles (70°/35/70°/0° → 100°/70°/35°/192°), and its outermost hitboxes' set knockback is lower against grounded opponents (43 → 20), but higher against aerial opponents (5 → 20). This allows it to connect better into the second hit, with aerial opponents no longer being to air dodge the second hit when struck by the outermost hitboxes.}} | |||
**{{buff|The second hit has a longer hitbox duration (frame 21 → frames 21-22).}} | |||
**{{change|The first hit has more range, but the second has less range. This makes it easier to land the first hit of the move and harder to land the second.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash's first hit has altered angles (365°/365°/105° → 365°/120°/120°/367°/105° (clean), 110° → 110°/123° (late, grounded/aerial opponents)), allowing it to connect more reliably.}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash's clean front hit has increased knockback (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
Dark Pit has, | ===Aerial attacks=== | ||
*{{buff|All aerials have reduced landing lag (24 frames → 14 (neutral, up), 20 → 12 (forward), 20 → 8 (back), 24 → 12 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial's looping hits use five different hitboxes instead of four, which have altered angles (65°/125°/25°/160° → 48°/335°/220°/140°/130°) and set knockback values (70/70/20/20 → 50/30/30/30/65). This allows them to connect more reliably and reduces the blindspots around Dark Pit.}} | |||
**{{buff|The looping hits deal drastically less hitlag, making them harder to SDI out of.}} | |||
**{{buff|The looping hits have longer hitbox durations (1 frame → 2 frames).}} | |||
**{{buff|The last hit deals more damage (4% → 4.5%).}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial deals noticeably more damage (1.5% → 2.5% (hits 1-2), 4% → 6% (hit 3); 7% → 11% (total)), with knockback scaling not fully compensated on the last hit (180 → 148), allowing it to KO slightly earlier.}} | |||
**{{buff|The looping hits have larger hitboxes (1.5u → 2.3u).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial's sweetspot launches at a lower angle (46° → 43°) and has increased knockback scaling (96 → 105), improving its KO potential.}} | |||
**{{buff|Due to its significantly reduced landing lag, the sourspot is a much more reliable combo starter.}} | |||
**{{buff|It has slightly larger hitboxes (3.4u (sweetspot)/3.2u (sourspot) → 3.7u/3.5u).}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial's linking hits deal less damage (2% → 1.5%), but the last hit deals substantially more damage (2% → 5%), increasing its total output (10% → 11%).}} | |||
**{{buff|The last hit has different knockback values (5 base/270 scaling → 50/130), which compensate for its KO ability at higher percents, but increase its knockback at lower percents, improving its [[juggling]] ability.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial's [[meteor smash]] sweetspot is larger (3u → 4u), making it easier to edgeguard with it.}} | |||
**{{buff|The clean hit's sourspot has more knockback scaling (80 → 100), while its sweetspot has more base knockback against aerial opponents (0 → 10), improving its KO potential.}} | |||
**{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves down aerial's combo potential onstage at high percents, compounded further by its reduced landing lag.}} | |||
===Throws and other attacks=== | |||
*{{nerf|All [[grab]]s have increased ending lag (FAF 30 → 35 (standing), 37 → 43 (dash), 35 → 38 (pivot)).}} | |||
*{{nerf|Dash and pivot grab have slightly more startup lag (frame 8 → 9 (dash), 9 → 10 (pivot)).}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel deals less damage (2% → 1.3%).}} | |||
**{{change|It deals more hitlag (4 frames → 14), but has less startup (frame 2 → 1) and much less ending lag (FAF 16 → 7).}} | |||
*[[Back throw]]: | |||
**{{nerf|Back throw releases the opponent slower (frame 24 → 29), making it easier to [[DI]].}} | |||
***{{buff|However, its total duration remains unchanged, decreasing its ending lag as a result. This improves its combo ability.}} | |||
**{{buff|Back throw's speed is no longer weight-dependent. This gives it far more combo ability on heavyweights, while still being increased on lightweights due to its lower ending lag.}} | |||
*[[Up throw]]: | |||
**{{nerf|Up throw has more ending lag (FAF 33 → 38).}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw has increased combo potential due to Dark Pit's faster jumpsquat and jump speed.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
{{ | ===Special moves=== | ||
*[[Silver Bow]]: | |||
**{{buff|Silver Bow has less startup (frame 20 (grounded)/22 (aerial) → 16), and drastically less ending lag on the ground (FAF 59 → 47).}} | |||
**{{buff|It deals considerably more damage (4.3125% → 5.5% (uncharged), 10.95% → 14% (fully charged)), making it far stronger compared to Palutena Bow.}} | |||
**{{buff|It launches at a lower angle (60° → 45°), allowing it to [[edgeguard]] more effectively.}} | |||
**{{buff|The arrows travel faster.}} | |||
**{{nerf|It has received negative [[shield damage]] (0 → -2.2).}} | |||
*[[Electroshock Arm]]: | |||
**{{buff|Grounded and aerial Electroshock Arm have less ending lag if missed (FAF 83 (grounded)/121 (aerial) → 80/105).}} | |||
**{{buff|Electroshock Arm launches at a lower angle (43° → 40°), slightly improving its KO ability.}} | |||
**{{nerf|The aerial version has a shorter hitbox duration upon activation (frames 2-5 → 2-3).}} | |||
**{{change|Dark Pit's "Electroshock!" voice clip has been moved to when he summons the Electroshock Arm rather then attacking with it and he no longer consistently vocalizes.}} | |||
***{{change|Additionally, he now uses both voice clips from using Power of Flight from ''Smash 4'' whenever he strikes an opponent with the attack. Should he attack an opponent after saying "Electroshock!", he will remain silent.}} | |||
*[[Power of Flight]]: | |||
**{{buff|Power of Flight can [[edge sweetspot|sweetspot edges]] from behind.}} | |||
**{{change|Power of Flight now flies in a slight arc, moving outwards slightly before pulling back inwards again. The overall finishing location appears unchanged, however.}} | |||
**{{nerf|It takes longer for Dark Pit to move after he begins to fall, leaving him more vulnerable to attacks.}} | |||
**{{change|Power of Flight now uses Dark Pit's charging and attacking voice grunts when using Electroshock Arm from ''Smash 4''.}} | |||
*[[Guardian Orbitars]]: | |||
**{{buff|Guardian Orbitars has less startup (frame 9 → 7), and much less ending lag if not extended (FAF 64 → 50), making it more reliable for reflecting projectiles.}} | |||
**{{buff|The Guardian Orbitars can be held for a longer amount of time (80 frames → 100).}} | |||
***{{nerf|However, they gradually shrink the longer they are held out.}} | |||
*[[Dark Pit Staff]]: | |||
**{{nerf|Dark Pit Staff has drastically reduced knockback (50 base/100 scaling → 63/53), launching fighters a considerably shorter distance even from 0%, and no longer being one of the strongest in the game.}} | |||
==Update history== | ==Update history== | ||
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4 | Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Silver Bow has received negative [[shield damage]] (0 → -2.2).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Up smash's late first hit launches aerial opponents at a more inward angle (110° → 123°), allowing it to connect more reliably.}} | ||
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
{{ | *{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | ||
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}} | |||
*{{bugfix|Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
*Dark Pit can perform [[ | *Dark Pit can perform three [[midair jump]]s. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
Line 118: | Line 205: | ||
|neutralinfdmg=0.5% (loop), 2% (last) | |neutralinfdmg=0.5% (loop), 2% (last) | ||
|neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Dark Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. | |neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Dark Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7% (base), 10% (tip) | |ftiltdmg=7% (base), 10% (tip) | ||
|ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Dark Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Dark Pit's most situational attacks. | |ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Dark Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Dark Pit's most situational attacks. | ||
|utiltname=Anti- | |utiltname=Anti-air Attack | ||
|utiltdmg=4% (hit 1), 5% (hit 2) | |utiltdmg=4% (hit 1), 5% (hit 2) | ||
|utiltdesc=Two alternate lunging kicks upward. Compared to ''Smash 4'', where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in ''Ultimate'' allow it to combo reliably into a neutral aerial or up aerial, even up to high percents. | |utiltdesc=Two alternate lunging kicks upward. Compared to ''Smash 4'', where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in ''Ultimate'' allow it to combo reliably into a neutral aerial or up aerial, even up to high percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Dark Pit's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents. | |dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Dark Pit's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents. | ||
|dashname= | |dashname= | ||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield. | |dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | ||
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Silver Bow in order to perform an outward slash with the {{s|icaruspedia|Silver Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination. | |fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Silver Bow in order to perform an outward slash with the {{s|icaruspedia|Silver Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | ||
|usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit. | |usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | ||
|dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Dark Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its [[semi-spike]] angle. | |dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Dark Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its [[semi-spike]] angle. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8) | |nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8) | ||
|nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Dark Pit's aerials (hitting on frame 4), long lasting hitboxes, and [[autocancel]]s in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles. | |nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Dark Pit's aerials (hitting on frame 4), long lasting hitboxes, and [[autocancel]]s in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | |fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | ||
|fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range. | |fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | |bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | ||
|bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Dark Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Dark Pit's aerials, KOing at around 135% from center stage, and making it one of Dark Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag. | |bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Dark Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Dark Pit's aerials, KOing at around 135% from center stage, and making it one of Dark Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) | |uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) | ||
|uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed. | |uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed. | ||
|dairname=Under-Arc Slash | |dairname=Under-Arc Slash | ||
|dairdmg={{ShortHopDmgSSBU|10}} | |dairdmg={{ShortHopDmgSSBU|10}} | ||
|dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Dark Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10. | |dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Dark Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand. | |grabdesc=Reaches out with his free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike. A fairly fast pummel. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Slashes the opponent away. | |fthrowdesc=Slashes the opponent away. Dark Pit's strongest throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and | |bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and them slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow. | |uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Dark Pit's aerials except down aerial until high percents. | |dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Dark Pit's aerials except down aerial until high percents. | ||
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|fsdmg=1% (startup), 39% (beam) | |fsdmg=1% (startup), 39% (beam) | ||
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}} | |fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Slowly descends onto the stage while surrounded by rays of purple darkness that shine down from the sky. | *Slowly descends onto the stage while surrounded by rays of purple darkness that shine down from the sky. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'') | *'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'') | ||
*'''Side Taunt''': Spins | *'''Side Taunt''': Spins his bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'') | ||
*'''Down Taunt''': Turns around a bit, then points with his right blade | *'''Down Taunt''': Turns around a bit, then points with his right blade, saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') | ||
<gallery> | <gallery> | ||
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt. | SSBUDarkPitTaunt1.gif|Dark Pit's up taunt. | ||
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*Taps the tips of his buskins on the ground and then impatiently hops in place. | *Taps the tips of his buskins on the ground and then impatiently hops in place. | ||
<gallery> | <gallery> | ||
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose | SSBUDarkPitIdle1.gif|Dark Pit's first idle pose | ||
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose | SSBUDarkPitIdle2.gif|Dark Pit's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", '' | *'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''Wings aren't swooping down at all of you.''). | ||
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.''). | *'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.''). | ||
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! | *'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Impudent.''). | ||
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that | **If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that? Piece of goddess crap.''). | ||
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]] | [[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]] | ||
<gallery> | <gallery> | ||
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DarkPitVictoryPose3SSBU.gif | DarkPitVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
=={{SSBU|Classic Mode}}: Created Warriors== | =={{SSBU|Classic Mode}}: Created Warriors== | ||
[[File:SSBU Congratulations Dark Pit.png|thumb|Dark Pit's congratulations screen.]] | [[File:SSBU Congratulations Dark Pit.png|thumb|right|Dark Pit's congratulations screen.]] | ||
Dark Pit's opponents are characters that | Dark Pit's opponents (with the exception of Pit) are characters that were man-made creations or genetically enhanced fighters. While never explicitly mentioned to be artificially created, the boss of his route, [[Galleom]], could be assumed as such, due to the fact that he is a robot. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music||Notes | !Round!!Opponent!!Stage!!Music||Notes | ||
|- | |- | ||
|1||{{ | |1|||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Opening/Menu - Metroid Prime}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Black}} (x3)||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}||[[Big Blue]]||''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}''||Captain Falcon is in his red costume, referencing Blood Falcon. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''|| | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||[[Galleom]]|| | |Final||[[Galleom]]||Base||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} appears as a teammate. | ||
|} | |} | ||
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Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
Dark Pit was present when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | |||
Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle ( | Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, having to climb a chimney and beat the Boo spirit fight to reach him. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
| | | 28ε | ||
|[[File:Dark Pit SSBU.png|center|108x108px]] | | [[File:Dark Pit SSBU.png|center|108x108px]] | ||
| {{SSBU|Dark Pit}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|11,200 | | 11,200 | ||
|[[Reset Bomb Forest]] ([[Ω form]]) | | [[Reset Bomb Forest]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | | ''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Dark Pit's | Dark Pit's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Dark Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Dark_Pit_Spirit.png|704. '''''Dark Pit''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 390: | Line 404: | ||
|- | |- | ||
|721 | |721 | ||
|{{ | |{{anchor|Eggplant Wizard}}[[File:Eggplant Wizard Spirit.png|center|64x64px]] | ||
|''Kid Icarus'' | |Eggplant Wizard | ||
|''Kid Icarus series'' | |||
|•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,300 | |9,300 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|117 | |117 | ||
|{{ | |[[File:Flies Hand Spirit.png|center|64x64px]] | ||
|''Mario Paint'' | |{{anchor|Flies & Hand}}[[Flies & Hand]] | ||
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br> | |''Mario Paint series'' | ||
| | |•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,000 | |4,000 | ||
|[[Living Room]] | |[[Living Room]] | ||
| | |•[[Assist Trophy]] Enemies (Flies & Hand)<br>•Item: [[Food]] | ||
|•Survive until the timer runs out | |•Survive until the timer runs out<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | ||
|[[mariowiki:Gnat Attack|Flies]] | |[[mariowiki:Gnat Attack|Flies]] | ||
|- | |- | ||
|840 | |840 | ||
| | |[[File:Phyllis & Pelly Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Phyllis & Pelly | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,600 | |3,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
|•Item Tidal Wave<br>•Uncontrollable Speed | |•Item: [[Tidal Wave]]<br>•Uncontrollable Speed | ||
|•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | |•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | ||
|{{s|nookipedia| | |{{s|nookipedia|Pelly}} | ||
|} | |} | ||
===As an ally=== | ===As an ally=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|714 | |714 | ||
| | |[[File:Pandora.png|center|64x64px]] | ||
|''Kid Icarus'' | |Pandora | ||
|''Kid Icarus series'' | |||
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}} | |•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Kalos Pokémon League]] ([[Ω form]]) | |[[Kalos Pokémon League]] ([[Ω form]]) | ||
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<gallery> | <gallery> | ||
SSBU Dark Pit Number.png|Dark Pit's fighter card. | SSBU Dark Pit Number.png|Dark Pit's fighter card. | ||
SSBUWebsiteDarkPit1.jpg|On [[Skyworld]]. | SSBUWebsiteDarkPit1.jpg|On [[Skyworld]]. | ||
SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]]. | SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]]. | ||
SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]]. | SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]]. | ||
SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]]. | SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]]. | ||
SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]]. | SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]]. | ||
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SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]]. | SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]]. | ||
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld. | SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=q2hJjyP8FGA}} | {{#widget:YouTube|id=q2hJjyP8FGA}} | ||
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*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]]. | *In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]]. | ||
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game. | *Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game. | ||
* | *Dark Pit, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Duck Hunt}} are the only fighters to appear as allies in spirit battles. | ||
*Dark Pit is the only character to be an echo fighter of a [[Brawl]] character. | |||
*Dark Pit | *As the last character in {{SSBU|Samus}}'s unlock column of Classic Mode, Dark Pit can also be unlocked by clearing said mode as {{SSBU|Wario}}, which is a reference to how both characters are anti-heroes. | ||
*Dark Pit | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Kid Icarus universe}} | {{Kid Icarus universe}} |