Editing Daisy (SSBU)
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==Differences from {{SSBU|Peach}}== | ==Differences from {{SSBU|Peach}}== | ||
The only major gameplay difference between Daisy and Peach is that Daisy's altered idle and running animations somewhat alter her hurtbox shape compared to Peach's similar animations, but this does not have a significant enough impact on her gameplay or competitive viability. Otherwise, Daisy shares all of her basic attributes with Peach, and all of her moves have identical animations, hitbox properties, and frame data. Additionally, certain other parameters (see the "Misc." section) have been altered | The only major gameplay difference between Daisy and Peach is that Daisy's altered idle and running animations somewhat alter her hurtbox shape compared to Peach's similar animations, but this does not have a significant enough impact on her gameplay or competitive viability. Otherwise, Daisy shares all of her basic attributes with Peach, and all of her moves have identical animations, hitbox properties, and frame data. Additionally, certain other parameters (see the "Misc." section) have been altered, but these differences are extremely situational even compared to the aforementioned hurtbox shifting resulting from altered animations, and have no relevance in competitive play due to involving [[Tournament rulesets (SSBU)|non-legal stages]] or [[Spirits]]. Otherwise, Daisy plays and acts identically to Peach, and as such, choosing between one of the Princesses is entirely a matter of personal preference outside of extremely fringe circumstances. | ||
While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes | While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing [[Toad]] himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's [[Final Smash]], Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as [[food]] items, and the move features visuals and animated artwork directly themed around Daisy herself. | ||
In earlier versions, Daisy had a notable gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of the latter's new knockback values. After this difference was discovered several months after ''Ultimate''{{'}}s release, Version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves. | In earlier versions, Daisy had a notable gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of the latter's new knockback values. After this difference was discovered several months after ''Ultimate''{{'}}s release, Version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves. | ||
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*{{change|Daisy has a different defeated/No Contest animation.}} | *{{change|Daisy has a different defeated/No Contest animation.}} | ||
*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}} | *{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}} | ||
*{{change|Daisy only has two unique idle animations | *{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}} | ||
*{{change|Daisy has noticeably different facial expressions from Peach, generally appearing less angry and more cheerful during most of her animations.}} | *{{change|Daisy has noticeably different facial expressions from Peach, generally appearing less angry and more cheerful during most of her animations.}} | ||
*{{change|Daisy's dashing, braking, and turnaround animations are different, resembling her run animation in ''{{iw|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}} | *{{change|Daisy's dashing, braking, and turnaround animations are different, resembling her run animation in ''{{iw|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.}} | *{{buff|Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.}} | ||
**{{nerf|However, Daisy's idle animation | **{{nerf|However, Daisy's idle animation having her arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the {{SSBU|Ice Climbers}}' [[up tilt]] will reliably connect on a standing Daisy but not a standing Peach, for instance.}} | ||
*{{nerf|Daisy's hurtbox is wider when she runs and when she reverses her running animation.}} | *{{nerf|Daisy's hurtbox is wider when she runs and when she reverses her running animation.}} | ||
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**{{change|The flower and petal effects during the move visually appear larger than Peach's corresponding heart-based visual effects.}} | **{{change|The flower and petal effects during the move visually appear larger than Peach's corresponding heart-based visual effects.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, | **{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commences one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{change|The tennis racket has a different design, matching the one she uses in the original ''{{iw|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}} | **{{change|The tennis racket has a different design, matching the one she uses in the original ''{{iw|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}} | ||
*[[Down smash]] | *[[Down smash]] | ||
**{{change|When doing a clockwise spin, Daisy closes her eyes | **{{change|When doing a clockwise spin, Daisy closes her eyes whereas Peach does not.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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*{{change|{{SSBU|Palutena}}'s [[Autoreticle]] aims slightly further down on Daisy's "hip" bone compared to Peach (X offset: 1u → 0u).}} | *{{change|{{SSBU|Palutena}}'s [[Autoreticle]] aims slightly further down on Daisy's "hip" bone compared to Peach (X offset: 1u → 0u).}} | ||
*{{change|Daisy's [[Spirits|Impact Run]] hitbox offset has been adjusted to match her different running animation (Y offset: 12u → 13.5u), better covering her arms and giving the spirit effect slightly more vertical range.}} | *{{change|Daisy's [[Spirits|Impact Run]] hitbox offset has been adjusted to match her different running animation (Y offset: 12u → 13.5u), better covering her arms and giving the spirit effect slightly more vertical range.}} | ||
*{{change|Daisy launches out of [[Barrel Cannon]]s from deeper into the cannon itself, leading to slightly different trajectories (e.g. | *{{change|Daisy launches out of [[Barrel Cannon]]s from deeper into the cannon itself, leading to slightly different trajectories (e.g. less vertical distance when pointing up, or hitting walls later when horizontal).}} | ||
==Update history== | ==Update history== | ||