Editing Bowser (SSBM)
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Bowser is ranked dead last on the current ''Melee'' [[tier list]] — 26th out of 26 characters, in the F tier, alongside {{SSBM|Kirby}} — marking his worst placement in the series. Bowser has some of the strongest attacks, both in raw damage output and KO potential, while a couple of his moves are outstanding for other reasons. His grounded up special, [[Whirling Fortress]], as well as his <100% [[edge attack]], are among the best in the game, and make up the bulk of his optimal playstyle. Additionally, Bowser can survive to very high percents due to his unmatched [[weight]] and rather high [[falling speed]]. | Bowser is ranked dead last on the current ''Melee'' [[tier list]] — 26th out of 26 characters, in the F tier, alongside {{SSBM|Kirby}} — marking his worst placement in the series. Bowser has some of the strongest attacks, both in raw damage output and KO potential, while a couple of his moves are outstanding for other reasons. His grounded up special, [[Whirling Fortress]], as well as his <100% [[edge attack]], are among the best in the game, and make up the bulk of his optimal playstyle. Additionally, Bowser can survive to very high percents due to his unmatched [[weight]] and rather high [[falling speed]]. | ||
Two great moves and endurance, however, do not make a viable fighter, especially with such harsh weaknesses. Bowser's most crushing downside is his insanely long [[jump squat]], which is unparalleled in its slowness and makes [[wavedash]]ing an ineffective tool for movement, while also making it difficult to avoid incoming attacks and | Two great moves and endurance, however, do not make a viable fighter, especially with such harsh weaknesses. Bowser's most crushing downside is his insanely long [[jump squat]], which is unparalleled in its slowness and makes [[wavedash]]ing an ineffective tool for movement, while also making it difficult to avoid incoming attacks and telegraphing any attempt to go airborne. He suffers due to his large size and above-average falling speed, which makes him extremely easy to [[combo]]. His moves are burdened with sluggish [[frame]] data, and his [[approach]] is among the worst in the game, with laggy aerials, the aforementioned slowest jump squat in the game, and an unhelpful [[projectile]]. Even the endurance granted by Bowser's immense weight is largely negated by his [[recovery]], which is predictable, easy to intercept, and lacking in vertical distance. | ||
With much of the cast being able to easily [[camp]], [[edgeguard]], and overwhelm Bowser with their superior mobility and movesets, he has many difficult [[matchup]]s, miniscule representation, and poor tournament results, with {{Sm|Loadspiller}} and {{Sm|WarriorKnight}} being among the only players who have found any success with him in competitive play. | With much of the cast being able to easily [[camp]], [[edgeguard]], and overwhelm Bowser with their superior mobility and movesets, he has many difficult [[matchup]]s, miniscule representation, and poor tournament results, with {{Sm|Loadspiller}} and {{Sm|WarriorKnight}} being among the only players who have found any success with him in competitive play. | ||