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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y}}
{{disambig2|Wolf's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Wolf O'Donnell}}
{{disambig2|Wolf's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Wolf O'Donnell}}
{{Infobox Character
{{Infobox Character
|name         = Wolf
|name = Wolf
|image       = [[File:Wolf SSBB.jpg|240px|Wolf O'Donnell]]
|image = [[File:Wolf SSBB.jpg|240px]]
|game         = Brawl
|game = SSBB
|ssbgame1 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         = C
|tier = C
|ranking     = 14
|ranking = 14
}}
}}
'''Wolf''' ({{ja|ウルフ}}, ''Urufu'')  is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, along with {{SSBB|Fox}} and {{SSBB|Falco}}, originates from the [[Star Fox (universe)|''Star Fox'' universe]]. Wolf's appearance in the game was witnessed several months before its release, via a [[leak]] in Japan, and he was confirmed officially on March 31st, 2008; the final officially confirmed character. His Japanese voice actor is Mahito Oba, and his English voice actor is Jay Ward. Contrary to the common perception among newer and casual players that Wolf is a [[semi-clone]], Wolf's move set is quite different from from Fox and Falco's, though his [[special move]]s, floor and ledge recovery animations, and [[Final Smash]] are similar to theirs.


Wolf is currently ranked 14th on the current [[Tier list#SSBB tier list|tier list]] at the middle of the upper-mid tier. Wolf possesses tremendous mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he possesses [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionally far [[reach]] (his [[back aerial]] being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his [[Blaster]], a [[Reflector]] that [[start-up lag|comes out]] in 1 [[frame]] while providing significant [[intangibility]] frames (useful for getting Wolf out of [[juggle]]s and opponents off him in general), an all purpose [[throw]] in his [[down throw]], well rounded power throughout his moveset, and rather strong [[combo]]ing capabilities. Wolf has an achilles heel however in his extreme vulnerability to [[chain throw]]s (resulting from the combination of his heavy weight, and fast falling speed and acceleration), where four characters can chain throw him to death, and others can perform chain throws that result in significant damage. Wolf additionally possesses a recovery that is heavily susceptible to [[gimp]]s, being a fast faller with a vertical recovery move ([[Fire Wolf]]) that has severe angling issues, and a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover). Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has above average [[matchup]]s with only a few [[counter (matchup)|counters]], and his tournament results have periodically fluctuated between being unusually good for a non-high tier character, where he has outperformed some high tier characters, and at times just being merely above average.
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008. Wolf's [[special move]]s are similar to {{SSBB|Fox}} and {{SSBB|Falco}}'s, but his physical attacks are mostly all completely different.
<gallery>
 
File:Wolf Wiimote Sound.ogg|Wolf's selection sound
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from ''Star Fox: Assault''.
</gallery>
 
Wolf is ranked 14th on the current [[Brawl tier list]] at the top of the C tier. Wolf possesses great mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he has [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionately far [[reach]] (his {{mvsub|Wolf|SSBB|Back aerial}} being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[hitbox]]es and frame 1 [[intangibility]] that gives him a strong option to escape [[disadvantage]], an all-purpose [[throw]] in his {{mvsub|Wolf|SSBB|down throw}}, well rounded power throughout his moveset, and above-average [[combo]]ing capabilities by ''Brawl'' standards.
 
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy [[weight]], very fast [[falling speed]], and very fast [[gravity]], four characters possess devastating chain throws on Wolf that can either [[infinite]] him ({{SSBB|King Dedede}}), [[zero-death]] him ({{SSBB|Pikachu}} and {{SSBB|Falco}}), or deal an absurd amount of damage ({{SSBB|Wario}}), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard {{mvsub|Falco|SSBB|down throw}} chain grab to {{mvsub|Falco|SSBB|Down aerial}} finish is fatal to him). His two recovery moves additionally both have small [[edge sweet spot]]s, which significantly limits his recovery flexibility on stages with thin ledges like {{SSBB|Final Destination}} and [[Lylat Cruise]]. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling as a result of his [[fast fall]] being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average [[matchup]] spread with only a few {{B|counter|matchup}}s (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.


==How to unlock==
==How to unlock==
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*Play 450 [[VS. match]]es.
*Play 450 [[VS. match]]es.
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}.
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}.
*After completing the [[Subspace Emissary]], enter a secret room in [[The Ruins]]. Note that this method does not show the challenger approaching screen, but a cutscene of Wolf challenging the player shows instead.
*After completing [[The Subspace Emissary]], enter a secret room fairly deep in [[The Ruins]]. (Note that this method does not show the challenger approaching screen, but a cutscene of Wolf challenging the player instead.)


The player must then fight Wolf on [[Lylat Cruise]].
The player must then fight and defeat Wolf on [[Lylat Cruise]].


==Attributes==
==Attributes==
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Of the three playable ''Star Fox'' characters present in ''Brawl'', Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest [[space animal]], but ranks only three places above {{SSBB|Mario}} in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to [[chain grabbing]], [[juggling]], and certain [[lock]]s due to his heavy weight and rapid falling speed. It should also be noted that [[fast fall]]ing does not accelerate Wolf's fall by a considerable amount, which hinders his ability to [[Momentum canceling#Vertical momentum canceling|vertical momentum cancel]] in comparison to characters with quicker fast falls, such as {{SSBB|Captain Falcon}}. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.
Of the three playable ''Star Fox'' characters present in ''Brawl'', Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest [[space animal]], but ranks only three places above {{SSBB|Mario}} in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to [[chain grabbing]], [[juggling]], and certain [[lock]]s due to his heavy weight and rapid falling speed. It should also be noted that [[fast fall]]ing does not accelerate Wolf's fall by a considerable amount, which hinders his ability to [[Momentum canceling#Vertical momentum canceling|vertical momentum cancel]] in comparison to characters with quicker fast falls, such as {{SSBB|Captain Falcon}}. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.


Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits. His down aerial is a relatively weak meteor smash, but it starts quickly in comparison to other meteors, and has two large overlapping [[hitbox]]es.
Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits.
 
Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding.


Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}.
Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector (Wolf)|Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}.


While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to [[recover]], these moves are easily predicted, and his [[ledge sweet spot]] is one of the smallest in the game. As such, he is easily [[gimp]]ed, and his recovery is susceptible to [[edge-hogging]]. Wolf also suffers from the highest [[meteor smash#Characters with unusual meteor cancel windows in Brawl|meteor cancel delay]] in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, [[Wolf Flash]], sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to [[meteor smash]] if sweet spotted. Wolf Flash also has [[Wolf Flash#Wolf Flash and ledges|unusual characteristics]] that may be utilised to help Wolf recover. His up special, [[Fire Wolf]], is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.
While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to [[recover]], these moves are easily predicted, and his [[ledge sweet spot]] is one of the smallest in the game. As such, he is easily [[gimp]]ed, and his recovery is susceptible to [[edge-hogging]]. Wolf also suffers from the highest [[meteor smash#Characters with unusual meteor cancel windows in Brawl|meteor cancel delay]] in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, [[Wolf Flash]], sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to [[meteor smash]] if sweet spotted. Wolf Flash also has [[Wolf Flash#Wolf Flash and ledges|unusual characteristics]] that may be utilised to help Wolf recover. His up special, [[Fire Wolf]], is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.
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==Moveset==
==Moveset==
===Ground attacks===
{{MovesetTable
====Normal====
|game=SSBB
*[[Neutral attack]]: A [[natural combo]] of three hits; Wolf slashes with one arm, then the other, and bites on the third hit, delivering [[knockback]]. The three hits deal 3%, 2% and 4% consecutively for a total of 9%. The first hit moves Wolf no distance and is a consecutive jab - it will repeat itself continuously if the attack button is held down. The second hit moves Wolf forward a very short distance, and the first and second hits may be [[jab cancel]]ed and immediately followed by a second jab, a grab or another attack. The third hit moves Wolf forward an even greater distance than the second, and has above average knockback and [[hitstun]] for a neutral attack, but cannot reliably KO. All three hits have substantially large hitboxes, and the second and third are often guaranteed if the first hit connects. The knockback delivered by the third hit is useful for pushing opponents to a safe distance without the risk of punishment, and it can catch opponents off guard if deliberately delayed. However, Wolf's jab is still susceptible to [[shield grab]]bing, and must be used with caution in the face of opponents with a dangerous grab game. Neutral combo can be followed up with fair, [[RAR]] back aerial, [[DACUS]] and f-smash at low to mid percentages, and a short hopped Blaster at higher percentages. Has a start-up of 4 frames.
|neutralcount=3
*[[Dash attack]]: Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a DACUS. Knockback is relatively weak, and the trajectory of the opponent depends upon the part of Wolf's body that contacts them. Dash attack has a very small horizontal range and significant ending lag, and is thus susceptible to grabs if shielded, punishment if a player fails to connect with it, and it is difficult to followed up on upon landing. Does 9%. Hits on frame 11-12.
|neutralname=&nbsp;
[[File:Wolf F-tilt Freeze Frames.gif‎|thumb|right|The distinct hitboxes and freezing properties of Wolf's f-tilt.]]
|neutral1dmg=3%
*[[Forward tilt]]: Leans forward with both arms together and swipes, separating his claws on impact. Can be angled. The attack has a good reach and consists of two hits: an early, inner hitbox that does 5%, and a later, outer hitbox that does 6%, for a total of up to 11%. The first hitbox produces a large number of [[freeze frame]]s if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. These freeze frames will affect Wolf if he hits an opponent's shield with the first hitbox, but not his opponent. It is possible to connect with only the second hitbox, which delivers knockback and does not produce the freezing effect. It has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and Reflector. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. Spamming the attack can be risky, however, as experienced opponents may punish it with a shield grab. Forward tilt can be followed up with the Blaster, and can KO at very high percentages. First hit on frame 8 and the second hit on frame 9-10.
|neutral2dmg=2%
*[[Down tilt]]: Performs a fast low kick from a crouching position. At low percentages, it trips opponents, and at higher percentages, it knocks opponents into the air, with a horizontal trajectory. Tripping an opponent with down tilt can be followed up with a f-smash or DACUS, and down tilt can [[lock]] opponents against walls at damages up to about 50%, higher if performed into an overhanging wall structure. Down tilt can also be used to [[edgeguard]], most notably on stages with sloping edges such as {{SSBB|Yoshi's Island}}. Does 6%. Hitbox out on frame 5 and it ends on frame 6.
|neutral3dmg=4%
*[[Up tilt]]: Kicks upward in front of his body, dealing 10% and knocking opponents vertically. There is a [[sweetspot]] at the tip of Wolf's boot, which delivers the most knockback, and there is a moderate amount of invisible reach in front of Wolf's leg when he performs the move. On certain stages, such as {{SSBB|Battlefield}} and [[Halberd]], the sweetspot of up tilt will connect with opponents who are standing on soft [[platform]]s above Wolf. At low to mid percentages, a [[fastfall]]ed up aerial followed by an up tilt is a true [[combo]]. The up tilt is also a strong vertical finisher, capable of reliably KOing under 150%, making it effective as a surprise KO move should Wolf's other attacks be stale. Hits on frame 7-11.
|neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
|ftiltname=&nbsp;
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
|utiltname=&nbsp;
|utiltdmg=8-10%
|utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
|dtiltname=&nbsp;
|dtiltdmg=6%
|dtiltdesc=Kicks out with his foot, having decent range and can cause tripping.
|dashname=&nbsp;
|dashdmg=9%
|dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|nairname=&nbsp;
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|fairname=&nbsp;
|fairdmg=11%
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
|bairname=&nbsp;
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
|bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
|uairname=&nbsp;
|uairdmg=12%
|uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
|dairname=&nbsp;
|dairdmg=15% (arms), 13% (body)
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|grabname=&nbsp;
|grabdesc=Swipes forward with his right arm.
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game.
|fthrowname=&nbsp;
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
|bthrowname=&nbsp;
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdesc=Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|uthrowname=&nbsp;
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
|dthrowname=&nbsp;
|dthrowdmg=6% (hit 1), 6% (throw)
|dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Gets up and does a kick in the front and in the back.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Gets up and punches forwards and kicks backwards.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Spins around, kicking foes with who are close.
|edgefname=&nbsp;
|edgefdmg=8% (legs), 6% (body)
|edgefdesc=Quickly lunges at the opponent with a kick.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly gets up and hammers the ground with a kick.
|nsname=Blaster
|nspage=Blaster (Wolf)
|nsdmg=4% (gun), 5-6% (laser)
|nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower.
|ssname=Wolf Flash
|ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot)
|ssdesc=Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that [[meteor smash]]es airborne opponents. The sourspot at the end of the move [[semi-spike]]s instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination.
|usname=Fire Wolf
|usdmg=2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air)
|usdesc=Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the [[control stick]].
|dsname=Reflector
|dspage=Reflector (Wolf)
|dsdmg=3% (startup), x1.3 damage (reflected projectiles)
|dsdesc=Wolf activates his Reflector around himself. All reflected projectiles deals more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation. Unlike Fox's Reflector, Wolf's version does not stall him in the air. Possible to negate anti-airs if timed right.
|fsname=Landmaster
|fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall)
|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.
}}


====[[Smash attack]]s====
===Stats===
*[[Forward smash]]: Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack is one of the longest reaching f-smashes in the game; it has very low start-up lag (9 frames) and moves Wolf forward a considerable distance, but it is the third weakest f-smash in the game, and has noticeable ending lag. Despite being the third weakest f-smash, it still produces above average horizontal knockback, but [[stale-move negation]] can affect its KO ability. It has two hitboxes - the first delivers weak knockback and usually hits opponents into the second, which has stronger knockback. The first hitbox is a semi-spike that can trip the opponent without the second hitbox landing, leaving the opponent vulnerable to a down smash in such situations. Due to its long range and relatively high damage, f-smash is considered a very useful punishing move, especially upon landing opponents. Since it moves Wolf forward, a f-smash can sometimes be difficult for opponents to punish, but its ending lag leaves Wolf vulnerable if he misses or hits a shield. Does {{ChargedSmashDmgSSBB|15}} when both hits connect.
{{technical data|Needs short hop and double jump heights}}
*[[Up smash]]: Performs an upward scissor kick. Its animation is very similar to {{SSBB|Sonic}}'s up aerial, but is performed on the ground. This move hits twice: the first hit usually pushes the opponent into the second. Can be used in a [[DACUS]]. It has slow start-up lag (12 frames) compared to his other smashes, but very low ending lag, which allows it to be easily followed up with a up aerial juggle or back aerial combo at low to mid percentages. The second hitbox deals above average vertical knockback but it is one of the weaker up smashes in the game, barely KOing under 150% when not stale. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, but is much more powerful and sends opponents on a horizontal trajectory instead. Landing this sweetspot is very difficult though and is mostly luck based as it is usually landed when the opponent does a rolling dodge past the first hitbox and into Wolf's body. It is also sometimes landed during a DACUS. It is also interesting to note that this sweetspot KOs even quicker than Wolf's down smash - when fully charged it KOs at 86% (though the down smash does have slightly higher knockback scaling). The first and second hits deal {{ChargedSmashDmgSSBB|6}} and {{ChargedSmashDmgSSBB|12}} respectively, a total of {{ChargedSmashDmgSSBB|18}} uncharged.
{{Attributes
*[[Down smash]]: Swipes his claws on both sides of his body, first in front and then behind. This attack has very low start-up lag (front hit on frame 8-9, back hit on frame 14-15) and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125%. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land sweetspot of the up smash) and being even faster than his other KO moves. It is often considered the best down smash in the game on par with Meta Knight's due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, it has slightly less reach and slightly more start-up, but Wolf's has even less ending lag and the first swipe of Wolf's down smash is slightly stronger than the back slice of Meta Knight's down smash. It is also interesting to note that both down smashes have the same amount of frames in their durations. When fully charged, the first hit KOs at 87%. The first hit deals {{ChargedSmashDmgSSBB|14}} and the second hit deals {{ChargedSmashDmgSSBB|13}}. Wolf has the strongest down smash of the three ''Star Fox'' characters in ''Brawl'', while {{SSBB|Fox}} possesses the strongest [[up smash]], and {{SSBB|Falco}} the strongest [[forward smash]].
|cast      = 39
|weight    = 102
|rweight    = 14
|dash      = 1.7
|rdash      = 8-11
|run        = 1.4
|rrun      = 24-25
|walk      = 1.3
|rwalk      = 5-6
|trac      = 0.07
|rtrac      = 3-6
|airfric    = 0.004
|rairfric  = 36-37
|air        = 1.222
|rair      = 3-4
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.13
|rgravity  = 3
|fall      = 1.8
|rfall      = 4
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 32.01240385
|rjumpheight= 24
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


====Other attacks====
===[[Announcer]] call===
Wolf shares all his floor and ledge recovery animations with Fox and Falco.
{{audio|Needs announcer calls from other languages.}}
*Ledge attack (under 100%): Wolf quickly slides his body onstage, kicking forth with both legs, then retreating. 8%.
<gallery>
*Ledge attack (over 100%): Slowly lifts himself using his arms, then flips onto the stage and kicks with one foot. 10%.
Wolf English Announcer SSBB.wav|English/Japanese
*Floor attack: Rises and kicks on one side of his body, then the other. 6%.
</gallery>
*Trip attack: Rises and sweeps a foot around his body. 5%.


===[[Aerial attack]]s===
===[[Wii Remote selection sound]]===
*[[Neutral aerial]]: Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once, deal 8% and deliver weak horizontal knockback. Otherwise, it will hit several times, dealing 1% per hit, and deliver small amounts of hitstun but no knockback. It is possible to [[lock]] by chaining strings of short hopped neutral aerials into opponents. Has a start-up of 3 frames.
{{SelectSound|char=Wolf|desc=Wolf says "Playtime's over!" ({{ja|遊びは終わりだ!|Asobi wa owari da!}}). A reference to one of his quotes from ''Star Fox 64''.}}
*[[Forward aerial]]: Slashes with his left arm; a similar animation to {{SSBM|Mewtwo}}'s fair in ''[[Melee]]''. Wolf's fair has decent horizontal reach and delivers a moderately high amount of vertical knockback, but has considerable ending and landing lag. It is possible to [[L-canceling|autocancel]] in a short hop. Does 11%. Hits on frame 7-9.
*[[Back aerial]]: Kicks outward behind his body. The back aerial is considered Wolf's best aerial, since it has almost no start-up (5 frames) or ending lag, large horizontal reach, and strong horizontal knockback. It can be used in a [[RAR]] and can be often followed up by an f-smash at low percentages. An excellent move for spacing. It is commonly used for edgeguarding, can be strung into a [[Wall of Pain]] at low percentages, can be used to stage spike opponents recovering from below, and poses little risk if used as a finisher at high percentages. Does 13% when sweetspotted, 11% when the middle hitbox connects, and 9% when sourspotted.
*[[Up aerial]]: Swipes in an arc above his head. It has little start-up lag (hitbox out on frame 7 and it ends on frame 9) and a moderate amount of ending lag, and has a wide hitbox that with low vertical reach. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are near an upper [[blast line]]. Does 12%.
*[[Down aerial]]: Strikes both arms downward as if wielding an axe. It has a somewhat large amount of start-up (14 frames) and ending lag, but is one of the fastest [[meteor smash]]es in the game. Its knockback is weak for a meteor smash, but it has two meteor smash hitboxes, the main one doing 15% with a second one doing 13%.
 
===Grabs & throws===
Wolf's [[grab]] range is relatively short; most of the cast's grabs out reach his. While Fox and Falco possess similar throw techniques and animations, Wolf's are unique, and, unlike theirs, none of his involve the use of his blaster.
*[[Pummel]]: Hits his opponent with his right knee. It is the second fastest pummel in the game, and only the first hit counts towards [[Stale-move negation]]. Deals 1% per pummel. With fast enough [[button mashing]], it can rack up 8-14% damage depending on the opponent's percentage.
*[[Forward throw]]: Uppercuts his opponent forward. This throw can be used to pseudo chain throw some characters, such as {{SSBB|Fox}}, at very low percentages by buffering a dash forward. it may also be followed up with a f-smash, DACUS, or RAR back aerial. Does 7%.
*[[Back throw]]: Throws the opponent upward and claws them behind himself. The opponent's trajectory is diagonal and upward, causing it to be ineffective for knocking the opponent off the edge and its ending lag makes it difficult to follow up on. Does 7%.
*[[Up throw]]: Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on. Does 7%.
*[[Down throw]]: Throws the opponent on the ground, does a small jump and claws them. Considered Wolf's best throw, it sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At very low percentages, it can pseudo chain throw or be followed up by a jab, down tilt, or down smash. At low to mid percentages, it can also be followed up by a f-smash, DACUS, or a Blaster. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover. Does 12%.


===Special moves===
===[[On-screen appearance]]===
{{Special Moves|game=SSBB|char=Wolf}}
{{Appearance
|desc=Ejects from a [[Wolfen]].
|char=Wolf
|game=SSBB}}


===[[Taunt]]s===
===[[Taunt]]s===
'''Up:''' Leans his head back and howls.
{{Taunt/SSBB
 
|char=Wolf
'''Down:''' Kneels down, slaps one hand on the ground and snarls.
|desc-up=Leans his head back and howls.
|desc-side=Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" ({{ja|どうした、どうした?|Doshita, doshita?}}, ''What's wrong, what's wrong?'')
|desc-down=Kneels down, slaps one hand on the ground and snarls.
|desc-smash=On [[Lylat Cruise]], Wolf can summon various [[Star Fox's Conversations|Star Fox Conversations]] by quickly tapping down on the Control Pad (for one [[frame]]). This taunt can only be used once per match.}}


'''Side:''' Does three kicks whilst spinning on one foot, and says "What's the matter, scared?"
===[[Idle pose]]s===
{{Idle
|desc-1=Slashes at the air.
|desc-2=Pretends to howl.
|image-1=Wolf Idle Pose 1 Brawl.png
|image-2=Wolf Idle Pose 2 Brawl.png}}


'''[[Smash Taunt]]:''' On the ''[[Lylat Cruise]]'' stage, Wolf can summon various [[Star Fox's Conversations|Star Fox Conversations]] if the player presses his or her Down Taunt button for one [[frame]].
===[[Crowd cheer]]===
{{Crowd
|char=Wolf
|game=Brawl
|desc-us=Wooolf! - *howl* - Wooolf! - *howling continues*
|desc-jp=Wooolf! - *howl* - Wooolf! - *howling continues*
|pitch-us=Group chant
|pitch-jp=Group chant}}


===On-screen appearance===
Wolf ejects from a passing [[Wolfen]].
===[[Victory pose]]s===
===[[Victory pose]]s===
*Faces away from the screen, raises an arm, then turns to look at the camera while saying "Weaklings, the bunch of you!"
{{Victory/SSBB
*Claws the air twice, pauses and kicks while saying "I will be the one to take you down."
|victory-theme=StarFoxUniverseTheme.ogg
*Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
|victory-desc=This victory theme comes from the main theme of ''Star Fox 64''.
**If Wolf wins a match against Fox and performs the third victory pose, he says "Playtime's over, Star Fox!"
|desc-up=Claws the air twice, pauses and kicks while saying "I will be the one to take you down." ({{ja|貴様を倒すのはこの俺様だ!|Kisama wo taosu no wa kono oresama da!}}, ''You will be defeated by the very me!'')
 
|desc-left=Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
===[[Wii Remote selection sound]]===
:*If Fox is present after a match, he will instead say "Playtime's over, Star Fox!" In Japanese: {{ja|遊びは終わりだ、スターフォックス!|Asobi wa owari da, Sutā Fokkusu!}}
Wolf says "Playtime's over" in a mocking voice.
|desc-right=Faces away from the screen, raises an arm, then turns to face the screen while saying "Weaklings, the bunch of you!" ({{ja|ふんっ、弱者どもめ|Fun, jakusha domo me.}}, ''Hmph, such weak ones.'')
===[[Cheer]]===
|char=Wolf}}
[[File:Wolf Cheer NTSC Brawl.ogg|thumb|Wolf's NTSC and PAL cheer]]
Wo-olf! *howl* Wo-olf! *howl*


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
===Most historically significant players===
{{SSBBMatchupTable|wolf=yes}}
:''See also: [[:Category:Wolf players (SSBB)]]''
 
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
===Notable players===
:''See also: [[:Category:Wolf professionals (SSBB)]]''


*{{sm|Choice|USA}}
*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in ''Brawl''{{'}}s early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit while using Wolf alongside a {{SSBB|Falco}} co-main.
*{{sm|JJWolf|USA}}
*{{Sm|JJWolf|USA}} - A prominent Wolf player in ''Brawl''{{'}}s early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing at {{Trn|Apex 2009}} additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th at {{Trn|Apex 2014}}.
*{{sm|Kain|USA}}
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character during ''Brawl''{{'}}s competitive prime, dominating the [[Midwest]] of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th at {{Trn|MLG Columbus 2010}}, and he would place 9th among 96 entrants at {{Trn|WHOBO 4}}, one of the largest {{SSBB|Meta Knight}}-banned tournaments. Kain was one of three Wolf players ranked on the [[2014 SSBBRank]], the final and only national ranking for ''Brawl'' before the release of ''[[Smash 4]]'', ranking at 74th despite his lapsed tournament activity after 2012.
*{{sm|McPeePants|USA}}
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of ''Brawl''{{'}}s competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]], being ranked at 94th. His most notable tournament performance was at the Meta Knight-banned {{Trn|WHOBO 4}}, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament's [[Mid tier tournament|mid + low tier bracket]].
*{{sm|Seagull Joe|USA}}
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during ''Brawl''{{'}}s competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th at {{Trn|Apex 2013}}, and then he would later shatter the record by placing 9th at {{Trn|Apex 2014}}, standing as the best all-time placing for a Wolf at a ''Brawl'' major or supermajor, while then going on to be the highest ranking Wolf player on the [[2014 SSBBRank]] at 37th. Seagull Joe would also be one of the best ''Brawl'' players in the post-''Smash 4'' era, with his most notable results being placing 5th at {{Trn|Super Smash Con 2015}} and 4th at {{Trn|Super Smash Con 2018}}, while getting ranked 10th on the [[2016-2017 SSBBRank]] and 12th on the [[2018-2019 SSBBRank]].
*{{sm|Tedeth|Australia}}


===Tier placement and history===
===Tier placement and history===
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.


==In [[event matches]]==
==Role in [[The Subspace Emissary]]==
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat. The player has 2 stocks while the opponents have 1.
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]''.]]
*'''[[Event 38: The Wolf Hunts the Fox]]''': Wolf must defeat {{SSBB|Fox}} and {{SSBB|Falco}} in order to finish. The player has 2 stocks while the opponents have 1.
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
*'''[[Event 39: All-Star Battle x2]]''' Wolf is one of the eight opponents the player must beat to win the event. The opponents are unlockable newcomers except for {{SSBB|King Dedede}} and {{SSBB|Ike}}.
{{clr}}
*'''[[Co-Op Event 14: The Dark Guardians]]''': A team of {{SSBB|Ganondorf}} and Wolf must defeat Giant {{SSBB|Charizard}} and {{SSBB|Donkey Kong}} in a 1 stock battle. The players are tiny in this event.
 
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf in a 1 stock battle while being attacked by an [[Andross]] assist trophy.
==In Solo Modes==
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Wolf is one of the eight opponents that 2 players must defeat in order to complete the event. All opponents are playable antagonists in this game.
==={{SSBB|Classic Mode}}===
In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Captain Falcon}} on [[Lylat Cruise]]. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
 
===[[All-Star Mode]]===
In All-Star Mode, Wolf is fought in Stage 16 alongside {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat.
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}.
 
====Co-Op Events====
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]].
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[Assist Trophy]].
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Wolf Congratulations Screen Classic Mode Brawl.png|Classic Mode
Wolf Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophies]]==
Wolf's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Wolf.


==Role in [[The Subspace Emissary]]==
{{Trophy/Fighter
[[File:Wolf Subspace.png|thumb|200px|Wolf in the ''[[SSE]]'']]
|name=Wolf
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
|image=Wolf - Brawl Trophy.png
<br clear="all">
|mode=Classic
|desc-ntsc=A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
|desc-pal=A pilot whose full name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
|gamelist-ntsc={{Trophy games|console1=N64|game1=[[Star Fox 64]]|console2=GCN|game2={{iw|lylatwiki|Star Fox: Assault}}}}
|gamelist-pal={{Trophy games|console1=N64|game1=Lylat Wars|console2=GCN|game2=Star Fox: Assault}}
|game=Brawl
}}
{{clrl}}


==[[Palette swap (SSBB)#Wolf|Costumes]]==
{{Trophy/Fighter
[[Image:Wolf Palette (SSBB).png|frame|center|Wolf's alternate costumes in SSBB]]
|name=Landmaster (Wolf)
|image=Landmaster (Wolf) - Brawl Trophy.png
|desc=Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Trophy==
==[[Alternate costume (SSBB)#Wolf|Alternate costumes]]==
Wolf's trophy is obtained by clearing [[Classic Mode]] as Wolf.
{|style="margin:1em auto 1em auto;text-align:center"
[[File:Wolf - Brawl Trophy.png|thumb|100px|Wolf's trophy in ''Brawl''.]]
|-
|colspan=6|[[File:Wolf Palette (SSBB).png]]
|-
|{{Head|Wolf|g=SSBB|s=25px}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Red}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Black}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Green}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Blue}}
|{{Head|Wolf|g=SSBB|s=25px|cl=White}}
|}


===Description===
==Gallery==
;Wolf
<gallery>
:''A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.''
SSBBDojoWolf1.jpg|Using {{b|Blaster|Wolf}} alongside {{SSBB|Fox}} on {{SSBB|Final Destination}}.
{{Trophy games|console1=N64|game1_pal=Lylat Wars|game1_ntsc=[[Star Fox 64]]|console2=GC|game2={{s|lylatwiki|Star Fox: Assault}}}}
SSBBDojoWolf2.jpg|Posing on [[Luigi's Mansion]].
SSBBDojoWolf3.jpg|Posing on [[Lylat Cruise]].
SSBBDojoWolf4.jpg|Using his [[neutral attack]] on {{SSBB|Pit}} on [[Skyworld]].
</gallery>


==Trivia==
==Trivia==
*Wolf appears to run and walk with a slight limp.
[[File:WolfDetatchedArm.png|thumb|220px|Wolf's arm erroneously detaches from his body during his tumbling animation.]]
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to ''Brawl's'' release:
**Many of Wolf's animations are heavily borrowed from other characters, including his base character {{SSBB|Fox}}. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.
**During Wolf's tumbling animation, his left arm will detach from his elbow.
**Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
*The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]''
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release.
*When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye.
**A similar effect happens [https://www.youtube.com/watch?v=xMmoJl5NUH0 when looking through his cybernetic eyepatch in ''Star Fox Assault''].
*Wolf's supine floor attack is the only arm-based attack that involves him throwing a punch rather than using his claws.
*Wolf's victory pose where he crosses his arms is a reference to ''Star Fox Assault''; the only pose Wolf makes in Story Mode is him crossing his arms in his Wolfen.


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/characters/hidden12.html Wolf's page at Smash Bros. DOJO!!.]
*[http://www.smashbros.com/wii/en_us/characters/hidden12.html Wolf's page at Smash Bros. DOJO!!.]
*[http://www.smashboards.com/showthread.php?t=218126 ''Can't let you do that, Starfox'', a Wolf Back Room guide]
*[http://www.smashboards.com/showthread.php?t=218126 ''Can't let you do that, Starfox'', a Wolf Back Room guide]
*[http://www.youtube.com/watch?v=oJmXQ9u8wWc&feature=related Video of Wolf's attack hitboxes]
*[http://www.youtube.com/watch?v=oJmXQ9u8wWc Video of Wolf's attack hitboxes]
*[http://www.youtube.com/watch?v=Yu-ZTZcD1_M Wolf's sound effects]
*[http://www.youtube.com/watch?v=Yu-ZTZcD1_M Wolf's sound effects]
==References==
{{reflist}}
{{SSBBCharacters}}
{{SSBBCharacters}}
{{Star Fox}}
{{Star Fox}}
[[Category:Star Fox universe]]
[[Category:Wolf (SSBB)| ]]
[[Category:Wolf (SSBB)]]
[[Category:Trophies (SSBB)]]
[[es:Wolf (SSBB)]]

Latest revision as of 00:28, April 2, 2024

This article is about Wolf's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Wolf O'Donnell.
Wolf
in Super Smash Bros. Brawl
Official image of Wolf O'Donnell in Super Smash Bros. Brawl
StarFoxSymbol.svg
Universe Star Fox
Other playable appearance in Ultimate


Availability Unlockable
Final Smash Landmaster
Tier C (14)
WolfHeadSSBB.png

Wolf (ウルフ, Wolf) is an unlockable character in Super Smash Bros. Brawl. He was confirmed on the Smash Dojo website on March 31st, 2008. Wolf's special moves are similar to Fox and Falco's, but his physical attacks are mostly all completely different.

Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from Star Fox: Assault.

Wolf is ranked 14th on the current Brawl tier list at the top of the C tier. Wolf possesses great mobility, with among the best air speed, and high, fast jumps. Wolf additionally possesses great air to ground transitioning, as he has fast falling speed, and aerials that either have low landing lag or can be auto-cancelled in a short hop. Wolf in general has fast attacks with disproportionately far reach (his Back aerial being especially notorious in this regard), which when combined with the aforementioned mobility and an effective DACUS, results in effective approaching capabilities. Wolf also has an effective transcendent projectile in his Blaster, a very quick Reflector with both hitboxes and frame 1 intangibility that gives him a strong option to escape disadvantage, an all-purpose throw in his down throw, well rounded power throughout his moveset, and above-average comboing capabilities by Brawl standards.

Wolf has two major weaknesses, however: his extreme vulnerability to chain throws and an exploitable recovery. Because of Wolf's combination of heavy weight, very fast falling speed, and very fast gravity, four characters possess devastating chain throws on Wolf that can either infinite him (King Dedede), zero-death him (Pikachu and Falco), or deal an absurd amount of damage (Wario), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to gimps, and has a particular vulnerability to meteor smashes, as Wolf suffers a 60 frame delay when meteor cancelling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard down throw chain grab to Down aerial finish is fatal to him). His two recovery moves additionally both have small edge sweet spots, which significantly limits his recovery flexibility on stages with thin ledges like Final Destination and Lylat Cruise. Another problem for Wolf is his atrocious vertical momentum cancelling as a result of his fast fall being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average matchup spread with only a few counters (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.

How to unlock[edit]

Complete one of the following:

The player must then fight and defeat Wolf on Lylat Cruise.

Attributes[edit]

Wolf's standing height in comparison to Fox's

Of the three playable Star Fox characters present in Brawl, Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest space animal, but ranks only three places above Mario in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to chain grabbing, juggling, and certain locks due to his heavy weight and rapid falling speed. It should also be noted that fast falling does not accelerate Wolf's fall by a considerable amount, which hinders his ability to vertical momentum cancel in comparison to characters with quicker fast falls, such as Captain Falcon. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.

Most of Wolf's standard attacks start quickly and have good reach, and he has a DACUS that propels him a considerable distance along the ground. Many of his attacks have the potential to KO, such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from stale move negation if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to shield grab him easily if they block his hits.

Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding.

Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, Blaster, is a gun that fires projectile lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant hitstun, the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, Reflector, is a versatile move that deflects projectiles and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set knockback and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as Falco.

While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to recover, these moves are easily predicted, and his ledge sweet spot is one of the smallest in the game. As such, he is easily gimped, and his recovery is susceptible to edge-hogging. Wolf also suffers from the highest meteor cancel delay in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, Wolf Flash, sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to meteor smash if sweet spotted. Wolf Flash also has unusual characteristics that may be utilised to help Wolf recover. His up special, Fire Wolf, is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.

Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable tournament contender.

Moveset[edit]

  Name Damage Description
Neutral attack   3% Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
2%
4%
Forward tilt   5% (hit 1), 6% (hit 2) Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and Reflector. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
Up tilt   8-10% Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
Down tilt   6% Kicks out with his foot, having decent range and can cause tripping.
Dash attack   9% Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a DACUS. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
Forward smash   5% (hit 1), 10% (hit 2) Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
Up smash   6% (hit 1), 12% (hit 2) Does a flipping scissor kick above his head. Can be used as a sliding DACUS. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
Down smash   14%/12% (hit 1), 13%/10% (hit 2) Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
Neutral aerial   8% (clean), 3% (late sweetspot), 1% (late sourspot) Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
Forward aerial   11% Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
Back aerial   13%/11% (right leg), 10%/9% (left leg) Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
Up aerial   12% Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
Down aerial   15% (arms), 13% (body) Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
Grab   Swipes forward with his right arm.
Pummel   1% Hits his opponent with his right knee. Fastest pummel in the game.
Forward throw   4% (hit 1), 3% (throw) Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
Back throw   4% (hit 1), 3% (throw) Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
Up throw   5% (hit 1), 2% (throw) Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
Down throw   6% (hit 1), 6% (throw) Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
Floor attack (front)   6% Gets up and does a kick in the front and in the back.
Floor attack (back)   6% Gets up and punches forwards and kicks backwards.
Floor attack (trip)   5% Spins around, kicking foes with who are close.
Edge attack (fast)   8% (legs), 6% (body) Quickly lunges at the opponent with a kick.
Edge attack (slow)   10% Slowly gets up and hammers the ground with a kick.
Neutral special Blaster 4% (gun), 5-6% (laser) Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for spacing. Functions similarly to Fox's and Falco's blasters, but stronger and much slower.
Side special Wolf Flash 3% (dash), 10% (sweetspot), 15% (meteor sweetspot) Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that meteor smashes airborne opponents. The sourspot at the end of the move semi-spikes instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination.
Up special Fire Wolf 2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the control stick.
Down special Reflector 3% (startup), x1.3 damage (reflected projectiles) Wolf activates his Reflector around himself. All reflected projectiles deals more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation. Unlike Fox's Reflector, Wolf's version does not stall him in the air. Possible to negate anti-airs if timed right.
Final Smash Landmaster 5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 102 1.7 – Initial dash
1.4 – Run
1.3 0.07 0.004 1.222 0.01 – Base
0.08 – Additional
0.13 1.8 – Base
1.9Fast-fall
5 32.01240385 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Wolf says "Playtime's over!" (遊びは終わりだ!). A reference to one of his quotes from Star Fox 64.
Wolf's selection sound

On-screen appearance[edit]

WolfOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Leans his head back and howls.
  • Side taunt: Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" (どうした、どうした?, What's wrong, what's wrong?)
  • Down taunt: Kneels down, slaps one hand on the ground and snarls.
  • Smash taunt: On Lylat Cruise, Wolf can summon various Star Fox Conversations by quickly tapping down on the Control Pad (for one frame). This taunt can only be used once per match.
Up taunt Side taunt Down taunt Smash taunt
WolfUpTauntBrawl.gif WolfSideTauntBrawl.gif WolfDownTauntBrawl.gif Taunts-Brawl-Wolf-SmashTaunt.png

Idle poses[edit]

  • Slashes at the air.
  • Pretends to howl.
Wolf Idle Pose 1 Brawl.png Wolf Idle Pose 2 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Wooolf! - *howl* - Wooolf! - *howling continues* Wooolf! - *howl* - Wooolf! - *howling continues*
Pitch Group chant Group chant

Victory poses[edit]

This victory theme comes from the main theme of Star Fox 64.
  • Up: Claws the air twice, pauses and kicks while saying "I will be the one to take you down." (貴様を倒すのはこの俺様だ!, You will be defeated by the very me!)
  • Left: Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
  • If Fox is present after a match, he will instead say "Playtime's over, Star Fox!" In Japanese: 遊びは終わりだ、スターフォックス!
  • Right: Faces away from the screen, raises an arm, then turns to face the screen while saying "Weaklings, the bunch of you!" (ふんっ、弱者どもめ, Hmph, such weak ones.)
Up Left Right
Wolf-VictoryUp-SSBB.gif Wolf-VictoryLeft-SSBB.gif Wolf-VictoryRight-SSBB.gif

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Wolf players (SSBB)
  • USA Choice - Was perhaps the most prominent Wolf player in Brawl's early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 at MLG Raleigh 2010 and MLG Columbus 2010, and ranking 4th on NorCal's 2011 power ranking, albeit while using Wolf alongside a Falco co-main.
  • USA JJWolf - A prominent Wolf player in Brawl's early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing at Apex 2009 additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th at Apex 2014.
  • USA Kain - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character during Brawl's competitive prime, dominating the Midwest of the United States and being largely responsible for Wolf's significant rise on the sixth tier list from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th at MLG Columbus 2010, and he would place 9th among 96 entrants at WHOBO 4, one of the largest Meta Knight-banned tournaments. Kain was one of three Wolf players ranked on the 2014 SSBBRank, the final and only national ranking for Brawl before the release of Smash 4, ranking at 74th despite his lapsed tournament activity after 2012.
  • USA McPeePants - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of Brawl's competitive life, and was the only other Wolf player besides those two to be ranked on the 2014 SSBBRank, being ranked at 94th. His most notable tournament performance was at the Meta Knight-banned WHOBO 4, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament's mid + low tier bracket.
  • USA Seagull Joe - Widely considered second best Wolf player under Kain during Brawl's competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th at Apex 2013, and then he would later shatter the record by placing 9th at Apex 2014, standing as the best all-time placing for a Wolf at a Brawl major or supermajor, while then going on to be the highest ranking Wolf player on the 2014 SSBBRank at 37th. Seagull Joe would also be one of the best Brawl players in the post-Smash 4 era, with his most notable results being placing 5th at Super Smash Con 2015 and 4th at Super Smash Con 2018, while getting ranked 10th on the 2016-2017 SSBBRank and 12th on the 2018-2019 SSBBRank.

Tier placement and history[edit]

Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to chaingrabs (some of which are infinites and 0-deaths), as well as having a poor recovery. Around late 2010, several Wolf players started doing very well in tournaments (Kain was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant Meta Knight, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.

Role in The Subspace Emissary[edit]

Wolf in SSE.

Wolf, like Jigglypuff and Toon Link, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after Tabuu has been defeated. To encounter Wolf, the player must enter a particular Red Door in The Ruins stage, which will take them to Lylat Cruise after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also unlock him if he has not yet been unlocked.

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along with Fox, Falco, and Captain Falcon on Lylat Cruise. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.

All-Star Mode[edit]

In All-Star Mode, Wolf is fought in Stage 16 alongside Fox and Falco on Lylat Cruise.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Ending Images[edit]

Trophies[edit]

Wolf's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Wolf.

Wolf trophy from Super Smash Bros. Brawl.
Classic Mode trophy
Wolf
NTSC A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
N64: Star Fox 64
GameCube: Star Fox: Assault
PAL A pilot whose full name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
N64: Lylat Wars
GameCube: Star Fox: Assault
Landmaster trophy from Super Smash Bros. Brawl.
Landmaster (Wolf) trophy
Landmaster (Wolf)
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Wolf's palette swaps, with corresponding tournament mode colours.
WolfHeadSSBB.png WolfHeadRedSSBB.png WolfHeadBlackSSBB.png WolfHeadGreenSSBB.png WolfHeadBlueSSBB.png WolfHeadWhiteSSBB.png

Gallery[edit]

Trivia[edit]

Wolf's arm erroneously detaches from his body during his tumbling animation.
  • Masahiro Sakurai stated that Wolf, along with Jigglypuff and Toon Link, were almost cut from Brawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main Subspace Emissary story. His popularity and similarities to Fox and Falco were key to his inclusion in Brawl[1]. This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to Brawl's release:
    • Many of Wolf's animations are heavily borrowed from other characters, including his base character Fox. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.
    • During Wolf's tumbling animation, his left arm will detach from his elbow.
    • Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
  • The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
  • Oddly, in The Subspace Emissary, Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with Metal Mario in the original Super Smash Bros.
  • Wolf was the last character to be confirmed for Super Smash Bros. Brawl due to being confirmed on the Smash Dojo website on March 31st, 2008, two months after the game's initial release.
  • When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye.
  • Wolf's supine floor attack is the only arm-based attack that involves him throwing a punch rather than using his claws.
  • Wolf's victory pose where he crosses his arms is a reference to Star Fox Assault; the only pose Wolf makes in Story Mode is him crossing his arms in his Wolfen.

External links[edit]

References[edit]

  1. ^ [1]