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====Victory Fanfare====
====Victory Fanfare====
A flourished remix directly from ''Brawl''. It is a remix of the tune that will play when Link obtained a Triforce Piece in ''The Legend of Zelda'' for the Nintendo Entertainment System. It is shared with {{SSB4|Zelda}}, {{SSB4|Sheik}}, {{SSB4|Ganondorf}}, and {{SSB4|Toon Link}}.
A flourished remix directly from ''Brawl''. It is a remix of the tune that will play when Link obtained a Triforce Piece in ''The Legend of Zelda'' for the Nintendo Entertainment System. It is shared with {{SSB4|Zelda}}, {{SSB4|Sheik}}, {{SSB4|Ganondorf}}, and {{SSB4|Toon Link}}.
==In [[competitive play]]==
===Notable players===
:''See also: [[:Category:Link professionals (SSB4)]]''
*{{Sm|Keitaro|USA}}
*{{Sm|Scizor|USA}}


==[[Palette swap (SSB4)#Link|Palette Swaps]]==
==[[Palette swap (SSB4)#Link|Palette Swaps]]==

Revision as of 14:01, October 24, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Link's appearance in Super Smash Bros. 4. For the character in other contexts, see Link.
Link
in Super Smash Bros. 4
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Triforce Slash
Link's stock icon in Super Smash Bros. for Wii U.

Link (リンク, Rinku) was the second veteran confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct. He will be among the first wave of compatible amiibo figures for Super Smash Bros. for Wii U. Akira Sasanuma is providing the voice of Link, but through reused voice clips from Super Smash Bros. Brawl.

He is joined by Princess Zelda, her alter-ego Sheik, and long-standing villain Ganondorf, as representation for his franchise. Another incarnation of Link from The Wind Waker, Toon Link, also returns from Brawl.

Changes from Brawl

While Link has traditionally been a weak character, he seems to have gone through many improvements that both make him a stronger fighter and better represent his abilities in The Legend of Zelda.

  • Buff Link's dash attack is now the Jump Attack from Ocarina of Time. It is capable of hitting both horizontally and vertically depending on placement of the hitbox, and is much stronger than his old dash attack.
  • Buff Link's grab has less startup and far less ending lag.
    • Change It regains its Super Smash Bros. trajectory, in which it shoots straight without falling to the ground.
  • Buff Clawshot's tether covers far more distance as with other tethers, heavily improving Link's recovery.
  • Buff His grab aerial comes out much faster.
    • Nerf However, it deals far less damage (from 10% to 6%).
  • Buff Neutral aerial deals 1% more damage during startup.
    • Nerf It now has a sourspot behind Link which deals 9% damage.
  • Buff Down aerial has an added meteor smash during the start of the attack, similar to Toon Link's in Brawl. Link's down aerial also experiences significantly less landing lag after impacting the ground.
    • Nerf However, the non meteor hits of down aerial are significantly weaker than Brawl.
  • Buff Up smash's final hit deals 1% more damage.
  • Buff Down smash is now a powerful semi spike during the second hit.
  • Buff Forward smash is stronger.
    • Nerf Both hits deal less damage (from 15%/20% to 14%/13%).
  • Buff Forward tilt has less ending lag.
  • Buff Gale Boomerang has increased knockback.
  • Buff Hero's Bow charges faster.
  • Buff Link's Bombs no longer self-harm him if thrown point-blank at an opponent.
    • Buff He can also now hit them in the air once again, and due to their shorter fuse, make his recovery much better.
    • Nerf However, they can only deal 5% when thrown directly at an opponent.
  • Buff Link's recovery is much better, needing much less momentum than before, and reaching much higher and farther than it has in Brawl.
  • Buff Link appears to have greater speed in both the air and on the ground, alongside overall less lag in his attacks.
  • Nerf Triforce Slash's damage has been lowered from 83% to 69%.
  • Nerf Back aerial's damage has been lowered from 11% to 8%.
    • Buff Though it comes out much faster than before.
  • Nerf Forward aerial's damage has been lowered from 9%/12% to 8%/10%.
    • Buff However, it is much faster and has even less landing and ending lag than in Brawl.
  • Change Spin Attack has a slightly altered animation in which Link spins his sword at subtly different heights. However, it has no obvious change in power or range compared to Brawl.
  • Change Up aerial has changed from its Zelda II: The Adventures of Link animation to a very wide scissor kick. It appears to have a smaller hitbox.
  • Change Link has a new edge attack based on the Crouch Stab from Ocarina of Time.
  • Change Link's roll animations are now based on Link's abilities from Ocarina of Time.

The design of Link's clothing, weaponry, and hair are once again based on The Legend of Zelda: Twilight Princess.

Moveset

Name Damage Description
Neutral attack 2%, 3%, 5% A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. Is a natural combo with fast startup and little knockback.
Forward tilt 13% An overhand sword swing with slow startup but high knockback.
Up tilt 9% A half-moon slice above Link's head. Good for low percent juggles.
Down tilt 12% A low sword swipe across the ground with vertical knockback. Meteor smashes opponents in contact with Link's body.
Dash attack 14% (sweetspot) 13% (sourspot) Link performs a leaping downward slash (his "Jump Attack" from Ocarina of Time). Deals horizontal knockback when tipped and vertical knockback when hit close.
Forward smash 14% (first hit sweetspot), 7% (first hit sourspot); 13% (second hit) Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback to naturally combo into an optional second hit: a sword swing with greater KO power (it is performed by pressing the attack button again right after the initial swing).
Up smash 4%, 3%, 11% Three half-moon sword swings above Link's head.
Down smash 14% (first hit, sword), 16% (first hit, arm), 17% (first hit, body); 12% (second hit, sword), 10% (second hit, arm) A low slash in front and then behind Link. First hit sends opponents at a vertical trajectory while having slightly increased damage and knockback the closer you are to Link. Second hit is a powerful semi-spike with slightly increased damage and knockback on his blade.
Neutral aerial 11% (sweetspot), 9% (sourspot), 6% (late hitbox) Link thrusts his leg out in front of him for an extended time. Is a sex kick with relatively fast startup and little landing lag. Deals more damage closer to his boot.
Forward aerial 8%, 10% Swings his sword twice while spinning 360˚. While the second hit has more knockback, it's inconvenient to use as you'd have to intentionally avoid opponents with the first hit.
Back aerial 3%, 5% A two kick combo behind Link with very little landing lag.
Up aerial 15% (normal), 13% (late hitbox) Link thrusts his sword up for a long duration. Moderate landing lag unless used alongside a full hop.
Down aerial 15% (sourspot), 19% (sweetspot), 8% (second hit) Aims his sword directly below him for a long duration, based on his "Downthrust" from Zelda II: The Adventures of Link. It's possible for Link to "bounce" on opponents into a second hit. The move is a powerful meteor smash during startup.
Grab aerial Clawshot 2%, 4% Fires his Clawshot forward in the air with great range and no landing lag. Link can cancel his air dodge at any point via his tether, however it will not cancel the landing lag suffered from the dodge. Clawshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance.
Grab Clawshot Link fires his Clawshot forwards. This tether snaps straight back once fully extended, like the Hookshot from Super Smash Bros.
Pummel 2% Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
Forward throw 3%, 4% Link releases the opponent from his pummel and kicks them away.
Back throw 3%, 4% Link takes his opponent behind him and kicks them away.
Up throw 8% Link raises the opponent above him and slashes upward.
Down throw 3%, 4% Link takes the opponent onto the ground and elbow drops them.
Floor attack (front) ?% Does two slashes front and back.
Floor attack (back) ?% Does two slashes front and back.
Floor attack (trip) ?% Does two slashes front and back.
Edge attack (fast) ?% Pulls himself up into a front flip and slices downward.
Edge attack (slow) ?% Slowly climbs up and stabs in front of him.
Neutral special Hero's Bow 4-12% Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow.
Neutral special custom 1 Power Bow 4-20% Unlike the regular Hero's Bow, this allows Link to cover more knockback at the expense of range and speed of the arrow. When fully charged, they deal very heavy knockback.
Neutral special custom 2 Quickfire Bow 4-8% Unlike regular Arrows, these arrows go straight, deal set knockback, and can go through enemies and projectiles. They do, however, go a very short range. They have no Stale Move negation.
Side special Gale Boomerang 7% (close), 5% (far) A projectile which damages opponents as it flies away and drags opponents towards Link during its return. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel.
Side special custom 1 Boomerang 7% (forwards), 3% (backwards) Travels on the same route as the Gale Boomerang, however, unlike the Gale Boomerang, this one retains its properties from both Super Smash Bros. and Super Smash Bros. Melee, where there's no whirlwind effects whatsoever. It does have less knockback, but more angle. It deals 7% damage when it goes away from Link, no matter how far he is, but 3% damage coming back.
Side special custom 2 Ripping Boomerang 4% (startup), 2% (first 2 hits), 1% (per extra hit) Travels across a much shorter range than the Gale Boomerang, but also deals multiple hits of low damage and adds stun to the opponents.
Up special Spin Attack 4%, 2%, 2%, 2%, 4% (air); 12-20% (ground) This move functions differently when grounded and airborne; an aerial Spin Attack is used as recovery which grants Link great vertical distance. Hits 5 times in the air. A grounded Spin Attack is akin to most Zelda games, and functions similarly to a smash attack with great knockback.
Up special custom 1 Shocking Spin 4%, 1%, 1%, 1%, 6% (air); 12-23% (ground) A much more powerful version of the Spin Attack, where Link is able to deal much more knockback with an electric effect. The downside however, is the fact that Link's recovery is much shorter. The aerial version can semi-spike.
Up special custom 2 Whirling Leap 0% A special type of Spin Attack that can only be used as a recovery move. It produces no hits and thus, no damage whatsoever, but actually travels much higher and much further than the normal recovery, even to the point of not relying on momentum and performing multiple left and right movements.
Down special Bomb 5% An item based projectile Link pulls out, with its design from Twilight Princess. An explosion deals damage when in direct contact with an opponent, though it's possible to get additional damage from an indirect hit from a blast. Link can hurt himself with this move, which can grant him an extra Spin Attack if used skillfully.
Down special custom 1 Giant Bomb 8-10% A bomb that's grown to massive size, increasing its hitbox and properties, though it remains practically the same. However, they cannot blow up when thrown at the opponent, and need time or another explosion to blow up. They deal damage based on range.
Down special custom 2 Meteor Bomb 5% Weaker versions of the bombs at lower percents with a noticeably short fuse. However, they have the unique property of causing a meteor to happen, which can damage Link as well. It's not good for recoveries whatsoever, though it provides a new tool for Link's arsenal.
Final Smash Triforce Slash ?% Link's final smash from Super Smash Bros. Brawl. Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.

Taunts

  • Performs two swipes with his sword, twirls it, and then sheathes it. He will then quickly unsheathe it. It is based on Link's victory pose from Twilight Princess.
  • Link pulls in his right knee and draws his sword back behind his head in a threatening battle pose. It originates from Super Smash Bros..
  • Link takes out his guide from Ocarina of Time, Navi, who proceeds to fly around as Link watches her.

On-Screen Appearance

Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip his sword and shield.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Zelda, Sheik, Ganondorf, and Toon Link.

In competitive play

Notable players

See also: Category:Link professionals (SSB4)

Palette Swaps

Link Palette (SSB4).png
LinkHeadSSB4-3.png LinkHeadRedSSB4-3.png LinkHeadBlueSSB4-3.png LinkHeadPurpleSSB4-3.png LinkHeadYellowSSB4-3.png LinkHeadBlackSSB4-3.png LinkHeadWhiteSSB4-3.png LinkHeadGreySSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Link's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Link
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
Link (Alt.)
If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.

Gallery

References