Super Smash Bros.
Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept at the time, there were originally no plans to export the game outside Japan, with only its unexpected popularity leading to its worldwide release.
The game released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. The Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later released on June 12th, 2009 and December 21st, 2009 in Europe and North America, respectively.
Every time the opening movie plays, the two characters Master Hand picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.
Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.
1P Game-only stages
These stages only appear in the 1P Game.
These stages cannot be unlocked or played on in any way without hacking.
Main article: Tournament legal (SSB)
Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of its sequels. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.
The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:
Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game), which featured simple base characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original. His first idea was to include famous Nintendo characters and put them into the fray. Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced. The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters. The idea was later approved.
Super Smash Bros. features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack released on CD in Japan through Teichiku Records in 2000.
Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.