Home-Run Bat

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Home-run Bat
Homerunbat.jpg
The Home-run Bat
Universe Super Smash Bros.
Appears in SSB
SSBM
SSBB
Item class Weapon
File:Item11 071106f-l.jpg
Each character has a unique smash attack animation while using the Home-run Bat in Brawl.

The Home-run Bat (ホームランバット, hōmu ran batto) is used in all three games and is almost always an instant KO when smashed, thus like the Hammer, making it one of the most "feared" items in the game. The Home-run Bat is an item used in the Home-run Contest to knock the Sandbag as far as possible. It originates from the Smash Bros. series according to the trophy description, though many believe it should hail from the EarthBound series. To get a normal hit hit A.If you want to do a power hit do side smash a+right or c right

  • All characters hit an average distance of 368.7 feet to the Sandbag, with the exception of Sheik and Captain Falcon, who will hit it straight upwards and out of the arena, resulting in no distance. This was fixed in Brawl since they now have unique bat swings.
  • When A is tapped, it does between 4-7% damage.
  • When used in a Smash Attack, it does around 30% damage and almost always instantly KO's the opponent with a distinctive pinging sound except in the largest possible custom stage where with proper DI and heavy weight it can be survived, but Donkey Kong can Spinning Kong momentum cancel without help of DI at all. It cannot be charged and always has a somewhat long attack animation where the character sparkles.
    • In Brawl, this animation is unique from a character's standard battering item smash attack animation, most of them resembling more traditional baseball bat swings.
  • When dropped, it does 16-18% damage.
  • When thrown at the opponent, it does between 19-22% damage with high knockback.
  • In Home Run Contest, the tip of the bat makes the sandbag fly farther. This is referred to as a "tipper".
  • Also note that in SSBB Home Run Contest, at 390% or higher a smash up throw is stronger than the tipper forward smash bat, making it useful in Co-op Home Run Contest without characters with a strong enough attack to be stronger than the bat.

Damages in the original

  • A: 7%
  • Tilt: 12%
  • Dash: 16%
  • Smash: 10%
  • Throws
    • Drop: 6%
    • Tilt: 18%
    • Tilt Up: 19%
    • Tilt Down: 15%
    • Dash: 23%
    • Smash: 23%
    • Smash Up: 23%
    • Smash Down: 23%
  • Air Throws
    • Drop: 19%
    • Tilt: 20%
    • Tilt Up: 21%
    • Tilt Down: 22%
    • Smash: 23%
    • Smash Up: 24%
    • Smash Down: 24%

Strategy

Since the swinging animation takes a while, opponents can be warned and dodge the attack. In order to prevent this, it must be timed carefully, like when the opponent is trying to get back on the stage or recovering from an attack. Another way is to stun the opponent first with an attack like Mewtwo's Disable or Jigglypuff's Sing. Due to its high knockback, many players simply use the Home-run bat as projectile rather than trying to land the smash attack.

In the Subspace Emissary

Hitting a member of the Subspace Army (other than bosses) with a Home-Run Bat will cause them to fly very far, useful for knocking them off. This strategy will not work if a wall is blocking them from flying away.

Trophy Description

A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.

Gallery

Trivia

  • Ness uses a very similar bat for his side smash attack. In Melee it made the same ping sound, but the sound was changed in Brawl.