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:''This article is about Charizard's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Charizard]].  In addition, for information about Charizard in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBB)]], [[Squirtle (SSBB)]], and [[Ivysaur (SSBB)]].''
{{disambig2|Charizard's appearance in ''Super Smash Bros. Brawl''|other uses|Charizard}}
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:''For information about Charizard in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBB)]], [[Squirtle (SSBB)]], and [[Ivysaur (SSBB)]].''
REMEMBER: Nintendo's official stance is that all Pokémon go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->
{{Infobox Character
{{Infobox Character
|name         = Charizard
|name = Charizard
|image       = [[File:Charizard SSBB.png|250px|Charizard]]
|image = [[File:Charizard SSBB.jpg|250px]]
|game         = SSBB
|game = SSBB
|shareslot   = {{SSBB|Pokémon Trainer}}<br>{{SSBB|Ivysaur}}<br>{{SSBB|Squirtle}}
|shareslot = {{SSBB|Pokémon Trainer}}<br>{{SSBB|Ivysaur}}<br>{{SSBB|Squirtle}}
|ssbgame1 = SSB4
|ssbgame2 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         =  
|tier = E
|ranking     =  
|ranking = 29
}}
}}
'''Charizard''', known in Japan as '''Lizardon''' ({{ja|リザードン}}, ''Rizādon''), is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. Charizard originates from [[bulbapedia:Generation I|the original ''Pokémon'' games]] as the second and final evolved form of [[Charmander]], one of the initial Pokémon the player can start out with at the beginning of the adventure.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon''), stylized as '''CHARIZARD''' in Europe, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through the {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. Charizard originates from [[bulbapedia:Generation I|the original ''Pokémon'' games]] as the second and final evolved form of [[Charmander]], one of the initial Pokémon the player can start out with at the beginning of the adventure.
 
Charizard is voiced by {{s|wikipedia|Shin'ichirō Miki}} across all versions of the game, reprising his role from the Pokémon anime, though providing it with more realistic, reptile-like voice clips compared to the anime.


==Attributes==
==Attributes==
Despite being the fifth [[weight|heaviest]] character in ''Brawl'', it differs greatly from the other heavyweights in abilities, though it does share their stats. Charizard is also the only heavyweight Pokémon in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It has a surprisingly fast [[dashing]] speed (slightly faster than {{SSBB|Pikachu}} though the difference is extremely small.) for a character of its weight, but it also has the slowest walking speed in the game ({{SSBB|Jigglypuff}} shares the same problem). It is also the second fastest heavyweight in game, next only to Captain Falcon. Charizard is one of only three playable characters to possess wings (the others being {{SSBB|Pit}} and {{SSBB|Meta Knight}}), and as such is gifted with two, very small midair [[jump]]s and the ability to [[glide]]. Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries and infinite horizontal [[recovery]]. Charizard is easy to hit due to being a very large target, but can take lots of [[damage]] before getting [[KO]]'d due to its large weight. Like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to [[Pokémon_Change#Stamina|stamina]] fatigue; after two minutes of play, its moves will be noticeably less powerful (in both [[damage]] and [[knockback]]). Given Charizard's high KO power and staying ability, however, it could be said it is the least affected by stamina of the three.
Despite being the fifth [[weight|heaviest]] character in ''Brawl'', it differs greatly from the other heavyweights in abilities, though it does share their stats. It has a surprisingly fast [[dashing]] speed (slightly faster than {{SSBB|Pikachu}} though the difference is extremely small.) for a character of its weight, but it also has the slowest walking speed in the game ({{SSBB|Jigglypuff}} shares the same problem). It is also the second fastest heavyweight in game, next only to Captain Falcon. It is almost unaffected by [[type effectiveness]]; both {{b|grass|effect}} and [[water]]-type attacks are only used by 2 characters each. Charizard is one of only three playable characters to possess wings (the others being {{SSBB|Pit}} and {{SSBB|Meta Knight}}), and as such is gifted with two, very small midair [[jump]]s and the ability to [[glide]]. Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries and infinite horizontal [[recovery]]. Charizard is easy to hit due to being a very large target, but can take lots of [[damage]] before getting [[KO]]'d due to its large weight. Like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to {{h2|Pokémon Change|stamina}} fatigue; after two minutes of play, its moves will be noticeably less powerful (in both [[damage]] and [[knockback]]). Given Charizard's high KO power and staying ability, however, it could be said it is the least affected by stamina of the three.
 
Predictably, Charizard is a powerful character with long attack range. Its smash attacks are all quite powerful, with its forward smash being capable of KOing a little below 80%. Charizard's power and range are counter-balanced by having a significant amount of ending lag after its power moves. Charizard can put decent offensive pressure on the opponent with its multiple jumps, [[Flamethrower]], back aerial, up tilt, and up smash, and can also give out more defensive damage with moves like its forward tilt, down tilt and forward aerial (the last of which is especially useful when properly ledge-hopped). Neutral aerial and [[Rock Smash]] work both defensively and offensively, so overall Charizard has balanced attack capabilities. Despite its good range, Charizard's approach suffers against well-spaced disjointed hitboxes; Charizard fights best at mid to close range, where swords and the like are generally superior ([[Marth (SSBB)|Marth's]] forward aerial can even cut through all of Rock Smash). Charizard's specials are potent. Its Flamethrower is great at racking up the damage at close range, and also works well as an edge-guard or stalling tactic at mid-range. On the downside, Charizard lacks a long-ranged projectile. Complementing the damage-racking of Flamethrower is Charizard's side special, Rock Smash. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combine to over 50%. Charizard's up special [[Fly]] has [[launch resistance]] frames and significant knockback (although it has a linear path and is a somewhat poor recovery move, more because it suffers from 30 frames of the [[landing lag glitch]]), which both contribute to its recovery and can surprise high-speed rushdown moves (like Meta Knight's glide attack) by bursting through for a potential KO. Also, due the start-up, poor push-away and large landing lag of Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example, it can't even roll behind Snake who stays stationary after it down throws him).
Predictably, Charizard is a powerful character with long attack range. Its smash attacks are all quite powerful, with its forward smash being capable of KOing a little below 80%. Charizard's power and range are counter-balanced by having a significant amount of ending lag after its power moves. Charizard can put decent offensive pressure on the opponent with its multiple jumps, [[Flamethrower]], back aerial, up tilt, and up smash, and can also give out more defensive damage with moves like its forward tilt, down tilt and forward aerial (the last of which is especially useful when properly ledge-hopped). Neutral aerial and [[Rock Smash]] work both defensively and offensively, so overall Charizard has balanced attack capabilities. Despite its good range, Charizard's approach suffers against well-spaced disjointed hitboxes; Charizard fights best at mid to close range, where swords and the like are generally superior ({{SSBB|Marth}}'s forward aerial can even cut through all of Rock Smash). Charizard's specials are potent. Its Flamethrower is great at racking up the damage at close range, and also works well as an edge-guard or stalling tactic at mid-range. On the downside, Charizard lacks a long-ranged projectile. Complementing the damage-racking of Flamethrower is Charizard's side special, [[Rock Smash]]. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combine to over 50%. Charizard's up special [[Fly]] has [[armor]] frames and significant knockback (although it has a linear path and is a somewhat poor recovery move, more because it suffers from 30 frames of the [[landing lag glitch]]), which both contribute to its recovery and can surprise high-speed rushdown moves (like Meta Knight's glide attack) by bursting through for a potential KO. Also, due the start-up, poor push-away and large landing lag of Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example, it can't even roll behind Snake who stays stationary after it down throws him).


Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to {{SSBB|King Dedede}}. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.
Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to {{SSBB|King Dedede}}. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.


===Moveset===
Charizard was considered a semi-viable character when the Brawl metagame was active. Players agreed that Charizard was in the middle when compared with {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. While it had a wide array of kill options as well as a decent recovery, Charizard suffered from its slow speed and laggy moveset. It also had trouble against many of the more prevalent characters in the metagame, notably {{SSBB|King Dedede}} and {{SSBB|Marth}}.
Charizard's moveset includes attacks that are within its ability; Charizard attacks with its wings, teeth, tail, head, and claws. In the Pokémon Universe, Charizard is capable (in one way or another) of learning moves involving said body parts.
 
====Ground moves====
==Moveset==
=====Normal=====
{{MovesetTable
*[[Neutral attack]] - Right hand slash, left hand slash, then a smack with the right wing. Does 3% damage on first hit, 4% damage on second hit, and 6% damage on third hit for a total of 13% damage if all hits connect. Start-up of 4 frames.
|game=SSBB
*[[Dash attack]] - Slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed. Does 11% damage. Hits on frame 10-18. Resembles Donkey Kong´s dash attack.
|neutralcount=3
*[[Up tilt]] - Hops into a triangular dual-wing stab above its head. Quick with excellent knockback, working well in conjunction with up smash and neutral aerial. Does 8% damage. Hits from frame 9 to 14.
|neutralname=&nbsp;
*[[Forward tilt]] - Sweeps flaming tail forward. Long range and decent power (on the [[sweet spot (hitbox)|sweet spot]]), but ill-advised at close-range. Hits on frame 12-13. Does 10% damage if sourspotted and 11% damage if sweetspotted.
|neutral1dmg=3%
*[[Down tilt]] - Bites forward at the ground in front of it. Quick move and great range with useful pop-up in-close, and powerful knockback at the jaws. Does 8% damage if sourspotted and 12% damage if sweetspotted. Hitbox out on frame 8.
|neutral2dmg=4%
|neutral3dmg=6%
|neutraldesc=Charizard slashes twice with its claws, followed by a smack with its right wing.
|ftiltname=&nbsp;
|ftiltdmg=10% (tail), 11% (flame)
|ftiltdesc=Charizard sweeps its tail forward. The move is stronger if it connects with the fiery tip of Charizard's tail. Can be angled.
|utiltname=&nbsp;
|utiltdmg=8%
|utiltdesc=Charizard points its wings upwards and jabs the opponent.
|dtiltname=&nbsp;
|dtiltdmg=12% (head), 8% (neck)
|dtiltdesc=Charizard bites forward at the ground in front of itself. The strongest part of the move is at the head.
|dashname=&nbsp;
|dashdmg=11% (clean), 9% (late)
|dashdesc=Charizard slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed.
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|17}} (hit 2)
|fsmashdesc=Charizard sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching two-hit attack.
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|11}} (hit 2)
|usmashdesc=Charizard slashes upward with both wings. Decent knockback; maximum damage is given if both wings strike.
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBB|16}}
|dsmashdesc=Charizard stomps the ground once with both feet, causing earth to erupt from either side of it. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit on ground opponents.
|nairname=&nbsp;
|nairdmg=9% (tail), 12% (fire)
|nairdesc=Charizard spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.
|fairname=&nbsp;
|fairdmg=2-4%
|fairdesc=Charizard breathes a cone of flame in front of itself. The attack deals more damage if it connects in from of Charizard, but deals no knockback at the tip of the flames.
|bairname=&nbsp;
|bairdmg=5% (wing), 7% (tail), 9% (flame)
|bairdesc=Charizard hits quickly behind itself with its wing, and tail. The wing can [[meteor smash]], but it's weak and exists only to knock the opponent into the more-powerful tail swipe.
|uairname=&nbsp;
|uairdmg=10% (clean), 7% (late)
|uairdesc=Charizard bites upward. Fairly poor range and knockback. Has [[sex kick]] properties.
|dairname=&nbsp;
|dairdmg=14%
|dairdesc=Charizard stomps downward with both of its feet. This move will always be treated as a [[meteor smash]], allowing it to safely hit airborne opponents.
|glidename=&nbsp;
|glidedmg=12%
|glidedesc=Charizard spins out of glide and attacks with its wings for solid knockback.
|grabname=&nbsp;
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldesc=Charizard bites opponent with sharp fangs.
|fthrowname=&nbsp;
|fthrowdmg=10%
|fthrowdesc=Charizard grabs opponent in jaws, spins them, then releases them in front of itself.
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdesc=Charizard throws the opponent behind itself quickly.
|uthrowname=&nbsp;
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdesc=Charizard sets opponent above itself, and then slams them with its head.
|dthrowname=&nbsp;
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdesc=Charizard sets its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Swings tail backwards, then headbutts forward.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Gets up performing a half-circle claw swipe.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Similar to the back floor attack.
|edgefname=&nbsp;
|edgefdmg=8% (head), 6% (body)
|edgefdesc=Gets up and headbutts.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly gets up and flicks its tail.
|nsname=Flamethrower
|nsdmg=2% (clean), 1% (late)
|nsdesc=Charizard spits repeated flames that gradually weaken if the attack is held, similar to {{SSBB|Bowser}}'s [[Fire Breath]].
|ssname=Rock Smash
|ssdmg=18% (Headbutt), 5% (fragments)
|ssdesc=Charizard pulls out a giant rock and headbutts it, breaking it into pieces.
|usname=Fly
|usdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdesc=Charizard rises upward while performing a corkscrew. The final hit deals higher knockback. Has super armor.
|dsname=Pokémon Change
|dsdmg=0%
|dsdesc=The {{SSBB|Pokémon Trainer}} calls Charizard back by throwing a Poké Ball and then sends out {{SSBB|Squirtle}}.
|fsname=Triple Finish
|fsdmg=3% (Fire Blast), 18% (last Fire Blast)
|fsdesc=The {{SSBB|Pokémon Trainer}} sends out both {{SSBB|Squirtle}} and {{SSBB|Ivysaur}} and all three Pokémon perform a combination attack.
}}
 
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 110
|rweight    = 5
|dash      = 1.3
|rdash      = 29-35
|run        = 1.8
|rrun      = 7
|walk      = 0.7
|rwalk      = 38-39
|trac      = 0.055
|rtrac      = 20-22
|airfric    = 0.008
|rairfric  = 24-26
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.085
|rgravity  = 15-16
|fall      = 1.35
|rfall      = 22-23
|ff        = 1.89
|rff        = 25-26
|jumpsquat  = 6
|rjumpsquat = 27-35
|jumpheight = 27.89121324
|rjumpheight= 33
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Charizard English Announcer SSBB.wav|English
</gallery>
 
===[[Wii Remote selection sound]]===
{{SelectSound|char=Pokémon Trainer|desc=The Trainer releases a Poké Ball and says "Go for it!".}}
 
===[[On-screen appearance]]===
{{Appearance
|desc=The Pokémon Trainer releases Charizard from a Poké Ball and yells "Go Charizard!"
|char=Charizard
|game=SSBB}}
 
===[[Taunt]]s===
All of Charizard's taunts are slightly different depending on the direction it is facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.
{{Taunt/SSBB
|char=Charizard
|desc-up=Stomps and roars to the sky, while flapping its wings.
|desc-side=Stomps and makes a bizarre purring sound, and also flaps its wings once.
|desc-down=Stomps violently.}}


=====[[Smash attack]]s=====
===[[Idle pose]]s===
*[[Forward smash]] - Sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching attack. Two-hit attack. First hit does 5% damage and second hit does 17% damage if uncharged. First hit does 7% damage and second hit does 23% damage if fully charged. Hits on frame 22-24, then on frame 26-30.
{{Idle
*[[Up smash]] - Bats upward with both of its wings, hitting twice. Decent knockback; maximum damage is given if both wings strike. Initial wing-swipe is very fast, making running up-smashes very effective. First hit does 5% damage and second hit does 11% damage if uncharged.  First hit does 7% damage and second hit does 15% damage if fully charged. Start-up of 6 frames, ending on frame 22.
|desc-1=Spits fire at the ground.
*[[Down smash]] - Stomps the ground once with both feet, causing earth to erupt from either side of it. Vertical knockback. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish (hits on frame 14-15) and will only hit on ground opponents. Does 16-22% damage.
|desc-2=Leans back and stomps the ground.
|image-1=Charizard Idle Pose 2 Brawl.png
|image-2=Charizard Idle Pose 1 Brawl.png}}


=====Other=====
===[[Crowd cheer]]===
*[[Ledge attack]] - A slow, biting headbutt with little range. Does 8% damage.
{{Crowd
*100% ledge attack - A mid-range tail swipe with moderate knockback. Has a sweet-spot at the flaming tip, burning the opponent for more damage and knockback. Does 10% damage.
|char=Pokemon Trainer
*[[Floor attack]] - A combination rising bite and tail sweep, which hits on both sides quickly. Does 6% damage.
|game=Brawl
|desc-us=Po-ké-mon!
|desc-jp=Po--mon!
|pitch-us=Group chant
|pitch-jp=Group chant}}


====[[Aerial attack]]s====
===[[Victory pose]]s===
*[[Neutral aerial]] - Spins entire body in a somersault, hitting with its tail. Hitbox for sweetspot is very small, and otherwise has very little knockback. Has a long-lasting hitbox and cancels quickly, making it effective for defense or for attacking from beneath low-level platforms. Does 9% damage. Hits on frame 8-26.
''Note: The Pokémon Trainer says "You did it, Charizard!" in all three victory poses.''
*[[Forward aerial]] - Breathes a cone of flame forward and a little down. Good knockback, quick, and can work as a mildly effective [[wall of pain]]. However, the attack has no knockback further away from initial flame-blast near the mouth, and has noticeable landing lag. Does 10% damage if all hits connect. Start-up of 9 frames.
{{Victory/SSBB
*[[Back aerial]] - Hits quickly behind it with its wing, claw, and fiery tail. The upper hitbox can [[meteor smash]], but it is weak and exists only to knock the opponent into the more-powerful tail swipe. Most reliable aerial KO move when sweet-spotted. Does 7% damage. 16% when hit with all attacks and sweetspotted fire on tail. Hitbox out on frame 7.
|victory-theme=PokemonUniverseTheme.ogg
*[[Up aerial]] - Bites upward. Fairly poor range and knockback. Move has significant sex-kick attributes. Does 10% damage. Hits on frame 6-27.
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series. It is shared with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}}.
*[[Down aerial]] - [[Stomp]]s downward. This move will always meteor smash. This makes Charizard the only flying/multiple-jump character in the game with a dedicated, single-hit meteor smash in its arsenal of regular attacks (Kirby's down aerial becomes a drill after the initial hitbox), allowing it to meteor smash opponents more safely/reliably than others. This meteor is unique as it is the only meteor that hits grounded opponents harder than aerial opponents. It is in fact, the second strongest meteor on grounded opponents, being able to star KO under 125% (it still pales in comparison to Ganondorf's down aerial). Its power is only above average on airborne opponents. Does 14% damage. The hit also has an invisible hitbox, similar to Snake's forward and up tilts, which is vertical. Hits on frame 18-20.
|desc-up=Roars up to the sky while flapping its wings.
*[[Glide|Glide attack]] - Spins out of glide and hits with wings/jaws for solid knockback; a good interruption move and easily followed up on when used near ground. Strongest glide attack in the game. Does 12% damage.
|desc-left=Stomps the ground and fires a fireball into the sky.
|desc-right=Pokémon Trainer pets its head and hugs its neck.
|char=Charizard}}


====[[Grab]]s and [[throw]]s====
==Role in [[The Subspace Emissary]]==
*[[Pummel]] - Bites with sharp fangs. Very fast. Does 2% damage.
[[File:Charizard Subspace Emissary.png|thumb|300px|{{SSBB|Pokémon Trainer}} and {{SSBB|Lucas}} watch Charizard fly to [[The Ruins]] in ''[[SSE]]''.]]
*[[Forward throw]] - Grabs opponent in jaws, spins them, then releases them in front of itself. A pseudo-chain throw on many characters with damage percentages near 0%. Does 10% damage.
{{main|Pokémon Trainer (SSBB)#Role in The Subspace Emissary|l1=Pokémon Trainer}}
*[[Back throw]] - Throws the opponent behind it quickly. Charizard's fastest throw. Does 10% damage.
Charizard is first seen flying towards [[The Ruins]] by {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}}. Pokémon Trainer recognizes that Charizard is one of the Pokémon he's been trying to catch, and he and Lucas head into the ruins to attempt to capture it. In the process, they encounter {{SSBB|Ivysaur}} in trophy form, which Pokémon Trainer captures. Eventually, Lucas and Pokémon Trainer defeat Charizard in battle and capture it, giving Pokémon Trainer his full team of {{SSBB|Squirtle}}, Ivysaur and Charizard.{{clr}}
*[[Up throw]] - Sets opponent above itself, then slams them with its head. Does 11% damage.
*[[Down throw]] - Sets its opponent on the floor, and then breathes fire on them. Largely horizontal knockback. A reliable, if easy to DI, KO move at high damage percentages, but the weakest of its throws damage-wise. Can even damage a victim with a Franklin Badge. Does 6% damage.


====[[Special move]]s====
==In Solo Modes==
{{Special Moves|char=Charizard|game=ssbb}}
==={{SSBB|Classic Mode}}===
In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.


====[[Taunt]]s====
===[[All-Star Mode]]===
All of Charizard's taunts are slightly different depending on the direction it's facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.
In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.
*Up - Stomps and roars to the sky, while flapping its wings.
*Side - Stomps and makes a bizarre purring sound, and also flaps its wings once.
*Down - Stomps violently.


=== ''Brawl'' Manual Description ===
===[[Event Match]]es===
A flame Pokémon that can fly and breathe fire.
''Note: Due to Charizard being featured in all of the Pokémon Trainer's events, the following listed are those events that features Charizard, but not the Trainer.''


==In [[Competitive play]]==
====Solo Events====
===Matchups===
*'''[[Event 8: Go! Triple Finish!]]''': The player controls {{SSBB|Pikachu}}, who must defeat {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and Charizard on [[Pokémon Stadium]].
{{SSBBMatchupTable|pokemontrainer=yes|charizard=yes}}
*'''[[Event 27: Three-Beast Carnage]]''':A tiny {{SSBB|R.O.B.}} must defeat a giant {{SSBB|Bowser}}, a giant {{SSBB|Donkey Kong}}, and a giant Charizard on [[New Pork City]].


==Role in ''The Subspace Emissary''==
====Co-Op Events====
[[File:Charizard SSE.jpg|thumb|The Pokémon Trainer and Lucas watch Charizard flying by]]
*'''[[Co-Op Event 14: The Dark Guardians]]''': A tiny {{SSBB|Ganondorf}} and a tiny {{SSBB|Wolf}} must work together to defeat a giant {{SSBB|Donkey Kong}} and a giant Charizard on [[New Pork City]].
Charizard is first seen flying into a cave by {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}}. The Pokémon Trainer recognizes that Charizard is one of the Pokémon he had been trying to catch. Lucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter {{SSBB|Ivysaur}} and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in ''The Subspace Emissary'', Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon he/she wants during play.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Pokemon Trainer Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pokemon Trainer Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophy]]==
Charizard's trophy is obtained by clearing {{SSBB|Classic Mode}} with the Pokémon Trainer and must deliver the final hit to {{SSBB|Master Hand}} with Charizard.
 
{{Trophy/Fighter
|name=Charizard
|image=Charizard - Brawl Trophy.png
|mode=Classic
|desc=A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
|gamelist={{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|game=Brawl
}}
{{clrl}}


==Trophy==
==[[Alternate costume (SSBB)#Pokémon Trainer|Alternate costumes]]==
Charizard's trophy is obtained by clearing [[Classic Mode]] with Pokémon Trainer while delivering the final hit to [[Master Hand]] with Charizard.
{|style="margin:1em auto 1em auto;text-align:center"
[[File:Charizard - Brawl Trophy.png|100px|thumb|Charizard's trophy in ''Brawl'']]
|-
''A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.''
|colspan=5|[[File:Pokémon Trainer Palette (SSBB).png]]
{{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|-
|{{Head|Charizard|g=SSBB|s=25px}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Red}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Green}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Blue}}
|{{Head|Charizard|g=SSBB|s=25px|cl=White}}
|}
==Gallery==
<gallery>
Charizard in Pokémon Stadium.jpg|Charizard in [[Pokémon Stadium 2]].
File:Charizard Flamethrower.jpg|Charizard using Flamethrower.
Charizard Rock Smash.jpg|thumb|Charizard using Rock Smash.
Charizard fly.jpg|Charizard using Fly.
Triple Finish Dialogue Box.jpg |Triple Finish dialogue box.
Triple Finish.jpg|Pokemon Trainer using Triple Finish.
Gliding.jpg|Charizard gliding with Meta Knight and Pit.
</gallery>


==Trivia==
==Trivia==
*It is the only playable Pokémon who has different names but has the same voice in all versions.
*Charizard is the only Pokémon who the Pokémon Trainer uses that isn't voiced by other voice actors across all versions of ''Brawl''.
*Charizard is the only playable Pokémon to make the shift from being a spawnable Pokémon from the [[Poké Ball]] item to being a fully playable character.
*Charizard is one of the four characters whose four throws can all KO in [[Sudden Death]].
*Charizard is one of the four characters whose all four throws KO in [[Sudden Death]].
*The {{s|bulbapedia|Pokédex}} states that if the flame on Charmander, Charmeleon or Charizard's tail is extinguished, the Pokémon will die. Despite this, in ''Brawl'', Charizard can [[swim]]. When landing in the water, Charizard's entire body (including its tail) will submerge, but nothing happens to its stamina or the flame itself. However, when swimming at the water's surface, Charizard holds the tip of its tail above the water.
*The [[bulbapedia:Pokédex|Pokédex]] states that if Charmander, Charmeleon or Charizard's tail touches water, the Pokémon will die. However, in ''Brawl'', Charizard can [[swim]]. When landing in the water, Charizard's entire body (including its tail) will submerge, but nothing happens to its stamina. When surfacing, however, Charizard holds the tip of its tail above the water.
*Charizard is the only Pokémon in the Pokémon Trainer's party whose primary special moves aren't all one type, specifically the elemental type Charizard represents (Fire-type).


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros. DOJO!!'']
*[https://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros. DOJO!!'']


{{SSBBCharacters}}
{{SSBBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Characters (SSBB)]]
[[Category:Pokémon (SSBB)]]
[[Category:Pokémon universe]]
[[Category:Charizard (SSBB)| ]]
[[Category:Charizard]]
[[Category:Trophies (SSBB)]]
[[Category:Stickers]]
[[es:Charizard (SSBB)]]

Revision as of 20:26, January 26, 2024

This article is about Charizard's appearance in Super Smash Bros. Brawl. For other uses, see Charizard.
For information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBB), Squirtle (SSBB), and Ivysaur (SSBB).
Charizard
in Super Smash Bros. Brawl
Charizard SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Ivysaur
Squirtle
Other playable appearances in SSB4
in Ultimate

Availability Starter
Final Smash Triple Finish
Tier E (29)
CharizardHeadSSBB.png

Charizard (リザードン, Lizardon), stylized as CHARIZARD in Europe, is a playable character in Super Smash Bros. Brawl in a sense; it is one of three Pokémon that are played through the Pokémon Trainer, the other two being Squirtle and Ivysaur. Charizard originates from the original Pokémon games as the second and final evolved form of Charmander, one of the initial Pokémon the player can start out with at the beginning of the adventure.

Charizard is voiced by Shin'ichirō Miki across all versions of the game, reprising his role from the Pokémon anime, though providing it with more realistic, reptile-like voice clips compared to the anime.

Attributes

Despite being the fifth heaviest character in Brawl, it differs greatly from the other heavyweights in abilities, though it does share their stats. It has a surprisingly fast dashing speed (slightly faster than Pikachu though the difference is extremely small.) for a character of its weight, but it also has the slowest walking speed in the game (Jigglypuff shares the same problem). It is also the second fastest heavyweight in game, next only to Captain Falcon. It is almost unaffected by type effectiveness; both grass and water-type attacks are only used by 2 characters each. Charizard is one of only three playable characters to possess wings (the others being Pit and Meta Knight), and as such is gifted with two, very small midair jumps and the ability to glide. Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries and infinite horizontal recovery. Charizard is easy to hit due to being a very large target, but can take lots of damage before getting KO'd due to its large weight. Like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to stamina fatigue; after two minutes of play, its moves will be noticeably less powerful (in both damage and knockback). Given Charizard's high KO power and staying ability, however, it could be said it is the least affected by stamina of the three.

Predictably, Charizard is a powerful character with long attack range. Its smash attacks are all quite powerful, with its forward smash being capable of KOing a little below 80%. Charizard's power and range are counter-balanced by having a significant amount of ending lag after its power moves. Charizard can put decent offensive pressure on the opponent with its multiple jumps, Flamethrower, back aerial, up tilt, and up smash, and can also give out more defensive damage with moves like its forward tilt, down tilt and forward aerial (the last of which is especially useful when properly ledge-hopped). Neutral aerial and Rock Smash work both defensively and offensively, so overall Charizard has balanced attack capabilities. Despite its good range, Charizard's approach suffers against well-spaced disjointed hitboxes; Charizard fights best at mid to close range, where swords and the like are generally superior (Marth's forward aerial can even cut through all of Rock Smash). Charizard's specials are potent. Its Flamethrower is great at racking up the damage at close range, and also works well as an edge-guard or stalling tactic at mid-range. On the downside, Charizard lacks a long-ranged projectile. Complementing the damage-racking of Flamethrower is Charizard's side special, Rock Smash. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combine to over 50%. Charizard's up special Fly has armor frames and significant knockback (although it has a linear path and is a somewhat poor recovery move, more because it suffers from 30 frames of the landing lag glitch), which both contribute to its recovery and can surprise high-speed rushdown moves (like Meta Knight's glide attack) by bursting through for a potential KO. Also, due the start-up, poor push-away and large landing lag of Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example, it can't even roll behind Snake who stays stationary after it down throws him).

Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to King Dedede. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.

Charizard was considered a semi-viable character when the Brawl metagame was active. Players agreed that Charizard was in the middle when compared with Squirtle and Ivysaur. While it had a wide array of kill options as well as a decent recovery, Charizard suffered from its slow speed and laggy moveset. It also had trouble against many of the more prevalent characters in the metagame, notably King Dedede and Marth.

Moveset

  Name Damage Description
Neutral attack   3% Charizard slashes twice with its claws, followed by a smack with its right wing.
4%
6%
Forward tilt   10% (tail), 11% (flame) Charizard sweeps its tail forward. The move is stronger if it connects with the fiery tip of Charizard's tail. Can be angled.
Up tilt   8% Charizard points its wings upwards and jabs the opponent.
Down tilt   12% (head), 8% (neck) Charizard bites forward at the ground in front of itself. The strongest part of the move is at the head.
Dash attack   11% (clean), 9% (late) Charizard slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed.
Forward smash   5% (hit 1), 17% (hit 2) Charizard sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching two-hit attack.
Up smash   5% (hit 1), 11% (hit 2) Charizard slashes upward with both wings. Decent knockback; maximum damage is given if both wings strike.
Down smash   16% Charizard stomps the ground once with both feet, causing earth to erupt from either side of it. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit on ground opponents.
Neutral aerial   9% (tail), 12% (fire) Charizard spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.
Forward aerial   2-4% Charizard breathes a cone of flame in front of itself. The attack deals more damage if it connects in from of Charizard, but deals no knockback at the tip of the flames.
Back aerial   5% (wing), 7% (tail), 9% (flame) Charizard hits quickly behind itself with its wing, and tail. The wing can meteor smash, but it's weak and exists only to knock the opponent into the more-powerful tail swipe.
Up aerial   10% (clean), 7% (late) Charizard bites upward. Fairly poor range and knockback. Has sex kick properties.
Down aerial   14% Charizard stomps downward with both of its feet. This move will always be treated as a meteor smash, allowing it to safely hit airborne opponents.
Glide attack   12% Charizard spins out of glide and attacks with its wings for solid knockback.
Grab    
Pummel   2% Charizard bites opponent with sharp fangs.
Forward throw   10% Charizard grabs opponent in jaws, spins them, then releases them in front of itself.
Back throw   10% Charizard throws the opponent behind itself quickly.
Up throw   8% (hit 1), 3% (throw) Charizard sets opponent above itself, and then slams them with its head.
Down throw   1% (hits 1-5), 1% (throw) Charizard sets its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents.
Floor attack (front)   6% Swings tail backwards, then headbutts forward.
Floor attack (back)   6% Gets up performing a half-circle claw swipe.
Floor attack (trip)   5% Similar to the back floor attack.
Edge attack (fast)   8% (head), 6% (body) Gets up and headbutts.
Edge attack (slow)   10% Slowly gets up and flicks its tail.
Neutral special Flamethrower 2% (clean), 1% (late) Charizard spits repeated flames that gradually weaken if the attack is held, similar to Bowser's Fire Breath.
Side special Rock Smash 18% (Headbutt), 5% (fragments) Charizard pulls out a giant rock and headbutts it, breaking it into pieces.
Up special Fly 5% (hit 1), 2% (hits 2-5), 4% (hit 6) Charizard rises upward while performing a corkscrew. The final hit deals higher knockback. Has super armor.
Down special Pokémon Change 0% The Pokémon Trainer calls Charizard back by throwing a Poké Ball and then sends out Squirtle.
Final Smash Triple Finish 3% (Fire Blast), 18% (last Fire Blast) The Pokémon Trainer sends out both Squirtle and Ivysaur and all three Pokémon perform a combination attack.

Stats

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 110 1.3 – Initial dash
1.8 – Run
0.7 0.055 0.008 0.987 0.01 – Base
0.05 – Additional
0.085 1.35 – Base
1.89Fast-fall
6 27.89121324 - Base
? - Short hop
?

Announcer call

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound

  • The Trainer releases a Poké Ball and says "Go for it!".
Pokémon Trainer's selection sound

On-screen appearance

  • The Pokémon Trainer releases Charizard from a Poké Ball and yells "Go Charizard!"
CharizardOnScreenAppearanceSSBB.gif

Taunts

All of Charizard's taunts are slightly different depending on the direction it is facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.

  • Up taunt: Stomps and roars to the sky, while flapping its wings.
  • Side taunt: Stomps and makes a bizarre purring sound, and also flaps its wings once.
  • Down taunt: Stomps violently.
Up taunt Side taunt Down taunt
CharizardUpTauntBrawl.gif CharizardSideTauntBrawl.gif CharizardDownTauntBrawl.gif

Idle poses

  • Spits fire at the ground.
  • Leans back and stomps the ground.
Charizard Idle Pose 2 Brawl.png Charizard Idle Pose 1 Brawl.png

Crowd cheer

English Japanese
Cheer
Description Po-ké-mon! Po-ké-mon!
Pitch Group chant Group chant

Victory poses

Note: The Pokémon Trainer says "You did it, Charizard!" in all three victory poses.

An excerpt from the main theme of the Pokémon series. It is shared with Pikachu, Jigglypuff, and Lucario.
  • Up: Roars up to the sky while flapping its wings.
  • Left: Stomps the ground and fires a fireball into the sky.
  • Right: Pokémon Trainer pets its head and hugs its neck.
Up Left Right
Charizard-VictoryUp-SSBB.gif Charizard-VictoryLeft-SSBB.gif Charizard-VictoryRight-SSBB.gif

Role in The Subspace Emissary

Lucas and Pokémon Trainer watch Charizard in Charizard Flies to the Ruins.
Pokémon Trainer and Lucas watch Charizard fly to The Ruins in SSE.
Main article: Pokémon Trainer

Charizard is first seen flying towards The Ruins by Lucas and Pokémon Trainer. Pokémon Trainer recognizes that Charizard is one of the Pokémon he's been trying to catch, and he and Lucas head into the ruins to attempt to capture it. In the process, they encounter Ivysaur in trophy form, which Pokémon Trainer captures. Eventually, Lucas and Pokémon Trainer defeat Charizard in battle and capture it, giving Pokémon Trainer his full team of Squirtle, Ivysaur and Charizard.

In Solo Modes

Classic Mode

In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along with Pikachu, Jigglypuff, and Lucario on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.

All-Star Mode

In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongside Pikachu, Jigglypuff, and Lucario on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.

Event Matches

Note: Due to Charizard being featured in all of the Pokémon Trainer's events, the following listed are those events that features Charizard, but not the Trainer.

Solo Events

Co-Op Events

Ending Images

Trophy

Charizard's trophy is obtained by clearing Classic Mode with the Pokémon Trainer and must deliver the final hit to Master Hand with Charizard.

Charizard trophy from Super Smash Bros. Brawl.
Classic Mode trophy
Charizard
A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
Game Boy: Pokémon Red/Blue
GB Advance: Pokémon FireRed/LeafGreen

Alternate costumes

Pokémon Trainer's palette swaps, with corresponding tournament mode colours.
CharizardHeadSSBB.png CharizardHeadRedSSBB.png CharizardHeadGreenSSBB.png CharizardHeadBlueSSBB.png CharizardHeadWhiteSSBB.png

Gallery

Trivia

  • Charizard is the only Pokémon who the Pokémon Trainer uses that isn't voiced by other voice actors across all versions of Brawl.
  • Charizard is one of the four characters whose four throws can all KO in Sudden Death.
  • The Pokédex states that if the flame on Charmander, Charmeleon or Charizard's tail is extinguished, the Pokémon will die. Despite this, in Brawl, Charizard can swim. When landing in the water, Charizard's entire body (including its tail) will submerge, but nothing happens to its stamina or the flame itself. However, when swimming at the water's surface, Charizard holds the tip of its tail above the water.

External links