Sheik (SSB4): Difference between revisions
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==Palette Swaps== | ==[[Palette swap (SSB4)#Sheik|Palette Swaps]]== | ||
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==Trophies== | ==Trophies== |
Revision as of 15:13, October 20, 2014
Sheik in Super Smash Bros. 4 | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Light Arrow |
“ | Sheik Appears on the Scene! | ” |
—Introduction Tagline |
Sheik returns as a playable fighter in Super Smash Bros. 4. She was confirmed during the Super Smash Bros. Direct on April 8, a day before the Australian releases of The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: The Minish Cap. Unlike in previous Smash games, she is now a completely separate character from Zelda, and the two are no longer able to transform into the other under any circumstance. Like the other The Legend of Zelda characters, Sheik maintains the same aesthetic style she had in Brawl. However, Sheik appears physically more muscular than her appearance in Brawl. This gives her a body-type closer to her Ocarina of Time incarnation, which was more masculine in appearance than her Twilight Princess concept art.
Changes from Brawl
Sheik has been significantly buffed from Brawl. Many of her attacks have been partially reverted or changed, giving Sheik many options back that she lost in the previous game, while she was not significantly nerfed, losing only a situational tether recovery and access to Zelda's superior recovery.
- Short hop is much faster.
- Neutral infinite now transitions into a finisher.
- Forward smash has been strengthened again, now being able to KO under 115%.
- Forward aerial is much faster and has much higher knockback scaling, being able to KO under 150% when used as an edgeguarding tool.
- Up aerial is now a multi-hit attack that deals higher damage.
- Down aerial is now a meteor smash. It also leads into a second hit on grounded opponents.
- However, it falls much faster, giving less time to act out of it.
- Forward throw appears to have been sped up. It also deals 1% more damage than in Brawl, and sends foes at a slightly higher trajectory.
- Down throw's trajectory has been reverted to its Melee self. While it deals much more knockback than in Melee, it still gives Sheik several follow-up options. She can now chain grab some characters by short hop uair without landing the last hit ending with a grab.
- Aerial Needle Storm no longer has landing lag and can be pivoted on the ground.
- Burst Grenade appears similar to the previous side special of Chain, except that the chain now has an explosive on the end instead of dealing damage itself. Her side taunt has changed to reflect this, where she pulls out the string from Burst Grenade as opposed to her Chain.
- Due to Burst Grenade's function, Sheik cannot use this move as a tether recovery.
- Vanish now has a hitbox when Sheik appears.
- Bouncing Fish is her new down special move; it is an acrobatic kick attack similar to Zero Suit Samus' down special.
- Sweetspotted dash attack deals 1% less damage.
- Sheik can no longer transform into Zelda.
- Because of this, Sheik can no longer use Zelda's Farore's Wind for a better recovery option.
The following moves appear visually unchanged:
- Neutral attack
- Forward tilt
- Down tilt
- Up smash
- Down smash
- Neutral aerial
- Back aerial
- Vanish
- Light Arrow
- All taunts
- Sheik retains the ability to wall cling.
- Sheik retains the ability to crawl.
Special Moves
In Super Smash Bros. 4, special moves can be swapped out for different variants, but Sheik's have yet to be seen. She retains her final smash as well as two of her original special moves. Burst Grenade has replaced Chain. Transform has been replaced with Bouncing Fish, because Zelda has become her own character. These are Sheik's special moves:
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Needle Storm | Penetrating Needle | Paralyzing Needle |
Side Special | Burst Grenade | Gravity Grenade | Skimming Grenade |
Up Special | Vanish | Gale | Abyss |
Down Special | Bouncing Fish | Jellyfish | Pisces |
Final Smash | Light Arrow |
In competitive play
Notable players
- See also: Category:Sheik professionals (SSB4)
Palette Swaps
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
- Sheik
- In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
- Sheik (All-Star)
- Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.
- SheikAllStarTrophy3DS.png
All-Star
Gallery
Throwing an attack at Samus
Back-to-back with Zelda in the 3DS version.
Attacking Little Mac
Back-to-back with Zelda in the Wii U version.
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |