Transform

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Super Smash Bros. Melee Super Smash Bros. Brawl
Transform
Transform 1.jpg
Zelda begins transforming in Brawl.
User Zelda, Sheik
Universe The Legend of Zelda
Article on Zelda Wiki Sheik
In Brawl, as the form is changing, the disc must load in order for the process to be complete.
Zelda is finally transformed into Sheik, her alter ego.

Transform (シークチェンジ Shīku Chenji, Sheik Change and ゼルダチェンジ, Zeruda Chenji, Zelda Change) is Zelda and Sheik's down special move. It allows Zelda to transform into Sheik and vice versa.

In Super Smash Bros. Melee, both Zelda and Sheik are loaded in the game's memory at all times, allowing the transformation to occur instantly with no loading required. In Super Smash Bros. Brawl, the new character must be loaded from the disc mid-transformation, which forces it to take much longer; while the intangibility during the loading can be useful for dodging Final Smashes and boss attacks, it has an unpredictable duration and makes the move much easier to punish on completion. The delay can be shortened in terms of game time by pausing or through a timeslow effect such as the Timer; if replay data containing either of these happening is saved, the game will pause in-replay to finish the loading. Forcing the game to load the next character through an SD card via hacking will result in a transformation time comparable to Melee's.

Contents

[edit] Origin

The move is based on The Legend of Zelda: Ocarina of Time where Sheik reveals to have been Zelda in disguise all along. Using the power of the Triforce of Wisdom, she is able to physically change her appearance, allowing her to disguise herself by changing her clothing, hair, eye, and skin color. The sound that plays when Zelda/Sheik transform is the traditional "secret revealed" and "puzzle solved" jingle from the Legend of Zelda series. When Sheik reveals herself as Zelda, she crosses her hands, while the final Triforce piece appears on her hand, and then spins toward the screen, revealing her to be Zelda.

[edit] Description from the Melee Instruction Booklet

[edit] Zelda

Change into Sheik. Enemy attacks halt the transformation.

[edit] Sheik

Change into Zelda. Damage percentage before and after the transformation remains the same.

[edit] Description from the Brawl Instruction Booklet

[edit] Zelda

Transform into Zelda's alter ego, Sheik. Taking damage while transforming cancels the transformation.

[edit] Sheik

Transform into Zelda. Damage percentage carries over to your new form.

[edit] Trivia

  • Only one character can be loaded at once, so if multiple Transforms or Pokémon Changes occur at the same time, they must each wait for the previous one to complete.
  • If two Zeldas/Sheiks are using the same palette swap through glitch or team battle, transforming into the other player's active character will be essentially instant as the data is basically already loaded.
  • If Zelda/Sheik is shrunk or enlarged by someone else picking up a Lightning Bolt, and then, while small or big, transforms, she will not naturally return to her normal size until she is KO'ed, even if she transforms a second time.

[edit] Gallery

Neutral special Nayru's Love
Side special Din's Fire
Up special Farore's Wind
Down special Transform
Final Smash Light Arrow
Neutral special Needle Storm
Side special Chain
Up special Vanish
Down special Transform
Final Smash Light Arrow


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