- This article is about Mewtwo's up special move. For the SSB technique, see Teleport (SSB).
Teleport in Melee.
|Article on Bulbapedia||Teleport (move)|
|“||Teleport has a short range, but doesn't leave Mewtwo open to attack.||”|
|—Mewtwo's trophy description in Melee|
Teleport is Mewtwo's up special move. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If it teleports into the air, it will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a dodge, side step, or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is its wavedash. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.
Teleport is a Psychic-type status move introduced in Generation I, that automatically makes the user run away from a wild Pokémon battle. It was only TM30 for that Generation and Mewtwo can only learn teleport from that TM. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.
- Teleport and Agility are the only attacks in Melee to have no direct effect on opponents.
|Neutral special||Shadow Ball|