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Dr. Mario (SSB4): Difference between revisions

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(→‎Trivia: Don't know if there'll be more after the US version launches.)
(Wow, a lot of missing information here. Well, here you go.)
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*{{change|Dr. Mario's idle animation is now slower than Mario's and has different random actions.}}
*{{change|Dr. Mario's idle animation is now slower than Mario's and has different random actions.}}


==Special Moves==
==Moveset==
<center>
 
{| class="wikitable" style="text-align:center"
{|class="wikitable"
!Special Move!!Basic!!Custom 1!!Custom 2
! !!Name!!Damage!!Description
|-
|-
|[[Neutral Special]]||[[Megavitamins]]||Fast Vitamins||Giant Vitamins
!Neutral attack
| Punch-Kick Combo || ?% || Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
|-
|-
|[[Side Special]]||[[Super Sheet]]||Shocking Sheet||Gust Sheet
!Forward tilt
| Doc Kick || ?% || Dr. Mario performs a spinning kick.
|-
|-
|[[Up Special]]||[[Super Jump Punch]]||Super Jump||Ol' One-Two
!Up tilt
| Uppercut || ?% || Dr. Mario performs a spinning uppercut.
|-
|-
|[[Down Special]]||[[Dr. Tornado]]||Soaring Tornado||Clothesline Tornado
!Down tilt
| Reflex Test || ?% || Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
<!--Crawl attack-->
|-
|-
|[[Final Smash]]||colspan=3|''[[Dr. Mario's Final Smash|unnamed]]''
!Dash attack
| Doc Slide || ?% || Dr. Mario slides forward and kicks with both feet.
|-
!Forward smash
| Defibrillator || ?% || Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
|-
!Up smash
| Doc Headbutt || ?% || Dr. Mario performs a standard headbutt skyward.
|-
!Down smash
| Surgical Sweep || ?% || Dr. Mario performs a breakdance sweep.
|-
!Neutral aerial
| Doctor's Boot || ?% || Does an inverted [[sex kick]], which increases in power the longer it's held out.
|-
!Forward aerial
| Dr. Punch || ?% || Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a [[meteor smash]] effect like Mario's.
|-
!Back aerial
| Drop Kick, M.D. || ?% || Dr. Mario spins and kicks backwards.
|-
!Up aerial
| Bicycle Kick || ?% || Dr. Mario performs a somersault and kicks backward.
|-
!Down aerial
| Drill Kick || ?% || Dr. Mario spins around in the air repeatedly, [[drill|hitting the opponent multiple times]].
<!--Grab aerial-->
<!--Glide attack-->
|-
!Grab
|  ||&mdash;||
|-
!Pummel
| Eye Exam || ?% || Headbutts opponent.
|-
!Forward throw
| Routine Physical || ?% || Dr. Mario spins his opponent around once and tosses the opponent forward.
|-
!Back throw
| Traction || ?% || A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
|-
!Up throw
| Checkup || ?% || Dr. Mario throws his opponent high into the air with both hands.
|-
!Down throw
| Hospital Bed || ?% || Dr. Mario slams his opponent into the ground.
|-
!Floor attack (front)
|  || ?% || Gets up then kicks behind him, then in front of him.
|-
!Floor attack (back)
|  || ?% || Gets up then punches behind him, then in front of him.
|-
!Floor attack (trip)
|  || ?% || Kicks behind him, then in front of him while getting up.
|-
!Edge attack (fast)
|  || ?% || Does a somersault and then kicks upwards, from a laying down position.
|-
!Edge attack (slow)
|  || ?% || Gets up then does a kick similar to his forward tilt.
|-
!Neutral special
| [[Megavitamins]] || ?% || Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
|-
!Neutral special custom 1
| Fast Capsule || ?% || Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
|-
!Neutral special custom 2
| Mega Capsule || ?% || A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
|-
!Side special
| [[Super Sheet]] || ?% || Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
|-
!Side special custom 1
| Shocking Sheet || ?% || An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
|-
!Side special custom 2
| Breezy Sheet || ?% || Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
|-
!Up special
| [[Super Jump Punch]] || ?% || Dr. Mario performs a strong rising punch. It travels less distance then Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
|-
!Up special custom 1
| Super Jump || ?% || A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
|-
!Up special custom 2
| Ol' One-Two || ?% || A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
|-
!Down special
| [[Dr. Tornado]] || ?% || A spinning tornado attack, similar to Luigi's, but stronger. It also traps the opponent, hitting them constantly, before knocking them back. Dr. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
|-
!Down special custom 1
| Soaring Tornado || ?% || A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement.
|-
!Down special custom 2
| Clothesline Tornado || ?% || A slower tornado that has higher knockback.
|-
!Final Smash
| [[Dr. Mario's Final Smash|Doc Finale]] || ?% || Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the [[Mario Finale]].
|}
|}
</center>
 
===Taunts===
*Dr. Mario pulls out a randomly colored Megavitamin, rolls it down his arm, uses his shoulder to toss it into the air, then catches it.
 
====On-Screen Appearance====
A large stack of capsules appear on stage. Another capsule lands on the top, causing a chain reaction which wipes away the entire stack, revealing Dr. Mario from behind them.
 
====Victory Fanfare====
A flourished remix directly from ''Brawl'' based on the sound clip that would play when Mario reaches the end of a level in ''Super Mario Bros.'' It is shared with {{SSB4|Mario}}, {{SSB4|Luigi}}, and {{SSB4|Peach}}.


==Palette Swaps==
==Palette Swaps==

Revision as of 22:44, September 27, 2014

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This article is about Dr. Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. 4
Dr. Mario
MarioSymbol.svg
Universe Mario
Other playable appearance in Melee


Availability Unlockable
Final Smash Doctor Finale
DrMarioHeadSSB4-U.png

Dr. Mario is a playable character in Super Smash Bros. 4. He is the first and only previously cut veteran to return in a future installment in the series. Dr. Mario's design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee, however, now featuring white cuffs. His hair is a lighter shade of brown.

He retains the Megavitamins, Super Sheet, Super Jump Punch, and Dr. Tornado as his special moves. His Final Smash is similar to Mario Finale, but it instead uses enormous Megavitamins.

Changes from Melee

  • Buff Dr. Mario jumps slightly higher.
  • Buff Down aerial deals 1% more damage.
  • Buff Up smash, up aerial, and forward tilt are faster.
  • Buff Pummel deals 4% damage.
  • Buff Jab combo is faster.
  • Buff Forward smash is notably stronger.
  • Buff Super Jump Punch has been given KO potential.
  • Buff Back air deals much stronger damage and has more knockback scaling, but less base knockback.
  • Buff Up air deals more knockback.
    • Nerf However, it decreases its combo potential.
  • Buff Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing the special button.
    • Nerf It has slightly extended ending lag.
  • Nerf Dr. Mario is slightly lighter than in Melee, now tied with Mario.
  • Nerf Several of Dr. Mario's other attacks, such as down and up tilts, up aerial, Super Sheet, and Megavitamins, have slightly decreased damage values.
  • Nerf Dr. Mario's Super Sheet does not move him up at all.
  • Nerf Down smash deals much less damage.
  • Change Megavitamins are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.
  • Change Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.
  • Change Dr. Mario now grabs with one hand as opposed to two.
  • Change Dr. Mario's idle animation is now slower than Mario's and has different random actions.

Moveset

Name Damage Description
Neutral attack Punch-Kick Combo ?% Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Forward tilt Doc Kick ?% Dr. Mario performs a spinning kick.
Up tilt Uppercut ?% Dr. Mario performs a spinning uppercut.
Down tilt Reflex Test ?% Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
Dash attack Doc Slide ?% Dr. Mario slides forward and kicks with both feet.
Forward smash Defibrillator ?% Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
Up smash Doc Headbutt ?% Dr. Mario performs a standard headbutt skyward.
Down smash Surgical Sweep ?% Dr. Mario performs a breakdance sweep.
Neutral aerial Doctor's Boot ?% Does an inverted sex kick, which increases in power the longer it's held out.
Forward aerial Dr. Punch ?% Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a meteor smash effect like Mario's.
Back aerial Drop Kick, M.D. ?% Dr. Mario spins and kicks backwards.
Up aerial Bicycle Kick ?% Dr. Mario performs a somersault and kicks backward.
Down aerial Drill Kick ?% Dr. Mario spins around in the air repeatedly, hitting the opponent multiple times.
Grab
Pummel Eye Exam ?% Headbutts opponent.
Forward throw Routine Physical ?% Dr. Mario spins his opponent around once and tosses the opponent forward.
Back throw Traction ?% A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
Up throw Checkup ?% Dr. Mario throws his opponent high into the air with both hands.
Down throw Hospital Bed ?% Dr. Mario slams his opponent into the ground.
Floor attack (front) ?% Gets up then kicks behind him, then in front of him.
Floor attack (back) ?% Gets up then punches behind him, then in front of him.
Floor attack (trip) ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast) ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow) ?% Gets up then does a kick similar to his forward tilt.
Neutral special Megavitamins ?% Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
Neutral special custom 1 Fast Capsule ?% Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 Mega Capsule ?% A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Super Sheet ?% Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
Side special custom 1 Shocking Sheet ?% An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
Side special custom 2 Breezy Sheet ?% Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
Up special Super Jump Punch ?% Dr. Mario performs a strong rising punch. It travels less distance then Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
Up special custom 1 Super Jump ?% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 Ol' One-Two ?% A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
Down special Dr. Tornado ?% A spinning tornado attack, similar to Luigi's, but stronger. It also traps the opponent, hitting them constantly, before knocking them back. Dr. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
Down special custom 1 Soaring Tornado ?% A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement.
Down special custom 2 Clothesline Tornado ?% A slower tornado that has higher knockback.
Final Smash Doc Finale ?% Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the Mario Finale.

Taunts

  • Dr. Mario pulls out a randomly colored Megavitamin, rolls it down his arm, uses his shoulder to toss it into the air, then catches it.

On-Screen Appearance

A large stack of capsules appear on stage. Another capsule lands on the top, causing a chain reaction which wipes away the entire stack, revealing Dr. Mario from behind them.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Mario, Luigi, and Peach.

Palette Swaps

Dr. Mario Palette (SSB4).png

Trivia

  • Due to a glitch, when the crowd is cheering for a Villager that is fighting against Dr. Mario, the crowd will instead cheer for the Ice Climbers.
  • Dr. Mario appears to have his shirt and tie done up on the artwork, but in gameplay, his collar is open and tie is loose.
  • Dr. Mario is the only character designed as a clone in Super Smash Bros. 4 to not appear in any trailers prior to release.