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==Palette Swaps==
[[File:SheikColorsSSB4.png|framed|center]]


==Trophy==
==Trophy==

Revision as of 16:33, September 14, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Sheik's appearance in Super Smash Bros. 4. For the character in other contexts, see Sheik.
Sheik
in Super Smash Bros. 4
Sheik
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
SheikHeadSSB4-U.png
Sheik Appears on the Scene!
—Introduction Tagline

Sheik returns as a playable fighter in Super Smash Bros. 4. Unlike in previous Smash games, she is now a completely separate character from Zelda, and the two are no longer able to transform into the other under any circumstance. Like the other The Legend of Zelda characters, Sheik maintains the same aesthetic style she had in Brawl. However, Sheik appears physically more muscular than her appearance in Brawl. This gives her a body-type closer to her Ocarina of Time incarnation, which was more masculine in appearance than her Twilight Princess concept art.

Changes from Brawl

  • Buff Short hop is much faster.
  • Buff Needle Storm air no longer has its landing lag.
  • Buff Up aerial is now a multi-hit attack.
  • Buff Down aerial is now a meteor smash. It also leads into a second hit on grounded opponents.
  • Buff Forward throw appears to have been sped up. It also deals 1% more damage than in Brawl, and sends foes at a slightly higher trajectory.
  • Buff Neutral infinite now transitions into a finisher.
  • Buff Forward aerial is much faster, and deals 2% more damage.
  • Buff Forward smash has been strengthened again, now being able to KO under 100% when fully charged.
  • Nerf Sweetspotted dash attack deals 1% less damage.
  • Change Falling speed is faster.
  • Change Sheik has two new special moves.
    • Change Burst Grenade appears similar to the previous side special of Chain, except that the chain now has an explosive on the end instead of dealing damage itself. Her side taunt has changed to reflect this, where she pulls out the string from Burst Grenade as opposed to her Chain.
      • Nerf Due to Burst Grenade's function, Sheik cannot use this move as a tether recovery.
    • Change Bouncing Fish is her new down special move, an acrobatic kick attack.
  • Change Sheik can no longer transform into Zelda.

The following moves appear visually unchanged:

  • Neutral attack
  • Forward tilt
  • Down tilt
  • Up smash
  • Down smash
  • Neutral aerial
  • Back aerial
  • Vanish
  • Light Arrow
  • All taunts
  • Sheik retains the ability to wall cling.
  • Sheik retains the ability to crawl.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Sheik's have yet to be seen. She retains her final smash as well as two of her original special moves. Burst Grenade has unprecedentedly replaced Chain. Transform has been replaced with Bouncing Fish, because Zelda has become her own character. These are Sheik's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Needle Storm - -
Side Special Burst Grenade - -
Up Special Vanish - -
Down Special Bouncing Fish - -
Final Smash Light Arrow - -

Palette Swaps

Trophy

Sheik's trophy has been seen in Super Smash Bros. for Nintendo 3DS.


Gallery