All-Star Mode: Difference between revisions

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==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
In Super Smash Bros. Melee, All-Star Mode is an unlockable [[:Category:Single Player Modes|1-player mode]] which pits the player up against every playable character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 [[Mr. Game & Watch]]es. The characters are fought on the "home stages" of the first member on the list (if there are teams). ([[Roy]] and [[Mewtwo]], notably, use [[Special Stages: Final Destination|Final Destination]] and [[Special Stages: Battlefield|Battlefield]] as their stages, respectively, while [[Ganondorf]] uses [[Brinstar Depths]], [[Young Link]] uses [[Jungle Japes]], and [[Marth]] uses [[Fountain of Dreams]].)
In Super Smash Bros. Melee, All-Star Mode is an unlockable [[:Category:Single Player Modes|1-player mode]] which pits the player up against every playable character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 [[Mr. Game & Watch]]es. Each opponent you face uses up to 3 of the alternate costumes. If you play as the character with an alternate costume and you face the same character, the character will either use up to 2 of the alternates, or use the standard costume. The characters are fought on the "home stages" of the first member on the list (if there are teams). ([[Roy]] and [[Mewtwo]], notably, use [[Special Stages: Final Destination|Final Destination]] and [[Special Stages: Battlefield|Battlefield]] as their stages, respectively, while [[Ganondorf]] uses [[Brinstar Depths]], [[Young Link]] uses [[Jungle Japes]], and [[Marth]] uses [[Fountain of Dreams]].)


However, the player does not automatically regain health in between battles, with only way to heal being one of three [[Heart Container]]s available in between matches located in the [[All-Star Teleporter]].  These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%, as they did in the original SSB) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal.  The player can also absorb damage with Ness' PSI Magnet and create food with Mr. Game & Watch's Judge. The player can also collect random trophies that sometimes appear after they finish a battle against another character or a team.
However, the player does not automatically regain health in between battles, with only way to heal being one of three [[Heart Container]]s available in between matches located in the [[All-Star Teleporter]].  These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%, as they did in the original SSB) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal.  The player can also absorb damage with Ness' PSI Magnet and create food with Mr. Game & Watch's Judge. The player can also collect random trophies that sometimes appear after they finish a battle against another character or a team.

Revision as of 12:31, November 29, 2009

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All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every playable character in the game.

Super Smash Bros. Melee

In Super Smash Bros. Melee, All-Star Mode is an unlockable 1-player mode which pits the player up against every playable character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 Mr. Game & Watches. Each opponent you face uses up to 3 of the alternate costumes. If you play as the character with an alternate costume and you face the same character, the character will either use up to 2 of the alternates, or use the standard costume. The characters are fought on the "home stages" of the first member on the list (if there are teams). (Roy and Mewtwo, notably, use Final Destination and Battlefield as their stages, respectively, while Ganondorf uses Brinstar Depths, Young Link uses Jungle Japes, and Marth uses Fountain of Dreams.)

However, the player does not automatically regain health in between battles, with only way to heal being one of three Heart Containers available in between matches located in the All-Star Teleporter. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%, as they did in the original SSB) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal. The player can also absorb damage with Ness' PSI Magnet and create food with Mr. Game & Watch's Judge. The player can also collect random trophies that sometimes appear after they finish a battle against another character or a team.

In order to unlock All-Star mode, one must unlock every character.

All-Star mode is heavily based on Kirby Super Star's Arena. The music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights.

Stages Fights take Place In
First Character Stage
Dr. Mario Mushroom Kingdom II (Dr. Mario)
Mario Rainbow Cruise
Luigi Mushroom Kingdom
Bowser Yoshi's Island (Super Mario Bros. 3)
Peach Princess Peach's Castle
Yoshi Yoshi's Story
DK Kongo Jungle
Captain Falcon Mute City
Ganondorf Brinstar Depths
Falco Venom
Fox Corneria
Ness Onett
Ice Climbers Icicle Mountain
Kirby Green Greens
Samus Brinstar
Zelda Temple
Link Great Bay
Young Link Jungle Japes (Saria's Song)
Pichu Fourside (Battle Theme)
Pikachu Pokémon Stadium
Jigglypuff Poké Floats
Mewtwo Battlefield (Poké Floats)
Mr. Game & Watch Flat Zone
Marth Fountain of Dreams (Fire Emblem)
Roy Final Destination (Fire Emblem)

Super Smash Bros. Brawl

All-Star Mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. You still get 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. You still only have 1 life, and you do not regain health between matches without a Heart Container (although you can now enter the teleporter without having to wait for your health to fully recover).

File:Allstar mode.jpg
All-Star mode healing room. (Brawl)

However, instead of the matches having a progressively large enemy team, the opponents are based by series released in chronological order. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear a few seconds after you KO one of the opponents. This means that stages for Kid Icarus , Ice Climbers, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the case of Pokémon, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, you will randomly battle Samus or Zero Suit Samus, and on the Zelda stage, you will battle Zelda or Sheik. Another note is that you don't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, you may fight the four characters in any order. It is chronologically ordered by series origin. You will always fight Mr. Game & Watch first and Olimar last. The stage you fight each character on will be a home stage from SSBB, randomly selected if there are more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage instead of a Mario home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

This is the order for All-Star Mode:

Battle 1: Game & Watch - Mr. Game & Watch

Battle 2: Mario Bros. - Mario, Luigi, Peach, Bowser

Battle 3: Donkey Kong - Donkey Kong, Diddy Kong

Battle 4: Ice Climber - Ice Climbers

Battle 5: R.O.B. - R.O.B.

Battle 6: The Legend of Zelda - Link, Toon Link, Ganondorf, Zelda or Sheik

Battle 7: Metroid - Samus or Zero Suit Samus

Battle 8: Kid Icarus - Pit

Battle 9: Metal Gear - Snake

Battle 10: Mother - Ness, Lucas

Battle 11: Fire Emblem - Marth, Ike

Battle 12: Yoshi - Yoshi

Battle 13: F-Zero - Captain Falcon

Battle 14: Sonic the Hedgehog - Sonic

Battle 15: Kirby's Dream Land - Kirby, Meta Knight, King Dedede

Battle 16: Star Fox - Fox, Falco, Wolf

Battle 17: WarioWare, Inc. - Wario

Battle 18: Pokémon - Pikachu, Squirtle, Ivysaur, Charizard, Lucario, Jigglypuff

Battle 19: Pikmin - Olimar (Two Olimars in 2-player mode)

Clearing the All-Star takes about 5-20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, you will see an interesting congratulatory picture that plays to what your fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op Mode

All-Star mode in SSBB may be played with up to 2 players. When playing co-op, you receive a total of 5 heart containers but if either players dies then you both get game over. The opponents are the same until the last battle where you face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if you both are 2 different characters, beating All-Star will get you the Final Smash trophy for both characters at the same time.

Caution: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star Mode one time will result in unlocking the Battlefield stage, as well the Battlefield trophy.
  • Clearing All-Star Mode on Hard or Very Hard gives you the Mew trophy (You can use continues).
  • Clearing All-Star Mode without using continues gives you the Wario trophy
  • Clearing All-Star Mode with all characters gives you the Meowth trophy.

In Super Smash Bros. Brawl

  • Clearing All-Star Mode on Easy gives you the Tal Tal Heights Music.
  • Clearing All-Star Mode on Normal Gives you a sticker of Phyllis.
  • Clearing All-Star Mode on Hard gives you the Birdo trophy.
  • Clearing All-Star Mode on Very Hard gives you the Dyna Blade trophy.
  • Clearing All-Star Mode on Intense gives you the Mewtwo trophy.
  • Clearing All-Star Mode with 10 characters gives you the Gekko trophy.
  • Clearing All-Star Mode with all characters gives you the Kyle Hyde trophy.
  • Clearing All-Star Mode with all characters including Sheik and ZSS gives you the Plusle & Minun trophy.
  • Clearing All-Star Mode without using continues gives you the Pichu trophy.

See Also