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Zelda (SSB4)/Neutral aerial

< Zelda (SSB4)
Revision as of 22:42, October 26, 2018 by EyeDonutz (talk | contribs) (added missing category)
Hitbox visualization showing Zelda's neutral aerial.
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Update history

  1.0.8

  •   Neutral aerial's loop hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%.
  •   Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u.
  •   Neutral aerial's landing lag decreased: 22 frames → 19.

  1.1.1

  •   Neutral aerial's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.

  1.1.5

  •   Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 2.5% 0   0 100 75 4.7 0 0.0 11.0 7.6 0.0x 1.0x 0%               Magic zap  
1 0 1.5% 0   0 100 75 4.7 0 0.0 12.0 -6.0 0.0x 1.0x 0%               Magic zap  
Final hit
0 0 5% 0   40 130 0 4.0 0 0.0 12.0 -6.0 0.0x 1.0x 0%               Magic zap  
1 0 5% 0   40 130 0 4.0 0 0.0 11.0 7.6 0.0x 1.0x 0%               Magic zap  
2 0 5% 0   40 110 0 6.0 3 0.0 0.0 0.0 0.0x 1.0x 0%               Magic zap  
3 0 5% 0   40 110 0 6.0 19 0.0 0.0 0.0 0.0x 1.0x 0%               Magic zap  

Timing

Attack

Initial autocancel 1-3
Hits 14 6-7, 10-11, 14-15, 18-19
Hit 5 22-23
Ending autocancel 38-
Interruptible 51
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible