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Yoshi (SSBU)/Forward tilt

< Yoshi (SSBU)
Revision as of 15:51, January 26, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
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Yoshi forward tilt hitbox visualizations.
YoshiFTiltUpSSBU.gif
YoshiFTiltSSBU.gif
YoshiFTiltDownSSBU.gif
Due to model scaling issues,

the hitboxes may or may not accurate.

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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 8.0% 0   Forward 60 75 0   4.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 8.0% 0   Forward 60 75 0   3.5 tail1 4.3 -1.0 0.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 8.0% 0   Forward 60 75 0   3.0 tail2 3.1 0.5 0.5 1.0× 1.0× 0%               Slap   All All            
Angled forward
0 0 0 8.0% 0   Forward 60 75 0   4.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 8.0% 0   Forward 60 75 0   3.5 tail1 4.3 -1.0 0.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 8.0% 0   Forward 60 75 0   3.0 tail2 4.5 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
Angled down
0 0 0 8.0% 0   Forward 60 75 0   4.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 8.0% 0   Forward 60 75 0   3.5 tail1 4.3 -1.0 0.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 8.0% 0   Forward 60 75 0   3.0 tail2 3.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            

TimingEdit

Hitboxes 5-7
Interruptible 30
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible