Yoshi (SSBM)/Up throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=5% |angle=90 |bk=65 |ks=43 |fkv=0 |effect=Normal }} {{MeleeThrowT...) |
(→Timing) |
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|12}} | |||
{{MeleeWeightBasedFrameRow|Animation length|43}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=32|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=35}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavYoshi|g=SSBM}} | {{MvSubNavYoshi|g=SSBM}} | ||
[[Category:Yoshi (SSBM)]] | [[Category:Yoshi (SSBM)]] | ||
[[Category:Up throws (SSBM)]] | [[Category:Up throws (SSBM)]] |
Revision as of 16:15, March 27, 2020
Overview
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 5% | 65 | 43 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 6.6 | 7.2 | 8.4 | 8.76 | 8.88 | 9 | 9.6 | 10.2 | 10.44 | 10.56 | 10.8 | 11.28 | 11.76 | 12 | 12.48 | 12.96 | 13.08 | 13.2 | 13.32 | 13.68 | 14.04 | 14.16 |
Animation length | 23.65 | 25.8 | 30.1 | 31.39 | 31.82 | 32.25 | 34.4 | 36.55 | 37.41 | 37.84 | 38.7 | 40.42 | 42.14 | 43 | 44.72 | 46.44 | 46.87 | 47.3 | 47.73 | 49.02 | 50.31 | 50.74 |
Baseline | |||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|