Yoshi (SSB)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb| | [[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox of Yoshi's forward aerial.]] | ||
Yoshi swings his head forward. | Yoshi swings his head forward. This move is a [[meteor smash]]. It comes out on frame 11; making it one of the slowest meteor smashes in the game however, it has little [[ending lag]], as well as good power to compensate and it still has noticeably less [[startup]] lag than in later entries. It is a very useful [[combo]] starter and finisher, being able to setup moves such as an {{mvsub|Yoshi|SSB|up tilt}} on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a {{mvsub|Yoshi|SSB|forward tilt}}. When [[double jump cancel]]led repeatedly, the move can also put on a lot of [[pressure]] on shielding opponents if used in conjunction with {{mvsub|Yoshi|SSB|neutral aerial}}s and {{mvsub|Yoshi|SSB|down aerial}}s, even being able to lead into situational [[shield break combo]]s. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves. | ||
{{ | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Clean hit|42}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=18% | |||
|angle=-85 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=150 | |||
|bn=7 | |||
|xpos=0 | |||
|ypos=40 | |||
|zpos=40 | |||
|type=Head | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=18% | |||
|angle=-85 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=100 | |||
|bn=6 | |||
|type=Head | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{HitboxTableTitle|Late hit|42}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=18% | |||
|angle=-100 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=150 | |||
|bn=7 | |||
|xpos=0 | |||
|ypos=40 | |||
|zpos=40 | |||
|type=Head | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=18% | |||
|angle=-100 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=100 | |||
|bn=6 | |||
|type=Head | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-10 | |||
|- | |||
!Clean hit | |||
|11-12 | |||
|- | |||
!Late hit | |||
|13-15 | |||
|- | |||
!Ending autocancel | |||
|31- | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=9}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|16 | |||
|- | |||
!L-cancelled animation length | |||
|4 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=16}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:SSB64 Yoshi F-tilt to Fair.gif|Yoshi's forward tilt to forward aerial combo. | File:SSB64 Yoshi F-tilt to Fair.gif|Yoshi's forward tilt to forward aerial combo. | ||
</gallery> | </gallery> | ||
{{MvSubNavYoshi|g=SSB}} | |||
[[Category:Yoshi (SSB)]] | [[Category:Yoshi (SSB)]] | ||
[[Category: | [[Category:Aerial attacks (SSB)]] | ||
[[Category:Forward aerials]] | [[Category:Forward aerials (SSB)]] | ||
[[Category:Meteor smashes]] | [[Category:Meteor smashes (SSB)]] | ||
[[Category:Normal attacks (SSB)]] |
Latest revision as of 01:20, April 13, 2022
Overview[edit]
Yoshi swings his head forward. This move is a meteor smash. It comes out on frame 11; making it one of the slowest meteor smashes in the game however, it has little ending lag, as well as good power to compensate and it still has noticeably less startup lag than in later entries. It is a very useful combo starter and finisher, being able to setup moves such as an up tilt on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a forward tilt. When double jump cancelled repeatedly, the move can also put on a lot of pressure on shielding opponents if used in conjunction with neutral aerials and down aerials, even being able to lead into situational shield break combos. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-10 |
---|---|
Clean hit | 11-12 |
Late hit | 13-15 |
Ending autocancel | 31- |
Animation length | 39 |
Landing lag[edit]
Animation length | 16 |
---|---|
L-cancelled animation length | 4 |
Normal | ||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Gallery[edit]
|