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Wario (SSBU)/Neutral aerial

< Wario (SSBU)
Revision as of 02:22, July 17, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization for Wario's neutral aerial
Hitbox visualization showing Wario's neutral aerial. It lacks model scaling on Wario's stomach, but the hitboxes are accurate.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit 1
0 0 0 6.0% 0.7   Standard 30 100 0   3.0 arml 1.0 to 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0.7   Standard 30 100 0   3.0 armr 1.0 to 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0.7   Standard 30 100 0   4.5 hip 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
The late hit 1 reduces the ID 0 and 1 hitboxes' damage to 3.0%.
Early hit 2
0 0 0 4.0% 0.7   Standard 65 100 0   3.5 top 0.0 5.0 0.0 1.1× 1.0× 0%               Punch   All All            
The clean hit 2 increases the hitbox's damage to 5.0%.

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 1 4-12
Late hit 1 13-17
Early hit 2 20-26
Clean hit 2 27-42
Ending autocancel 43-
Interruptible 46
Animation length 50
                                                                                                   
                                                                                                   

Landing lagEdit

Interruptible 8
Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible