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Toon Link (SSBU)/Up special

Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.
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Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits (early)
4 0 0 1.0% 0   Standard 0 100 50   3.0 sword2 -1.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All             4
3 0 0 1.0% 0   Standard 0 100 50   3.0 sword2 2.0 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All             4
0 0 0 1.0% 0   Standard 0 100 50   2.7 sword2 5.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All             4
1 0 0 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 1.0× 0%               Toon Link Hit   All All             4
2 0 0 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All             4
Multihits (late)
4 0 0 1.0% 0   Standard 0 100 40   3.0 sword2 -1.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All             5
3 0 0 1.0% 0   Standard 0 100 40   3.0 sword2 2.0 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All             5
0 0 0 1.0% 0   Standard 0 100 30   2.7 sword2 5.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All             5
1 0 0 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 0.8× 0%               Toon Link Hit   All All             5
2 0 0 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All             4
Final hit
0 0 0 3.0% 0   Standard 70 180 0   4.0 top 0.0 7.0 to 4.5 -11.0 to 8.0 2.0× 1.0× 0%               Toon Link Hit   All All             0

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hit 1
0 0 0 4.0% 0   Standard 0 100 90   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 4.0% 0   Standard 0 100 107   4.0 top 0.0 5.5 14.5 to 6.5 1.0× 0.3× 0%               Toon Link Hit   All All            
2 0 0 4.0% 0   Standard 0 100 83   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 1
0 0 0 2.0% 0   Standard 0 100 90   5.5 sword2 3.0 2.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 2
0 0 0 2.0% 0   Standard 0 100 88   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Standard 0 100 65   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 2
0 0 0 2.0% 0   Standard 0 100 88   5.5 sword2 2.5 1.5 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 3
0 0 0 2.0% 0   Standard 0 100 66   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Standard 0 100 65   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 3
0 0 0 2.0% 0   Standard 0 100 80   5.5 sword2 3.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 4
0 0 0 2.0% 0   Standard 0 100 60   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Standard 0 100 65   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 4
0 0 0 2.0% 0   Standard 0 100 80   5.5 sword2 4.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 5
0 0 0 4.0% 0   Standard 40 170 0   8.5 top 0.0 7.5 13.0 to 8.0 1.6× 1.0× 0%               Toon Link Hit   All All            
All hits but Front hit 5 use weight-independent knockback.

Timing

Grounded

Charges between 3-4
Hitboxes (Multihits, final hit) 6-14, 15-46, 48
Hitboxes from release (multihits, final hit) 3-11, 12-43, 45
Interruptible (from release) 75
Animation length (from release) 85
                                                                                                                                                                               

Aerial

Front hits 1-4 8-10, 16-18, 22-24, 31-33
Back hits 12-13, 19-20, 27-28, 35
Final hit 44-48
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible