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Toon Link (SSBU)/Neutral attack/Hit 2

< Toon Link (SSBU)‎ | Neutral attack
Revision as of 02:16, July 24, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Toon Link's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   2.5 top 0.0 6.0 8.0 to 7.0 1.2× 1.0× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 25 25 0   3.2 top 0.0 6.0 11.0 to 7.0 1.2× 1.0× 0%               Toon Link Hit   All All            
2 0 0 2.0% 0   Forward 20 15 0   3.2 top 0.0 6.0 14.5 to 7.0 1.2× 1.0× 0%               Toon Link Hit   Fighter only All            
3 0 0 2.0% 0   Forward 20 15 0   3.2 top 0.0 6.0 14.5 to 7.0 1.2× 1.0× 0%               Toon Link Hit   All All            

TimingEdit

Hitboxes 6-7
Continuability Held on hit or tapped 9-24
Held without hitting 15
Interruptible 21
Animation length 33
                                                                 
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible