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Toon Link (SSBU)/Neutral aerial

< Toon Link (SSBU)
Revision as of 21:05, July 24, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
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Hitbox visualization showing Toon Link's neutral aerial.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 8.5% 0   Standard 20 100 0   4.0 sword2 4.3 0.0 -1.0 1.0× 1.0× 30%               Toon Link hit   All All            
1 0 0 8.5% 0   Standard 20 100 0   4.5 sword2 0.0 0.0 -1.0 1.0× 1.0× 30%               Toon Link hit   All All            
2 0 0 8.5% 0   Standard 20 100 0   4.5 arml -0.5 0.0 0.0 1.0× 1.0× 30%               Toon Link hit   All All            
3 0 0 8.5% 0   Standard 20 100 0   2.5 colonellm 0.0 0.0 0.0 1.0× 1.0× 30%               Toon Link hit   All All            
Hit 2
0 0 0 7.0% 0   Standard 20 100 0   4.0 sword2 4.3 0.0 -1.0 1.0× 1.0× 30%               Toon Link hit   All All            
1 0 0 7.0% 0   Standard 20 100 0   4.5 sword2 0.0 0.0 -1.0 1.0× 1.0× 30%               Toon Link hit   All All            
2 0 0 7.0% 0   Standard 20 100 0   4.5 arml -0.5 0.0 0.0 1.0× 1.0× 30%               Toon Link hit   All All            
3 0 0 7.0% 0   Standard 20 100 0   2.5 colonellm 0.0 0.0 0.0 1.0× 1.0× 30%               Toon Link hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hit 1 6-7
Hit 2 13-14
Ending autocancel 41-
Interruptible 42
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 8
Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible