Talk:Wrecking Crew: Difference between revisions

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Would this stage be considered a Mario stage? After all, Wrecking Crew was a Mario game. <small>—Preceding unsigned comment added by [[User:Bowserkoopa|Bowserkoopa]] ([[User talk:Bowserkoopa|talk]] • [[Special:Contributions/Bowserkoopa|contribs]]) 20:09, 23 October 2014 (EDT)</small>
Would this stage be considered a Mario stage? After all, Wrecking Crew was a Mario game. <small>—Preceding unsigned comment added by [[User:Bowserkoopa|Bowserkoopa]] ([[User talk:Bowserkoopa|talk]] • [[Special:Contributions/Bowserkoopa|contribs]]) 20:09, 23 October 2014 (EDT)</small>
:It has a unique series symbol, so no. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 20:10, 23 October 2014 (EDT)
:It has a unique series symbol, so no. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 20:10, 23 October 2014 (EDT)
== Canister windbox properties ==
So I noticed while I was trying to reproduce a glitch on this stage that for the windboxes used by the canisters to push opponents out of the way, there is a clear bias towards pushing opponents to the left of the canisters than to the right. This presumably would be because Smash doesn't support co-priority hitboxes, and so the windboxes on the left of the canister were given priority over the windboxes on the right. My question is, would it be worth noting in the trivia section that the canisters are more inclined to push opponents to the left than to the right? It's something I find interesting, but I'm not sure if anyone else would. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 15:39, February 20, 2022 (EST)

Revision as of 16:39, February 20, 2022

Would this stage be considered a Mario stage? After all, Wrecking Crew was a Mario game. —Preceding unsigned comment added by Bowserkoopa (talkcontribs) 20:09, 23 October 2014 (EDT)

It has a unique series symbol, so no. Toomai Glittershine ??? The Bold 20:10, 23 October 2014 (EDT)

Canister windbox properties

So I noticed while I was trying to reproduce a glitch on this stage that for the windboxes used by the canisters to push opponents out of the way, there is a clear bias towards pushing opponents to the left of the canisters than to the right. This presumably would be because Smash doesn't support co-priority hitboxes, and so the windboxes on the left of the canister were given priority over the windboxes on the right. My question is, would it be worth noting in the trivia section that the canisters are more inclined to push opponents to the left than to the right? It's something I find interesting, but I'm not sure if anyone else would. Alex the Weeb 15:39, February 20, 2022 (EST)