Talk:Type: Difference between revisions

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:There's a fair chance it ''actually'' means the same thing as what Brawl calls "[[Specials: Direct]]"; that is, stuff that uses the "direct" bit of hitboxes rather than anything in the type system. Since we don't know for sure yet let's not change anything right now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Wacko 09:35, April 14, 2019 (EDT)
:There's a fair chance it ''actually'' means the same thing as what Brawl calls "[[Specials: Direct]]"; that is, stuff that uses the "direct" bit of hitboxes rather than anything in the type system. Since we don't know for sure yet let's not change anything right now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Wacko 09:35, April 14, 2019 (EDT)
:: I've found that punch, elbow, kick, knee, body, bite, head, tail, and hip (what is normally 'butt' in other games) are affected by "Physical Attack ↑". I'm not aware of any attacks that are affected by "Physical Attack ↑" that aren't one of the listed types. I guess with the current system it would be a supertype of other types (head, bite, bite, tail) and supertypes (arm, leg, body)? Maybe classing it as a supertype is over-generalizing it a bit.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 13:16, February 17, 2020 (EST)
:: I've found that punch, elbow, kick, knee, body, bite, head, tail, and hip (what is normally 'butt' in other games) are affected by "Physical Attack ↑". I'm not aware of any attacks that are affected by "Physical Attack ↑" that aren't one of the listed types. I guess with the current system it would be a supertype of other types (head, bite, bite, tail) and supertypes (arm, leg, body)? Maybe classing it as a supertype is over-generalizing it a bit.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 13:16, February 17, 2020 (EST)
== List of types ==
I'm going to post this here for others reference. Names used are what is used in their respective listing and are case-sensitive. If anyone has a better source for ''Brawl''{{'}}s data, let me know; the current one is hard to search and uses a core just for its visualizer.
{| class="wikitable mw-collapsible mw-collapsed"
|-
! [https://rukaidata.com/Brawl SSBB] !! SSB4 !! [https://rubendal.github.io/Sm4sh-Calculator/scriptsearch.html SSB4] Hex !! [https://rubendal.github.io/ssbu/#/ScriptSearch SSBU]
|-
! sse_type: X !!colspan=2 | Type=X !! Type=X
|-
|None||Typeless||0x0||ATTACK_REGION_NONE
|-
|Head||Head||0x1||ATTACK_REGION_HEAD
|-
|Body||Body||0x2||ATTACK_REGION_BODY
|-
|Butt||Butt||0x3||ATTACK_REGION_HIP
|-
|Hand||Hand||0x4||ATTACK_REGION_PUNCH
|-
|Elbow||Elbow||0x5||ATTACK_REGION_ELBOW
|-
|Foot||Foot||0x6||ATTACK_REGION_KICK
|-
|Knee||Knee||0x7||ATTACK_REGION_KNEE
|-
|Throwing||Throwing||0x8||ATTACK_REGION_THROW
|-
|Weapon||Weapon||0x9||ATTACK_REGION_OBJECT
|-
|Sword||Sword||0xA||ATTACK_REGION_SWORD
|-
|Hammer||Hammer||0xB||ATTACK_REGION_HAMMER
|-
|Explosive||Explosive||0xC||ATTACK_REGION_BOMB
|-
|Spin||Spin||0xD||
|-
|Bite||Bite||0xE||ATTACK_REGION_BITE
|-
|Magic||Magic||0xF||ATTACK_REGION_MAGIC
|-
|Pk||PK(Psychic)||0x10||ATTACK_REGION_PSI
|-
|Bow||Bow||0x11||ATTACK_REGION_PALUTENA
|-
|NessBat||Stick(?)||0x13||ATTACK_REGION_BAT
|-
|Umbrella||Umbrella||0x14||ATTACK_REGION_PARASOL
|-
|Pikmin||Pikmin||0x15||ATTACK_REGION_PIKMIN
|-
|Water||Water||0x16||ATTACK_REGION_WATER
|-
|Whip||Whip||0x17||ATTACK_REGION_WHIP
|-
|Tail||Tail||0x18||ATTACK_REGION_TAIL
|-
|Energy||Energy||0x19||ATTACK_REGION_ENERGY
|}
--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 09:57, February 22, 2020 (EST)

Revision as of 10:57, February 22, 2020

Hi. What type is Mewtwo's smash attacks? I can't see any of them on any of the lists.

Physical Attack

The current type system has a set of individual types and a set of type groups, and considers them entirely separate. However, in SSBU, the Spirit skill "Physical Attack ↑" boosts the power of punches, kicks, and bites, making a new supertype comprising those three types. There doesn't appear to be a good way to describe this under the current rigid system. --SnorlaxMonster 01:35, April 14, 2019 (EDT)

There's a fair chance it actually means the same thing as what Brawl calls "Specials: Direct"; that is, stuff that uses the "direct" bit of hitboxes rather than anything in the type system. Since we don't know for sure yet let's not change anything right now. Toomai Glittershine ??? The Wacko 09:35, April 14, 2019 (EDT)
I've found that punch, elbow, kick, knee, body, bite, head, tail, and hip (what is normally 'butt' in other games) are affected by "Physical Attack ↑". I'm not aware of any attacks that are affected by "Physical Attack ↑" that aren't one of the listed types. I guess with the current system it would be a supertype of other types (head, bite, bite, tail) and supertypes (arm, leg, body)? Maybe classing it as a supertype is over-generalizing it a bit.--CanvasK (talk) 13:16, February 17, 2020 (EST)

List of types

I'm going to post this here for others reference. Names used are what is used in their respective listing and are case-sensitive. If anyone has a better source for Brawl's data, let me know; the current one is hard to search and uses a core just for its visualizer.

SSBB SSB4 SSB4 Hex SSBU
sse_type: X Type=X Type=X
None Typeless 0x0 ATTACK_REGION_NONE
Head Head 0x1 ATTACK_REGION_HEAD
Body Body 0x2 ATTACK_REGION_BODY
Butt Butt 0x3 ATTACK_REGION_HIP
Hand Hand 0x4 ATTACK_REGION_PUNCH
Elbow Elbow 0x5 ATTACK_REGION_ELBOW
Foot Foot 0x6 ATTACK_REGION_KICK
Knee Knee 0x7 ATTACK_REGION_KNEE
Throwing Throwing 0x8 ATTACK_REGION_THROW
Weapon Weapon 0x9 ATTACK_REGION_OBJECT
Sword Sword 0xA ATTACK_REGION_SWORD
Hammer Hammer 0xB ATTACK_REGION_HAMMER
Explosive Explosive 0xC ATTACK_REGION_BOMB
Spin Spin 0xD
Bite Bite 0xE ATTACK_REGION_BITE
Magic Magic 0xF ATTACK_REGION_MAGIC
Pk PK(Psychic) 0x10 ATTACK_REGION_PSI
Bow Bow 0x11 ATTACK_REGION_PALUTENA
NessBat Stick(?) 0x13 ATTACK_REGION_BAT
Umbrella Umbrella 0x14 ATTACK_REGION_PARASOL
Pikmin Pikmin 0x15 ATTACK_REGION_PIKMIN
Water Water 0x16 ATTACK_REGION_WATER
Whip Whip 0x17 ATTACK_REGION_WHIP
Tail Tail 0x18 ATTACK_REGION_TAIL
Energy Energy 0x19 ATTACK_REGION_ENERGY

--CanvasK (talk) 09:57, February 22, 2020 (EST)