Talk:Perfect Control

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

(succinctly-sufficiently) Ah, I see. They just looked so similar, and sufficiently fit, so I assumed it was an sp error. My bad.--Respawn 19:46, November 3, 2006 (GMT)

How Perfect Control was made

If I'm not mistaken, it was made by putting a ****ton of slowdown on the game, playing with perfect reflexes due to the huge slowdown, then recording it and playing back sped-up to appear normal speed. I just want to clarify this before I add it. WaluigiIsAwesome 02:09, 5 May 2008 (UTC)

Delete

Keep: it's not fanon, it's a popular video on Melee exploits. --HavocReaper'48 16:28, June 27, 2010 (UTC)

Strong Keep How is this anything like the wrath of Giga Bowser? This shows what the physics engine of Melee produces/allows in extreme situations. This is highly informative to the wiki, as it assists in documenting what this wiki is about. Clarinet Hawk (talk · contributions) 16:41, June 27, 2010 (UTC)

Keep I would have to agree. Unlike the fanon videos, it is showcasing things that are actually possible in Melee without hacking. Omega Tyrant TyranitarMS.png 16:42, June 27, 2010 (UTC)