Talk:Marth (PM): Difference between revisions
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To be clear, has Marth's Shield Breaker been restored to Melee's overhead swing? I think that should be made a bit clearer in the article. [[Special:Contributions/86.151.200.160|86.151.200.160]] 07:26, 1 January 2014 (EST) | To be clear, has Marth's Shield Breaker been restored to Melee's overhead swing? I think that should be made a bit clearer in the article. [[Special:Contributions/86.151.200.160|86.151.200.160]] 07:26, 1 January 2014 (EST) | ||
:For now it's changes from Melee to PM. And since its both a swing in melee and PM, it really isnt a change. I will make it changes from Melee and Brawl to PM but after new years since I haven't much time.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 14:20, 1 January 2014 (EST) | :For now it's changes from Melee to PM. And since its both a swing in melee and PM, it really isnt a change. I will make it changes from Melee and Brawl to PM but after new years since I haven't much time.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 14:20, 1 January 2014 (EST) | ||
== Throw Angles == | |||
I didn't have enough room in the summary to explain this so I'm posting it here | |||
The article used to list the following changes from Melee: | |||
*{{change|[[Back throw]] sends opponents at a different angle (117° → 63°).}} | |||
*{{change|[[Up throw]] sends opponents at a more horizontal angle (93° → 87°).}} | |||
*{{change|[[Down throw]] sends opponents at a different angle (135° → 50°).}} | |||
These three throws have the Reverse Direction event applied to them. The before/after angles listed for bthrow and upthrow are supplementary angles, so the reverse action event makes them actually send at the same angle as Melee, and as a result I removed those two from the page. Dthrow does appear to have a slightly different angle (5° higher), so I've changed it to say (135° → 130°), as that is the correct angle. The fact that they are unchaged/barely changed from Melee can be easily seen in-game, as if those angles were the actual angles, bthrow and dthrow would send in front of Marth, but they launch behind him, just like in Melee. [[User:Bazkip|Bazkip]] ([[User talk:Bazkip|talk]]) 18:58, 27 December 2016 (EST) |
Latest revision as of 19:58, December 27, 2016
To be clear, has Marth's Shield Breaker been restored to Melee's overhead swing? I think that should be made a bit clearer in the article. 86.151.200.160 07:26, 1 January 2014 (EST)
- For now it's changes from Melee to PM. And since its both a swing in melee and PM, it really isnt a change. I will make it changes from Melee and Brawl to PM but after new years since I haven't much time.--BrianDon't try me! 14:20, 1 January 2014 (EST)
Throw Angles[edit]
I didn't have enough room in the summary to explain this so I'm posting it here
The article used to list the following changes from Melee:
- Back throw sends opponents at a different angle (117° → 63°).
- Up throw sends opponents at a more horizontal angle (93° → 87°).
- Down throw sends opponents at a different angle (135° → 50°).
These three throws have the Reverse Direction event applied to them. The before/after angles listed for bthrow and upthrow are supplementary angles, so the reverse action event makes them actually send at the same angle as Melee, and as a result I removed those two from the page. Dthrow does appear to have a slightly different angle (5° higher), so I've changed it to say (135° → 130°), as that is the correct angle. The fact that they are unchaged/barely changed from Melee can be easily seen in-game, as if those angles were the actual angles, bthrow and dthrow would send in front of Marth, but they launch behind him, just like in Melee. Bazkip (talk) 18:58, 27 December 2016 (EST)