Talk:List of flaws in artificial intelligence (SSB4): Difference between revisions

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Reading some of these "flaws", I have to wonder at what people are considering their basis for what defines that. For example, I notice the one in Smash WiiU about how Lv. 6 and under AIs do certain things, and this is a "flaw"; while to an extent I can see what they mean, others I look at and have to say "well, duh, that's part of the effect of being lower-level than a Lv. 9: Making mistakes." Also, I find it very hard to class "AIs tending to fight other AIs on a large stage rather than pursuing a human player" a flaw; this is not an AI flaw, that's a human bias. The AI is playing the game more the way it's meant to be: fighting your opponents (regardless of what players themselves believe to be "the point of the game", ie: winning); also, there's an obviously good reason to fight those that are near them, as they are the immediate threat, and risk getting attacked and taking further damage from trying to pursue a further opponent. To note, this is actually a fix of the AI from past games, where the AIs would generally mass-attack human players regardless of any other situation; they now treat the situation more properly with all opponents being opponents. The AI also doesn't fight "to win", so doesn't track things like Stock/Point advantage. It simply fights, which isn't a flaw, but the point. Advanced fighting strategies are left to the humans, as the AIs are just there to be opponents. [[User:Jarie Suicune|Jarie Suicune]] ([[User talk:Jarie Suicune|talk]]) 23:47, 21 June 2015 (EDT)
Reading some of these "flaws", I have to wonder at what people are considering their basis for what defines that. For example, I notice the one in Smash WiiU about how Lv. 6 and under AIs do certain things, and this is a "flaw"; while to an extent I can see what they mean, others I look at and have to say "well, duh, that's part of the effect of being lower-level than a Lv. 9: Making mistakes." Also, I find it very hard to class "AIs tending to fight other AIs on a large stage rather than pursuing a human player" a flaw; this is not an AI flaw, that's a human bias. The AI is playing the game more the way it's meant to be: fighting your opponents (regardless of what players themselves believe to be "the point of the game", ie: winning); also, there's an obviously good reason to fight those that are near them, as they are the immediate threat, and risk getting attacked and taking further damage from trying to pursue a further opponent. To note, this is actually a fix of the AI from past games, where the AIs would generally mass-attack human players regardless of any other situation; they now treat the situation more properly with all opponents being opponents. The AI also doesn't fight "to win", so doesn't track things like Stock/Point advantage. It simply fights, which isn't a flaw, but the point. Advanced fighting strategies are left to the humans, as the AIs are just there to be opponents. [[User:Jarie Suicune|Jarie Suicune]] ([[User talk:Jarie Suicune|talk]]) 23:47, 21 June 2015 (EDT)
:I agree with the attacking the closest fighter not being a flaw thing...but the lower level flaws are still flaws. [[User:Serpent_King|<span style="color:#008833; text-shadow:-1px -1px #00bb77;">'''Serpent King'''</span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 00:43, 22 June 2015 (EDT)
:I agree with the attacking the closest fighter not being a flaw thing...but the lower level flaws are still flaws. [[User:Serpent_King|<span style="color:#008833; text-shadow:-1px -1px #00bb77;">'''Serpent King'''</span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 00:43, 22 June 2015 (EDT)
== Wii U flaws and Team flaws ==
In the Wii U list, several flaws, eg the item-related flaws, are missing, I think. Can anyone prove this?[[User:Mariofan13|Mariofan13]] ([[User talk:Mariofan13|talk]]) 16:54, 5 July 2015 (EDT)

Revision as of 16:54, July 5, 2015

i was fighting a big team of lvl 8 jigglypuff and whenever i was on the revival platform, they would keep dodging. i'm Valehd the smashbro pro!(talk)tawlk 2 teh catholic pokemon master 20:37, 18 April 2015 (EDT)

AI Updates?

After playing 1.0.7 for a while, I feel that the AI has improved in several areas, most notably recovery. They don't air dodge to their death or float near the ledge nearly as often (Peach still does though). Can anybody confirm this? b2jammer (talk) 12:05, 18 May 2015 (EDT)

This is the reason why I have not done table formatting for the smash 4 list yet. As updates continue to be released, things are bound to change. I do not know for sure that the AI has changed, but I do feel like, until things start getting quiet, that kind of formatting should not occur just yet. However, changes in flaws in the AI should still be reported here. We just need a solid confirmation for each one.Serpent King (talk) 14:09, 18 May 2015 (EDT)
I suppose we could separate AI flaws by version rather by system, as the only time the AI differed between 3DS and Wii U was before 1.0.5. Waiting for updates to die down for a while is probably for the best, though. b2jammer (talk) 14:39, 18 May 2015 (EDT)
Not a bad idea, but this will make one hell of a large page. Also, is it possible to get earlier updates? Serpent King (talk) 00:10, 19 May 2015 (EDT)
Somewhat. In the 3DS version, removing the SD card and not connecting to Wi-Fi will give you the first version (1.0.0, before any patches). As for updates in between, you got me there. b2jammer (talk) 20:23, 19 May 2015 (EDT)

A bit overly human-biased?

Reading some of these "flaws", I have to wonder at what people are considering their basis for what defines that. For example, I notice the one in Smash WiiU about how Lv. 6 and under AIs do certain things, and this is a "flaw"; while to an extent I can see what they mean, others I look at and have to say "well, duh, that's part of the effect of being lower-level than a Lv. 9: Making mistakes." Also, I find it very hard to class "AIs tending to fight other AIs on a large stage rather than pursuing a human player" a flaw; this is not an AI flaw, that's a human bias. The AI is playing the game more the way it's meant to be: fighting your opponents (regardless of what players themselves believe to be "the point of the game", ie: winning); also, there's an obviously good reason to fight those that are near them, as they are the immediate threat, and risk getting attacked and taking further damage from trying to pursue a further opponent. To note, this is actually a fix of the AI from past games, where the AIs would generally mass-attack human players regardless of any other situation; they now treat the situation more properly with all opponents being opponents. The AI also doesn't fight "to win", so doesn't track things like Stock/Point advantage. It simply fights, which isn't a flaw, but the point. Advanced fighting strategies are left to the humans, as the AIs are just there to be opponents. Jarie Suicune (talk) 23:47, 21 June 2015 (EDT)

I agree with the attacking the closest fighter not being a flaw thing...but the lower level flaws are still flaws. Serpent King (talk) 00:43, 22 June 2015 (EDT)

Wii U flaws and Team flaws

In the Wii U list, several flaws, eg the item-related flaws, are missing, I think. Can anyone prove this?Mariofan13 (talk) 16:54, 5 July 2015 (EDT)