Talk:Frizz / Frizzle / Kafrizz: Difference between revisions

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m (ech. meant to fix this before submitting.)
(→‎Move: thoughts added)
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:And even then, each differing level has different properties, attributes, and animations—not just for Frizz, but Zap and Woosh as well—that make it clear that each level is its own thing, rather than your average Charge Shot that just increases in size and power. Even the aforementioned Thunder spells fit under the latter, aside from a small animation after Thoron.
:And even then, each differing level has different properties, attributes, and animations—not just for Frizz, but Zap and Woosh as well—that make it clear that each level is its own thing, rather than your average Charge Shot that just increases in size and power. Even the aforementioned Thunder spells fit under the latter, aside from a small animation after Thoron.
:The whole point of me suggesting we showcase all moves equally (outside of moves that are just the same, but slightly different) was because there are moves that are completely different entities from the other moves that are associated with the input. Are Frizz, Frizzle, and Kafrizz 100% completely different? No. But are they all the same? I say no to that too. The same applies to Zap, Zapple, and Kazap, and Woosh, Swoosh, and Kaswoosh. I '''support''' moving. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 17:50, June 25, 2020 (EDT)
:The whole point of me suggesting we showcase all moves equally (outside of moves that are just the same, but slightly different) was because there are moves that are completely different entities from the other moves that are associated with the input. Are Frizz, Frizzle, and Kafrizz 100% completely different? No. But are they all the same? I say no to that too. The same applies to Zap, Zapple, and Kazap, and Woosh, Swoosh, and Kaswoosh. I '''support''' moving. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 17:50, June 25, 2020 (EDT)
:I agree with Aidan, '''supporting''' per what he's already said. All Frizz parts are very unique in how they're used; Frizz confirms hits from long-range, Frizzle is for zoning and has two projectiles involved, Kafrizz kills you at like 40 and strips you of your poor wayward soul to take you to heaven. The utility is different, as is virtually everything else. Even Hero's animations differ. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 13:12, June 28, 2020 (EDT)

Revision as of 13:12, June 28, 2020

Move

I oppose moving this article to "Frizz / Frizzle / Kafrizz" because in Smash, even though these three moves have some differences, they're all just different levels of charge for the same side special. Plus, I've met plenty of Hero players who look at Hero's specials the same way I do: as Frizz, Whoosh, and Zap "families" of moves. They all have the same term in their name, and have similar effects between each of them. I don't often see people specifically mention "Frizzle" or "Kafrizz", they often just say "fully charged Frizz" or something of the like. Did I mention how absolutely bloated of a name "Frizz / Frizzle / Kafrizz" would be? Do I even have to? Acgamer28A duplicate of CaptainFalconHeadBlueSSBU.png to be used as an addition to my signature. 17:28, June 25, 2020 (EDT)

I stated my opinions through Discord, but there is at least distinction to be argued for in favor of moving, as Frizz, Frizzle, and Kafrizz each have their own identity both here and in the Dragon Quest series. The same can't be said for the Thunder spells from Fire Emblem, as both in Smash and Awakening (and, I believe, other Fire Emblem titles), they aren't separated by Thunder, Elthunder, Arcthunder, and Thoron, but are all instead classified under the Thunder tome. Magic spells in Dragon Quest (and other franchises that take inspiration from Dragon Quest, like Final Fantasy and Kingdom Hearts) are separated by name, however.
And even then, each differing level has different properties, attributes, and animations—not just for Frizz, but Zap and Woosh as well—that make it clear that each level is its own thing, rather than your average Charge Shot that just increases in size and power. Even the aforementioned Thunder spells fit under the latter, aside from a small animation after Thoron.
The whole point of me suggesting we showcase all moves equally (outside of moves that are just the same, but slightly different) was because there are moves that are completely different entities from the other moves that are associated with the input. Are Frizz, Frizzle, and Kafrizz 100% completely different? No. But are they all the same? I say no to that too. The same applies to Zap, Zapple, and Kazap, and Woosh, Swoosh, and Kaswoosh. I support moving. Aidan, the Rurouni 17:50, June 25, 2020 (EDT)
I agree with Aidan, supporting per what he's already said. All Frizz parts are very unique in how they're used; Frizz confirms hits from long-range, Frizzle is for zoning and has two projectiles involved, Kafrizz kills you at like 40 and strips you of your poor wayward soul to take you to heaven. The utility is different, as is virtually everything else. Even Hero's animations differ. --PlagueSigImage.pngPlague von KarmaPlagueSigImage.png 13:12, June 28, 2020 (EDT)