Talk:Edge sweet spot

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Revision as of 19:30, September 29, 2018 by Serpent King (talk | contribs) (→‎Merge: poo)
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Images

This page from the SSB64 website seems to show edge sweetspots for each character, and could potentially be used on this page once the English translations are fixed. http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Colision.html The second column appears to show the hurtboxes for each character, and the third column the edge sweetspots. What isn't clear is what the large purple cuboid on each character in the third column is supposed to be. If the small cuboid is the ledge sweetspot, would the large cuboid be the "normal" hitbox for where the character could grab the ledge?

The diamond-shaped thing is probably the stage collision zone. Toomai Glittershine ??? The Brazen 09:54, 12 November 2011 (EST)
Could you be more specific? I don't quite follow you. Mousehunter321 (talk) 00:56, 13 November 2011 (EST)
The stage collision zone is what's used to determine if the character is touching the stage. I'm guessing for simplicity the bottom point only looks for floors, the top point only looks for ceilings, and so on. Toomai Glittershine ??? The Labbie 10:32, 13 November 2011 (EST)

Merge

Before I cast a vote, I'd like to know if there's any way we could get a list of sizes of edge sweet spots per move? That would greatly increase the size and quality of this page. TheNuttyOne 13:25, 22 July 2018 (EDT)

Support. This article is barely a stub and belongs as a paragraph in the main article. SuperFalconBros (talk) 19:22, 11 September 2018 (EDT)

Support I don't think this works as its own article even if we got a list. Serpent SKSig.png King 19:30, 29 September 2018 (EDT)