Talk:Counter: Difference between revisions

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"If three or more Marths are playing, it is possible to repeatedly Counter to huge amounts of damage. For this to work with Ike or Roy, who have slower counter strikes and slower counter activations than Marth, it is recommended to have four players play as Ike or Roy." How can this be? I can't imagine how 4 Ikes can counter over and over. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:59, 22 June 2012 (EDT)
"If three or more Marths are playing, it is possible to repeatedly Counter to huge amounts of damage. For this to work with Ike or Roy, who have slower counter strikes and slower counter activations than Marth, it is recommended to have four players play as Ike or Roy." How can this be? I can't imagine how 4 Ikes can counter over and over. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:59, 22 June 2012 (EDT)
:I think if you have a 2-on-2 battle, then the counter chain can go Red 1-Blue 1-Red 2-Blue 2-repeat. I don't know if it's feasible though considering the positioning required. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Wacko 17:46, 22 June 2012 (EDT)
:I think if you have a 2-on-2 battle, then the counter chain can go Red 1-Blue 1-Red 2-Blue 2-repeat. I don't know if it's feasible though considering the positioning required. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Wacko 17:46, 22 June 2012 (EDT)
::Right, I'm asking because I tried a TAS with this, and got no success. I even used a custom stage to make sure the Ikes were in their respective cells, but the problem is that if it goes attack -> counter -> counter, this last counter will hit the Ike that attacked. I got it to not do that in one situation, but that Ike was swept away, as if he had hit a shield. So I assumed I was overthinking into these strategies and hoped someone'd clear up on an easy, direct way to do it. If nobody's got any ideas, I'd remove this tidbit from the page, as it's just speculation. Damn, I really want to see a counter chain. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:27, 30 June 2012 (EDT)

Revision as of 15:27, June 30, 2012

"If three or more Marths are playing, it is possible to repeatedly Counter to huge amounts of damage. For this to work with Ike or Roy, who have slower counter strikes and slower counter activations than Marth, it is recommended to have four players play as Ike or Roy." How can this be? I can't imagine how 4 Ikes can counter over and over. — {EspyoT} 12:59, 22 June 2012 (EDT)

I think if you have a 2-on-2 battle, then the counter chain can go Red 1-Blue 1-Red 2-Blue 2-repeat. I don't know if it's feasible though considering the positioning required. Toomai Glittershine ??? The Wacko 17:46, 22 June 2012 (EDT)
Right, I'm asking because I tried a TAS with this, and got no success. I even used a custom stage to make sure the Ikes were in their respective cells, but the problem is that if it goes attack -> counter -> counter, this last counter will hit the Ike that attacked. I got it to not do that in one situation, but that Ike was swept away, as if he had hit a shield. So I assumed I was overthinking into these strategies and hoped someone'd clear up on an easy, direct way to do it. If nobody's got any ideas, I'd remove this tidbit from the page, as it's just speculation. Damn, I really want to see a counter chain. — {EspyoT} 15:27, 30 June 2012 (EDT)